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Messages - Halifax
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451
« on: June 13, 2007, 08:00:00 pm »
Rivereye are you looking for icons like this.    Sorry I f***ed up that aquaball. I could do better when it isn't 4:00 am and I'm dead tired   . If so then I can make some in a variety of all colors and different symbols. All you need to do is tell me. What colors do you want?? Any specific symbols you want me to make?
452
« on: June 13, 2007, 05:26:00 am »
Lol funny you say that but no GCC handles the parsing in that thank god. I am just making a simple script compiler for a language of my own for two reasons. First to just get experience with the whole compiler process. And two because I need practice for this AP course I am taking next year. I have really hit a stand still in z8-GCC with the object file parsing. I am still working on 'ld'. Thanks though JincS that is a good way to parse it.
453
« on: June 12, 2007, 02:20:00 pm »
Alright how would you search for operator precedence when programming in C. And how would you do it effciently. I have been raking my brain looking for and idea but I cannot find a speed effcient way to do it. Does anyone have any ideas I am checking for these operators.
Level 1: ( Level 2: !, ~ Level 3: *, /, % Level 4: +, - Level 5: <<, >> Level 6: <, <=, >, >= Level 7: ==, != Level 8: & Level 9: ^ Level 10: | Level 11: && Level 12: ||
454
« on: June 12, 2007, 07:24:00 am »
:thumb:  very nice
455
« on: June 12, 2007, 05:09:00 am »
hmm yes very nice calc84maniac. Simple yet straight to the point.
456
« on: June 11, 2007, 06:36:00 am »
@calc84maniac: I have thought of trying that and that's how I heard Spencer does it. I have also consider writing a tilemapper the way you do it. Is your tilemapper currently open-source?
@Liazon: He hasn't released his animated tilemapper source and that's why I made my own. Which only slows the loop for rotating the tiles down by about 1-15 cc's per tile. Isn't a bad tradeoff in my mind.
457
« on: June 10, 2007, 11:40:00 pm »
@tr1p1ea: I think he was joking, but hey anyways how do you know anything about how Xlib run tr1p1ea?? According to this guy http://www.ticalc.org/archives/files/fileinfo/399/39961.html it was made by Triplea Productions.   @bfr: Yeah I know I was just showing that animation worked not the way I would be using it. Thanks though. Also @tr1p1ea: And what tilemapper would you suggest if I had a lot of tiles? Or how would you suggest I make it? I tried MiSSTeR which just maps the tiles aligned and then shifts the whole screen, but I was wondering if that is really faster than this.
458
« on: June 10, 2007, 01:15:00 pm »
tr1p1ea: yeah I have heard all the gripes about it going slow on a lot of tiles and have seen the timings. It's alright though. I just make a dynamic tileset switcher while keeping the same buffers. Secondly it looks horrible on calc. It flickers like crazy. I didn't mean it to be grayscale I just couldn't come up with a better animation. Oh well.
459
« on: June 09, 2007, 04:24:00 pm »
?? As I said I am not using grayscale. There is only one buffer of two bytes. So it is only animating the tiles that need to be animated through precalculated values. And actually it does run at 75 FPS since Wabbitemu knows everytime you access the LCD so then it just times with its FPS algorithm and spits out the number.
460
« on: June 09, 2007, 09:00:00 am »
*Halifax likes the new look!!!!
[ot] How to you get such good blood effects for CB [/ot]
461
« on: June 09, 2007, 08:57:00 am »
that's pretty sweet I like the idea of the game.
462
« on: June 09, 2007, 07:10:00 am »
What is the point of the game to dodge the lightning bolt. It looks pretty good and now I understand your avatar 
463
« on: June 09, 2007, 07:06:00 am »
That's because I am using 1 pixel scrolling and in the others I would change between 1-4 pixel scrolling. But when you think about it it would only scroll 75 pixels in a second so actually 5 pixels per second would look really really slow. Anyways do you guys know any good hosting sites for files. So I can upload the source and post it on here?
464
« on: June 09, 2007, 04:39:00 am »
Currently no where close to that stage. Jon has written some VAT search routines and things. Next I will be writing the program detection routines to see if they are BASIC,NexGenGS,MOS,and all the other stuff. After that probaly the swapping routines will be written to actually run the programs and stuff. Then GUI stuff and all and then it will be close to beta.
465
« on: June 09, 2007, 02:41:00 am »
Hmmm alright. That's still a good acomplishment. There any way you think you would port that to like 83+ ?
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