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TI Z80 / The Massacre
« on: May 17, 2007, 08:29:00 am »
Sorry I don't know what you guys are talking about seriously...when did I mention 12? The tile size if definetly 8 so far... dun dun duh haha. Really I intend on making a 16x16 tilemapper that is app-friendly. But basically why I am making this 8x8 is for tile manipulation. I *WANT* to have map deformation which would call for having 2 16x16 tiles for one being deformed and one not. But if I have 4 8x8 tiles making up a 16x16 tile then I can change one to make it deformed so that 40 bytes to 64 bytes. That is my only reason for using a 8x8 tilemapper, but if I decide I don't want deformation then I will have the 16x16 tilemapper there just in case.
@Fall_Ghost: Haha it's funny you say that because you usually are the first one I come to for anything about apps. But yeah I will probaly need you for the 16x16 app-friendly tilemapper, but so far I have like half of the 8x8 tilemapper code working in an app and debugged fine.
Oh yeah and I am keeping this on the same track so both the 8x8 and 16x16 tilemappers will be open-source!
wow and I never knew app-friendly smoothscrolling tilemappers were so special. Aren't there already like a couple out there??
@Fall_Ghost: Haha it's funny you say that because you usually are the first one I come to for anything about apps. But yeah I will probaly need you for the 16x16 app-friendly tilemapper, but so far I have like half of the 8x8 tilemapper code working in an app and debugged fine.
Oh yeah and I am keeping this on the same track so both the 8x8 and 16x16 tilemappers will be open-source!
wow and I never knew app-friendly smoothscrolling tilemappers were so special. Aren't there already like a couple out there??