Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Halifax

Pages: 1 ... 34 35 [36] 37 38 ... 90
526
News / Doors CS 6.0
« on: May 22, 2007, 02:17:00 pm »
Let me just say this. Anyone if they have the time, dedication, resources, and research can make anything they want to. Let's say I wanted to make a driver for a LED light that uses the USB or something like that. I would take apart how I would have to do this. What bytes it needs to turn on the LEDs, how to send them, what ports to use, power supply, circuit design, data size, and everything in between, Then I would start programming. Really anyone can do that if they obtain the knowledge. The thing the seperates the great from the good is the person that does that in 3 weeks and the other person who finishes that in 3 years. I am absolutely sure that any suffcient asm programmer with knowledge of how USB works and some research would be able to make it, but the dedication of BrandonW is what makes it great. It didn't take him 20 years to finish like it probaly would for me. That's all I have to say.

DCS is most definetly not easy to make. Maybe you should take a look at the source.

527
Other Calculators / Wabbitspasm
« on: May 22, 2007, 01:24:00 pm »
Alright I found your problem. Obviously SPASM does not support directives being equated yet I am thinking(although it supports ti83plus.inc). When I try with equ or EQU it hangs but with .equ and = it works absolutely fine.

528
Other Calculators / Wabbitspasm
« on: May 22, 2007, 01:09:00 pm »
c1-->
CODE
ec1
#define equ .equ
#define EQU .equ
#define end .end
#define END .end
c2
ec2

Those work fine for me. I will try and compile your source and see if it works because it possibly could be the version you are using. I am not using the updated version.

529
ASM / Assembly Coding Optimization
« on: May 22, 2007, 12:46:00 pm »
EX   (SP),HL E3   1 NOP 1
EX   (SP),IX E3DD 2 NOP 1
EX   (SP),IY E3FD 2 NOP 1

As you can see DD stands for use IX and FD stands for use IY.

530
ASM / Assembly Coding Optimization
« on: May 21, 2007, 11:46:00 pm »
Well if ex (sp),hl works then I would imagine so. Because as he said ix is just hl with an extra byte attached to tell its ix

531
News / Doors CS 6.0
« on: May 21, 2007, 12:24:00 pm »
Why do you all say that about digg because if I recall I have seen BrandonW do it. One of the most prestgious programmers in the TI community.

532
Art / Paint.NET
« on: May 21, 2007, 12:21:00 pm »
Wow those wood textures are amazing I love those man!!

533
Art / Paint.NET
« on: May 20, 2007, 11:58:00 pm »
Haha yeah I know and the rock was so much simpler to make, but to get my point across I used all Photoshop tutorials to make those. Plus I heard Photoshop is a processing hog while Paint.NET isn't.

@spengo: Yes I caught you drift and I have tried to ride that drift out to sea but it seems as though pirates have ambushed me on my way. I have no way to fix my ship. Mind to help me with a PM ;)wink.gif (Wow I love analogies)

534
Art / Paint.NET
« on: May 20, 2007, 03:14:00 pm »
Here are some textures that I did in Paint.NET for some games I am making.

Wood:
user posted image

Rocky:
user posted image

I am still working on the wood texture.

535
Computer Usage and Setup Help / New Computer
« on: May 20, 2007, 01:58:00 pm »
I yeah my bad I forgot it was GB not GBA.

536
Computer Usage and Setup Help / New Computer
« on: May 20, 2007, 01:35:00 pm »
What??? If you don't think PSP has a great lineup then you don't think PS2 has a great lineup because almost every game for PS2 is ported to PSP even God of War is coming to PSP soon!!!!!!!!!!!!!!!!!!!!!

And GBA games are already playable on the 89 with that GBA emulator and it converts the images to grayscale and everything and still runs at a stelar speed. Check it out on ticalc.org. And anyways that's why I was talking about adding processors for programmers not emulators. So the screen wouldn't be a problem and if it would be than you can mod that too and add in a new LCD with higher resolution. Why not??


EDIT: Also my computer isn't my gaming machine. It is my developing machine. It takes a h*** of a lot more processing power to develop 3D games.

537
Computer Usage and Setup Help / New Computer
« on: May 20, 2007, 08:09:00 am »
Yes I agree with graywolf that's basically what I was talking about. It would make the playground so much bigger because with four z80 processors running at 15 Mhz that means that 60 Million cycles can be ran in a second instead of 15 million cycles or 6 million cycles(6 Mhz). This would prove great for a CAS, or Jim_e's audio player.

538
TI Z80 / The Massacre
« on: May 20, 2007, 08:04:00 am »
Yeah bfr you could do that or you could do it the way Jim_e showed it in his demo.

tilesAdress = saferam

...
ld hl,tileset
ld (tilesAdress),hl

539
TI Z80 / The Massacre
« on: May 20, 2007, 02:51:00 am »
It seems that I have run into a problem with this routine and it is p***ing me off very much. I will have to iron out some stuff with Fallen_Ghost and see if he can help. Oh well for all the people who want to write their own mods to Jim_e's tilemapper and can't understand can use this. It would be best if you copied this into a notepad so the comments turn out better.

c1-->
CODE
ec1
;This source is fully commented out so that even a total n00b could understand this.
;If any questions still arise =) then just email me: [email protected] for more info
;###################################################################################
;Fastcopy + Horizontal + Vertical Scrolling Tilemap by Jim e || Comment out like a n00b by Halifax
;Based on dwedit's mapper
;Messuptiles is 50% faster
;The mapper is 14% faster.
;Like it needed to be faster;)
;
;
;Input:
;
540
Computer Usage and Setup Help / New Computer
« on: May 19, 2007, 07:54:00 pm »
Why not put in an arm9? Uhhhh maybe because that would change the whole circuit board, ram, flash, and everything about the calculator and the OS would have to be totally re written which would take 3 years and no one would feel like doing so that's why. As I have said and I will restate modding z80s onto the board would be a simple,inepensive,easily programmable, and fun hobby that I would want to do. Not put an arm9 in a ti-84.

So would it be easier for the community to jump into programming quad-core z80s in assembly or arm9. Only a select few in the community would possible be able to program the arm9 in assembly.

Also I presonally just don't like the gimmicky feel to the DS and have nevered liked its game lineup. My list goes in this order:

PS3
My computer
PSP
Xbox 360
Wii

Pages: 1 ... 34 35 [36] 37 38 ... 90