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Messages - Halifax

Pages: 1 ... 48 49 [50] 51 52 ... 90
736
TI Z80 / Galactic ENHANCED
« on: March 22, 2007, 04:10:00 pm »
Galactic 68K was a psuedo port(It wasn't really the way I wanted to go with it). Also why port it to C. Its easier to represent a program thats in Assembly in Assembly, not represent in C. Plus 68K Assembly is as easy as z80 Assembly. The only thing is messing with longwords. Otherwise its a breeze and only took me about 4 days to learn it.

Note: I really don't focus on any of my projects. I just switch between them because they help each other. Working on NexGenGS has lead me to think of some easier ways to manipulate the screen and synchronization among other things. So really its not good to focus on one thing I believe. (That's just me)

737
TI Z80 / Galactic ENHANCED
« on: March 22, 2007, 03:17:00 pm »
Ok this may not be an update by I just thought I would mention. Galactic 68K was a psuedo port of Galactic ENHANCED because I did not hold the knowledge to port it myself. Now, I have learned 68K Assembly and I have the knowledge, I will be porting Galactic ENHANCED to 68K myself for the TI 89 and TI 92, V200.

738
TI Z80 / NexGenGS
« on: March 22, 2007, 03:13:00 pm »
hmm yes clipped will be supported. And yes they were made from scratch and the number of loops it goes through is the rows of the sprite and the offset of the sprite. I consider this as fast minus a little as ionputsprite.

EDIT: What is up with this. I disabled the interrupts and put all the inputs in correctly (the routine was using iy) and it crashed the calc. I changed iy to ix+8 temporarily and it worked fine???? I had interrupts disabled what is up?? Fallen_Ghost?

739
Miscellaneous / Classes for Next Year
« on: March 22, 2007, 01:18:00 pm »
wow graywolf o.oblink.gif

for me it will be(10th grade);
English 10 Honors
Chemistery Honors
Algebra III\Trigonometry Honors
Calculus Colle Prep
American History II Honors
Spanish III
AP Advanced Computer Programming

740
TI Z80 / NexGenGS
« on: March 22, 2007, 12:57:00 pm »
Ok update update:

I knocked off 26 lines of the 8xn masked sprite routine. Yeah!!!! And god knows how many bytes(ill check later)

Also I am currently working on another 16xn masked sprite routine that will knock off some pounds too. That coming later on tonight.

Another update: I just finished my 16xn sprite routine with xor logic so that it is faster than ionlargesprite

8xn masked sprite routine # of lines = 50 lines
16xn sprite routine # of lines = 51 lines

I have obviously optimized them to the fullest as ionputsprite takes up 42 lines.

741
General Discussion / Ska
« on: March 22, 2007, 12:39:00 pm »
haldkajskh _3fg are you kidding me????? bah... Big D and the Kids Table rocks

742
General Discussion / Ska
« on: March 21, 2007, 12:36:00 pm »
Yeah I went to see them and they played with "Big D and the Kids Table"

743
General Discussion / Ska
« on: March 21, 2007, 11:59:00 am »
Yeah _3fg that is just one example of ska but there are some bands that play happy ska. Speaking of Streetlight Manifesto they just played down the street from me like 4 days ago at the Crocidile Rock

744
General Discussion / Ska
« on: March 19, 2007, 09:53:00 am »
Ska is good when I want to feel happy. I love the trumpet in some songs. Its just so cool!

745
TI Z80 / Insanity's Projects
« on: March 19, 2007, 09:52:00 am »
*Halifax knows how to write and read Bitmaps if you want to save them in thaet format and stuff.

746
TI Z80 / Insanity's Projects
« on: March 18, 2007, 03:31:00 pm »
Dude amazing. Best ideas ever.

747
TI Z80 / Insanity's Projects
« on: March 18, 2007, 11:33:00 am »
Wow Demon this is shaping up to be the (if not already) best sprite editor ever.

@Liazon: Using A is the most speed efficient and size efficient way because that is what you use to do all comparing. So putting key input into C would only make it slower because you have to load into A.

748
TI Z80 / HACC
« on: March 17, 2007, 05:56:00 pm »
oh bfr that's basically the same as inline assembly. And no Jon. For that you would have to write your on parser. As I have said before forget the applications. Its a feat even to get GCC to work with z80.

749
TI Z80 / HACC
« on: March 17, 2007, 04:27:00 pm »
As I have said before. Whatever GCC supports natively will be supported by z8-GCC. Which means inline assembly. And can you elaborate on what you mean by raw assembly.

750
TI Z80 / Galactic ENHANCED
« on: March 17, 2007, 04:25:00 pm »
No and I don't feel like looking for it. I have around 1000 lines of asm that manipulate plotsscreen heavily and I don't feel like debugging them.

I will probaly just patch it up later.

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