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Yeah that would be awesome. calc84 you should run it in PindurTI on hyperspeed and post the animated screeny. I would like to see that.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 467
TI Z80 / The Massacre« on: June 08, 2007, 01:52:00 pm »
Yeah Spencer(basically the C and Assembly master) is making it with Jim_e(another one of those elusives masters). Wabbitemu (in my eyes) is already leaps and bounds ahead of PindurTI even in its beta.
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TI Z80 / The Massacre« on: June 08, 2007, 11:36:00 am »
hmmm wow I guess I just haven't been keeping up with it. Well let us see how Wabbitemu handles this. I will edit this post with the screenshot after I try it.
(Old and bad)Wabbitemu Screenshot: ![]() (Good and new)Wabbitemu Screenshot: ![]() EDIT: The other one was animating both tiles because there was a problem in the tilemapper but now I fixed it and optimize the loop a little bit more and it runs at 75 FPS now! Anyways I found out that it moves at 73 FPS so I would suggest capping your framerate at 4-46 FPS if you want to get smooth animation and not grayscale like animation. Oh yeah and nevermind Multiple frame animation will not be possible. You will only be able to do it by the number of frames you set. So for example: If you pick 3 frame animation then for all the animated frames you need 3 frames and for the non-animated ones you need 1 frame. If you pick 4 frame animation then you will need 4 frames for all the animations and 1 for non-animated and so on. 469
TI Z80 / Metroid Pi« on: June 08, 2007, 08:45:00 am »
[ot]ek your avatar is awesome :thumb:
![]() [/ot] Now on topic. Awesome man I have to try this game out. Any chance you will port it to assembly?? 470
Art / 32X32 sprites« on: June 08, 2007, 08:41:00 am »
mmmm thanks dinhotheone now I am sad. I lost my gamegear and I can't play Sonic anymore
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TI Z80 / The Massacre« on: June 08, 2007, 08:37:00 am »
@Delnar: Wabbitemu is released?? I did not know.
@Fallen_Ghost: No no no it isn't just PTI greyscale. I am using Jim_e's same map but with animation. The grayscale effect is caused by flipping a black and white 8x8 tile back and forth. I should have made a better example. Secondly yes yes code is coming I just have to clean it up a little bit and optimize. Trust me I am going to keep this fully opensource. @bfr: Wooo cowboy hold up. Grayscale is supported. As I said it is just flipping the black and white tile which is causing the greyscale effect. Trust me I will post a better example later. Also size for the animation only took about I would say 30 lines of code. Jim_e did a lot of good work and that included making his mapper easily moddable. That's why I love it. Anything else you gyus would like to see in a tilemapper?? I can't think of anything past just animation, but maybe you guys can. 472
TI Z80 / The Massacre« on: June 07, 2007, 03:10:00 pm »
After a quick hack of about 10 minutes I made support for animation in the tilemapper. It is variable animation which means you can have 1 frame for some tiles and 2-infinity frames for animated tiles. I show this in the screenshot by making a black and white tile for the one area and keeping the brick sprite for the other. So there is only one animated tile in this screenshot. I will later add support for multiple frame animations so you can have 2 frame, and 5 frame, and w/e all in one tilemap.
As I said this was a quick hack so I will optimize it and implement the stuff above before releasing the source code.(And embarassing myself with it lol). Well for your non viewing pleasure ![]() ![]() ![]() 473
TI Z80 / Insanity's Projects« on: June 07, 2007, 12:50:00 pm »
Yeah but the basic shell looked faster then most and I liked the idea of running several programs in one from it. Oh well glad to here about PyroEdit though.
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Computer Usage and Setup Help / New Computer« on: June 07, 2007, 09:05:00 am »
That's wierd so then why is xbox 360 pushing this next-gen campaign when they only have a previous-gen card.
Anyways so then is it Sony who has the nV chipset in their system. 476
Yeah exactly that's what I thought
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TI Z80 / Metroid Pi« on: June 06, 2007, 12:43:00 pm »
I think your an amazing BASIC programmer o.o
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Gaming Discussion / Halo : Combat Evolved« on: June 06, 2007, 12:42:00 pm »
what's the GOTY stand for?
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Art / 32X32 sprites« on: June 06, 2007, 12:41:00 pm »
Oh yes Necro just like that. That's awesome. You should make some animations with those.
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