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Messages - Halifax
Pages: 1 ... 33 34 [35] 36 37 ... 90
511
« on: May 27, 2007, 05:25:00 pm »
Yes there is a way. I forget the link to where to do it, but you send the docDE document to your computer and then you put it into the converter and then it spits out a .txt of it.
512
« on: May 27, 2007, 08:35:00 am »
Just to clear this up. He wasn't calling him crazy for the shell it was just that Delnar said he has Crunchy, MOS, and DCS all running with hooks(which I thought was impossible). It wasn't because of DCS that Netham called him crazy.
513
« on: May 26, 2007, 06:13:00 pm »
The one I use is the original shipped, but it is just edited by Brett Wagner. It still has all the defines and stuff. Check it out http://www.nomorepasting.com/paste.php?pasteID=79680So basically Iambian I am not thinking it is what works, but it is what allows hacks :reuben:
514
« on: May 26, 2007, 04:50:00 pm »
16x16. That is not the max tiles the tilemap can be???
Don't you guys read my posts at all?? I think I remember clearly stating I am posting a commented out source so that other people can understand it faster and mod it.
515
« on: May 25, 2007, 07:22:00 pm »
ti83plus.inc is supported by it. So I am thinking it is the multiple definitions that he is doing because of the windowing algorithm that Spencer used. Those aren't always full-proof so it is hanging on it. So basically just take out you definitions of it and you can still use it because ti83plus.inc already does it.
516
« on: May 25, 2007, 04:39:00 pm »
As I stated it was commented for a n00b. Obviously I do not really comment like this alright . Secondly maybe you should do a trace of the routine and that will provide you with a good understanding, Thrid off the routine needs no debugging it works, Fourthly I need to talk to you about an effcient way to search for tiles and... so on, but I would rather talk to you in realtime because it is a little more than a little explanation. So you have any realtime contacts at the moment??
517
« on: May 25, 2007, 02:05:00 pm »
uuhhhhhh. Maybe I can bring it to life again.
*Halifax gets out the shock pads again.
518
« on: May 25, 2007, 08:16:00 am »
I don't get weighted average. How does GM only get 23 votes while MOS gets 245 and they are equal?
519
« on: May 24, 2007, 10:48:00 am »
no it definetly is because some wrote an article on it for Omnimaga because so many people were complaining about having to use loops to make sublists. So it definetly does.
520
« on: May 24, 2007, 08:52:00 am »
Yes there is. It is called seq( I think and it is extremly difficult from MY perspective. Although though I have seen many people do it and it is uber fast lol.
521
« on: May 24, 2007, 08:48:00 am »
Yes multiple game modes would be awesome. Would you be able to add something like say... multiplayer acrossed the internet?? Possibly. Acutally!!!! wait!!!! You (possibly) could add multiplayer to combat ball. Could you imagine 4 people in a combat ball arena going all out? ? Uhhh I can only dream unless...
522
« on: May 23, 2007, 12:32:00 pm »
By "cb" I guess you got bold enough to refer to Combat Ball by two letters. That's when you know you are ballin' lol j/k Anyways yo that's going to be sick by the looks(and your talking) of it.
523
« on: May 23, 2007, 12:30:00 pm »
THE POST 13170226 Oh my gosh you should make an engine out of this code because Pokemon Purple definetly seems like something BASIC programmers would like to take control of in there own games. It would be sweet I know that.
524
« on: May 23, 2007, 12:28:00 pm »
Haha that crash screen isn't in the name after "you know what I mean" it actually does crash. So it is a costly ****** *** and I didn't think it would really reset my ram.
525
« on: May 22, 2007, 02:18:00 pm »
I like the shine/gleam on the pieces. They look almost good enough to eat =)
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