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Miscellaneous / Screenshot of your desktop (Revived)
« on: June 17, 2007, 08:52:00 am »
Hey we have a lot of things in common with our desktops. Ti-Connect, Crimson Editor, Limewire, and a recycle bin
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 436
Miscellaneous / Screenshot of your desktop (Revived)« on: June 17, 2007, 08:52:00 am »
Hey we have a lot of things in common with our desktops. Ti-Connect, Crimson Editor, Limewire, and a recycle bin
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Miscellaneous / Screenshot of your desktop (Revived)« on: June 17, 2007, 06:15:00 am »
Here is my desktop:
![]() My start screen: ![]() and a random picture I drew(the new arex): ![]() Hey can someone tell me how I write my own custom Windows skins and stuff?? So I can make my own taskbar look and stuff? 438
ASM / Assembly Coding Optimization« on: June 16, 2007, 03:20:00 pm »
Sorry I just have to say this. I didn't even know it until I just read this article and I mean JUST read it.
But it resets the Z flag. The article says there is no such thing as the NZ flag because it is just an inversion of the Z flag. *Halifax celebrates his small unknown victory! Notice: This post was for comic relief. 439
Computer Usage and Setup Help / New Computer« on: June 16, 2007, 04:49:00 am »
Wow Spengo I think I am going to be blown away with how good my new computer is going to be then d*** now I can't wait. I did think 1600x1200 was high and that I wouldn't be able to go higher with my GPU. Guess I will have to crank that up then. What do you recommended for the best monitor spengo(any price is fine but under $2,000). Also yes I know Spengo I have heard. It also runs OpenGL at a slower rate in Vista too. From what I heard its all about how they setup their graphics pipeline in that it is horrible, but it was made that way to accomodate the update graphics shine they have in Vista. I read that at (opengl.org) somewhere.
@netham45: I like xpize in fact I am using it right now and it looks basically just like a Vista highend graphics OS. I think I might just keep XP. 440
Computer Programming / Programming languages....« on: June 16, 2007, 04:43:00 am »
@spengo: My brother!! lol but seriously yeah that's what I have to take at school too. My school only has one C++ course, a VB 6.0, and the rest are Java. But yes you are right they are easy A's(and easy college credits for me)
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Computer Usage and Setup Help / New Computer« on: June 15, 2007, 12:33:00 pm »
Spengo yes I know. Omg though Oblivion is so graphics intensive that I went to a gaming place called nerv center. The computers there were awesome with like 1600x1200 CRT monitors that ran all these games at Max settings.
Quake 4, Quake III Arena, HL2, Wolfenstein: Return of the somthing, Counterstrike Source, Doom 3, and Unreal Tournament 2007. The minute that I went to use Oblivion: The Elder Scrolls. The framerate was unbearable. Moving looked sketchy and there was a lot of frame skipping and everything else. It was just plain horrible. 442
Computer Programming / Programming languages....« on: June 15, 2007, 12:25:00 pm »
Yeah bfr sorry I meant to qoute spengo not call it a n00b language. My bad. And yeah what is wrong with programming as a career.
And what's all this talk about Java being easier. If I last recall Java looked a lot like C just with a bunch of class extensions.(Considering it was derived from C). 443
Computer Programming / Searching Operator Precedence in C« on: June 14, 2007, 06:51:00 pm »
Hmmm my bad it seems that Abstract Syntax Trees are only used as medians for optimization in GCC. Sorry for the misinformation. Parse trees are used for syntax computating. ASTs are parse trees but not in order of precedence or any other rules etc.
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Computer Programming / Programming languages....« on: June 14, 2007, 06:44:00 pm »
Spengo that may be true but it really doesn't matter which one you mess with since they are virtually the same. I just have found that there are more programming tutorials for x86 than x64 so I would recommended that of now. x64 just changes registers like eax, ecx, edx, etc. to rax, rcx, rdx and r8d, r9d, r10d, etc. to r8, r9, r10. So I don't see much difference in the registers except their naming conventions. Also it seems from what I am looking at in these tutorials is that values are passed via registers instead of stack now.(A move I agree with.)
Oh well I would stick with x86 assembly right now as I am sure there are still more people with 32 bit CPUs than with 64 bit. Oh well it is really up to you. 445
Computer Programming / Searching Operator Precedence in C« on: June 14, 2007, 02:53:00 pm »
I actually have seemed to have found a way that is more efficient than tokenizing that I would have never thought of. After reading up on the internals of how GCC parses I have found that it uses abstract syntax trees to parse data efficiently. Of course it is hard to implement, but once implemented I think it would be much easier to handle a lot of the parsing.
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Pokémon Purple / [PP] Progress, Starting in '07« on: June 14, 2007, 02:32:00 pm »THE POST 13224840 *Halifax should probaly get on z8-GCC so he can see this game released in Assembly. Lol either way tifreak8x I have to say this is a definete staple in the TI community. I can't even fathom how much work it would take to make this o.o ![]() 447
Alright not to get your feelings down. But I don't see that happening with noshell. The point of the GUI is to make it easily accessible to all the information about a certain program and to hide them for easy searching among other things. Secondly including DCS libraries would severely dimish the space with which to work with. Really I also see no real reason to include them. I am only including MOS/Ion libraries based on that there are so many programs that are already/and are still being developed for them. DCS has only about 5-7 exclusive DCS programs.
Now to bring your feelings back up. Did I mention that NexGenGS is open-source. Which means you can either compile NexGenGS with a special set of parameters to include only the functions you want or you can edit it yourself compile it and release it as a sub-branch of the main NexGenGS build. 448
Computer Programming / Programming languages....« on: June 14, 2007, 02:11:00 pm »
Make sure you learn ANSI C though. I can't tell you how many times when I was I beginner with C that I was reading tutorials that weren't standard tutorials which meant I had trouble compiling and it gave me many headaches, but now that doesn't happen.
Also if you are looking to go professional with it then learn C++. If you are looking for easy fun and a great time then go with C. If you want to be ready for anything then learn both. I recommend the latter. It is always good to be able to program in anything and then just choose which you would rather program in. It cuts the limitations on you when doing multi-person projects. As spengo said Java is a n00b language. Then there is Delphi which I recommended for fast GUI's that can easily integrate with C or C++ unlike VBB. People say Pascal is a good starting language. Eh I never agreed, but I have also heard Delphi is derived from Pascal so just learn Delhpi. Python is a good language in my experience. Never found a need for it though instead of writing plugins for Blender3D otherwise I don't know. Alright now let me put in a nutshell of the languages I would study in order to better myself as a programmer if I was starting from the beginning. 1.(learn)z80 asm 2.(learn)68k asm 3.(mess with)x86 asm 4.(learn)C 5.(learn)C++ 6.(learn)Delphi 7.(learn)Java Not let me explain this timeline. I would learn z80 assembly first to better transition into 68k assembly, but if you feel like learning 68k Assembly first then omit z80. Learning one of these Assembly langauges would help you better understand some of the things that C does like pointers, pass by reference, pass by value, memory management, and overall optimization with C. Next I would mess with x86 because it will also help with C and you never know that one day when you know a better way or way to optimize how the C compiler did it then you can write that inline x86 asm. Next I would go with C and definetly not omit this if you are going to learn C++ because although C++ is based off of C there are numerous differences. Delphi and Java are optional. 449
Pokémon Purple / [PP] Progress, Starting in '07« on: June 14, 2007, 06:54:00 am »THE POST 13223721 o.o ![]() 450
Art / Need Help With Images« on: June 14, 2007, 06:50:00 am »
alright I will try. One thing. What is the hex value of that green behind the Rivereye Studios logo?
And do you want buttons for like all the things in the forum. Like a "quote" button "delete" button and stuff?? |
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