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Messages - Halifax

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691
Art / 3D Modelling
« on: April 03, 2007, 05:53:00 am »
@necro: No actually necro there is a way to put it into games with some OpenGL stuff. I learned how to do it with AC3D but it should be usuable on Blender3D. You can put either some UV wrapping or mipmaps(haven't tried that) and then set the object as see-through/ transparent in OpenGL w/e and then its good to go for in a game. All you need is a glass texture(Halifax points at Counterstrike Las Vegas).

Anyways later on since I actually got some free time today I might UV wrap them pawn bit**es in ome wood textures and then render it and then move on to writing a Blender file opener in C!!! :w00t:woot.gif

Note to everyone who wants to render models: Use yafray all the time instead of the built-in blender render. Yafray did that scene right there in about 1 minute 30 seconds(Raydepth was set to 7 not 5). It took the built in one 3 minutes and 50 seconds

692
TI Z80 / Space Station Pheta 2
« on: April 02, 2007, 12:04:00 pm »
QuoteBegin-threefingeredguy+2 Apr, 2007, 15:26-->
QUOTE (threefingeredguy @ 2 Apr, 2007, 15:26)
Who says it's a joke?  

 It is not really cancelled is it???  o.oblink.gif

693
Art / 3D Modelling
« on: April 02, 2007, 11:47:00 am »
All the info is at Blender.org and I will be posting some other info in like 10 minutes with some new crazy renders.

EDIT: Here are the new renders(I am also done with this I will be editing it no more because it was just practice and I feel like moving on) I will be continuing on with modelling a 9mm gun probaly for more practice.

Red Glass Pawns Falling:
user posted image

Yellow Glass Pawns with White Glass Table:
user posted image

694
TI Z80 / NexGenGS
« on: April 02, 2007, 06:30:00 am »
Haha thanks guys, but I am definetly not doing anymore jokes like that anymore. Its too much freakin work.

695
Art / 3D Modelling
« on: April 02, 2007, 06:28:00 am »
It's not really for anything just practicing so I can get ready to model some cars and other misc. things for trevmeister and I's video game "The Black Death". And I used Blender3D and Yafray renderer which are both totally FREE, OPEN-SOURCE, and VERY POWERFUL.

696
TI Z80 / Space Station Pheta 2
« on: April 02, 2007, 06:25:00 am »
@delnar: I think everyone knew. It's just fun to go along with the joke dude.

697
TI Z80 / Space Station Pheta 2
« on: April 01, 2007, 03:02:00 pm »
haha dude thats sweet

698
Art / 3D Modelling
« on: April 01, 2007, 03:00:00 pm »
Here is Fall of the Pawns that I finished up in about 8-10 hours over a span of 3 days. I will be putting textures of wood on them and other things for the table and environment and crap. But here is the "clay"(gray) model. Oh yeah and the lighting needs fixed. I only put four lamps in there for a quick dirty render but that will be fixed later with a relative lamp. I also may make an animation of the pawns falling.

http://www.freewebs.com/omnimaga/render.JPG

After finishing this my next project is modelling a car. The "Pontiac 65 GTO"

699
TI Z80 / NexGenGS
« on: April 01, 2007, 02:27:00 pm »
Ok I am sorry to say you guys made me work very very hard on this. It took me about an hour to edit that photo with Windows Paint. Gah but I have to give it to you guys for figuring it out lol. April Fools!!

700
Other Calc-Related Projects and Ideas / Destiny Realm on Nintendo DS
« on: April 01, 2007, 06:28:00 am »
Thats awesome man. Maybe Sony will send me a letter asking me to wrok on GTA IV

701
TI-BASIC / Keeping Track of Things in an RPG
« on: March 31, 2007, 12:50:00 pm »
that's what I used to use

702
TI-BASIC / Keeping Track of Things in an RPG
« on: March 31, 2007, 07:48:00 am »
strings are good and although they are overwritten it takes a simple string to list translator. But they are the best storage wise for in game if you know how to use them.

703
TI-BASIC / Keeping Track of Things in an RPG
« on: March 30, 2007, 06:25:00 pm »
oh yeah your right there list is good for long term

704
Computer Projects and Ideas / 3D Games/Experiments
« on: March 30, 2007, 12:43:00 pm »
Now how about some chick modelling lol j/k j/k but yes I agree with Liazon about the chest and abs area. I understand it takes time to model though.

705
TI-BASIC / Keeping Track of Things in an RPG
« on: March 30, 2007, 11:07:00 am »
Acutally I don't know. A list is good for some things but I had quite the bit of success with strings.

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