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Art / 3D Modelling
« on: April 03, 2007, 05:53:00 am »
@necro: No actually necro there is a way to put it into games with some OpenGL stuff. I learned how to do it with AC3D but it should be usuable on Blender3D. You can put either some UV wrapping or mipmaps(haven't tried that) and then set the object as see-through/ transparent in OpenGL w/e and then its good to go for in a game. All you need is a glass texture(Halifax points at Counterstrike Las Vegas).
Anyways later on since I actually got some free time today I might UV wrap them pawn bit**es in ome wood textures and then render it and then move on to writing a Blender file opener in C!!!
Note to everyone who wants to render models: Use yafray all the time instead of the built-in blender render. Yafray did that scene right there in about 1 minute 30 seconds(Raydepth was set to 7 not 5). It took the built in one 3 minutes and 50 seconds
Anyways later on since I actually got some free time today I might UV wrap them pawn bit**es in ome wood textures and then render it and then move on to writing a Blender file opener in C!!!
Note to everyone who wants to render models: Use yafray all the time instead of the built-in blender render. Yafray did that scene right there in about 1 minute 30 seconds(Raydepth was set to 7 not 5). It took the built in one 3 minutes and 50 seconds