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Messages - Halifax

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376
TI Z80 / Insanity's Projects
« on: August 24, 2007, 05:23:00 pm »
Try using Wordpad. I think he wrote it on linux or whatever because the same thing happens with all the GCC readme's I try to open. Wordpad accepts carriage returns and I think that is the problem because Notepad only accepts newlines and not carriage returns.

377
TI 68K / Doom89!
« on: August 23, 2007, 04:00:00 pm »
QUOTE

Unfortunately you can't destroy them on all the levels, it would slow down the game too much, meaning that when you fought enemies, the game would check if you shot a computer on the entire map. (I haven't figured a way around this yet. but if I do I'll implement it.)


You could divide your levels into sectors of x,y,width,height

Then all you would have to do is check the sector and not any other walls that would be out of sight of the player. This will speed things up for the most part until you get into sector streaming :/confused.gif which is when the person can see two sectors because one is through a door or something. I don't know if that is possible in your game, but if it isn't then you wouldn't have to worry about sector streaming :thumb:thumb.gif

That is just a suggestion to speed it up if you needed it. Although that method depends on how big your rooms are. If you only have a 2 room level then sectors won't help it at all.

378
Other Calculators / Do you carry your calc in your pocket?
« on: August 23, 2007, 09:57:00 am »
*Halifax

379
TI 68K / Doom89!
« on: August 18, 2007, 06:49:00 am »
ATG: I seriously recommend talking to Jim_e. He is the master when it comes to 3D raycasting techniques. I mean this guy has made a grayscale 3D raycaster, and a Mode7 engine all on the z80 o.oblink.gif

He could definetly help you out a lot!

380
TI 68K / Doom89!
« on: August 17, 2007, 02:54:00 pm »
Woah at first I thought you, ATG, was JincS because of your avatar. Where does that picture come from?

381
TI 68K / Doom89!
« on: August 15, 2007, 06:33:00 pm »
I would sacrifice speed for an engine that is more advanced than FAT. It wouldn't really matter to me.

Also I do find that syntax carries over from C to C++, but I find it hard to port C programs to C++ in the way they *should* be ported. With classes and getters and setters and encapsulations and all that crap. I personally prefer C by far to C++ although it is much easier to make an engine in C++.

Maybe once I take trigonometry and learn some more OpenGL I will shift to C++ so I can develop a 3D engine.

382
TI Z80 / Project Omega: Race Ngine
« on: August 15, 2007, 04:47:00 pm »
Hmmm if I could even get close to understanding your code :)smile.gif then I would like to try and work on this project a little bit.

383
TI 68K / Doom89!
« on: August 15, 2007, 04:42:00 pm »
QuoteBegin-AaroneusTheGreat+31 Jul, 2007, 9:07-->
QUOTE (AaroneusTheGreat @ 31 Jul, 2007, 9:07)
Unfortunately no, there's currently no 3D engine that supports that for the 68k series. Perhaps if I become more skilled (much more) I could attempt to build one. But as of now, there's only one good engine, the FAT engine, and FAT stands for Fixed Angle Texturing, meaning all walls and corners and such are 90 degrees and there's no variable Z axis. :/confused.gif

But so far I think I've been making due pretty well.

When I have my good computer back I'll be advancing this project much faster.

Btw DJ, do you have the time/interest to do a little beta testing? If so just let me know in a PM or something.

Once you get to that more skilled place, which I personally think you are at now, then you should check out gamedev.net. They have an article that explains in great depth on how to improve raycasting. There improved version of raycasting eliminates the need for all walls to be the same height, 90 degree angles, and some other things.

http://www.gamedev.net/reference/articles/article872.asp

384
TI Z80 / MLC - For the TI-83+
« on: August 15, 2007, 03:30:00 pm »
Bfr visits #psugen and #tigcc a good bit. I have talked to him in the last week, but I didn't ask him about MLC. I will ask him the next time about it. He has mainly been working with Qt programming lately though and C++ programming.

385
TI Z80 / Age of culture II
« on: August 14, 2007, 07:58:00 pm »
QuoteBegin-bfr+12 Aug, 2007, 12:18-->
QUOTE (bfr @ 12 Aug, 2007, 12:18)
"even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1" -> Two players on one calculator, two players on another calculator.  :)smile.gif

 It *is* possible to make a multi-connection game with the TI-84+. This would take mad handling skills though for passing data. A sane number of players to support for multi-connection would be 4 to me.

Anyways it is possible with GetCalc( to choose between the I/O port and the USB port for which one you would like to send data over. This means you could have something like this.


TI 84+ -> TI 84+ -> TI 84+
  |
  V
TI 84+

Which means one calculator has two calculators hooked up to it. And the others use the remaining port to chain on another calculator. It *is* possible as I stated above and I have always wanted to try it, but I don't have that many calculators :(sad.gif

386
TI Z80 / MLC - For the TI-83+
« on: August 14, 2007, 07:51:00 pm »
This project is still in the works guys ;)wink.gif . If you haven't noticed Madskillz really doesn't hang around forums like a maniac, not even revsoft that much. Trust me he is doing work on it, but he just doesn't continuously post updates.

387
TI 68K / Ultima V: General Discussion
« on: August 14, 2007, 07:49:00 pm »

 THE POST 13357113
I just got a TI-89T today!!!!!!!!!!! I will be able to play Ultima V!!!!!!!!!!!!!!  


388
News / Featured RPG project section removed
« on: August 08, 2007, 11:35:00 pm »
I agree with Fallen_Ghost and also I agree with:

Death to Firefox! and Life to Opera!!!!!!!

389
TI Z80 / Space Trader
« on: August 08, 2007, 06:07:00 pm »
The 2nd one is definetly better!!!! Your spriting skills are amazing. You did that all by hand with no image manipulation software?

390
TI Z80 / Age of Darkness Revenge
« on: August 07, 2007, 12:12:00 am »
Wow tifreak I love that GUI design. That is killer. :thumb:thumb.gif

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