Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Halifax

Pages: 1 ... 4 5 [6] 7 8 ... 90
76
Art / Sprite Requests
« on: November 20, 2007, 03:48:00 pm »
Well then I can't really help you. :(sad.gif

One thing I would recommend is maybe CIB by kalan_vod, or translating all the values from the matrix into a string. That would drastically decrease the size.

I could probably whip up a program that converts a matrix into a string, and converts a string into a matrix.

Although if you did not have decimals in your matrix, I could probably set you up with a better compression rate. Oh, well I will experiment more with it tonight.

77
TI Z80 / V Factor
« on: November 20, 2007, 02:07:00 pm »
Yes, I would have liked a little bit more of a description. ;)wink.gif Just to know what it is...,but I guess I will download it and try it out either way, because I too am curious since it seems to have recieved good reviews from others here at Omnimaga.

78
General Discussion / Power metal cover of FF6 boss theme
« on: November 20, 2007, 02:03:00 pm »
Lol, P3 computers. *Halifax

79
TI-BASIC / New Tricks For Pure Basic Coders.
« on: November 20, 2007, 02:02:00 pm »
Ah, that's cool. So basically, yeah, it is only the timer and lib commands, and a new GetCalc that are added.

80
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 20, 2007, 02:01:00 pm »
Wow, that picture is amazing. o.oblink.gif Keep up the good work grendel.

@Liazon: I think I will do a bit of coding over thanksgiving because I will be doing nothing. I will keep the SVN updated with notes, or Issues updated with changes, etc.

81
Other Calculators / There are way too many secret TI projects
« on: November 20, 2007, 01:58:00 pm »
QuoteBegin-DJ Omnimaga+19 Nov, 2007, 23:11-->
QUOTE (DJ Omnimaga @ 19 Nov, 2007, 23:11)
QuoteBegin-Halifax+19 Nov, 2007, 15:34-->
QUOTE (Halifax @ 19 Nov, 2007, 15:34)
If they do make ARM assembly, although I am pretty sure from my sources they won't, then they will create a whole world.

user posted image

 LMAO

I don't know why in TI's right mind they would put an LCD driver in it. That would suck.

Either way, if C is released for the Nspire, or a compiler is somehow made, then I think the first business at hand is to port ClosedGL!

82
TI 68K / Doom89!
« on: November 20, 2007, 01:52:00 pm »
Well if you learn C optimization, then you basically are learning 68k Assembly optimizations. ;)wink.gif

It wouldn't hurt to write this in assembly, mind you that even some PS3 games utilize assembly regularly in their games. It is almost a standard know these days that you need to have an idea of assembly on the system your working on.

Overall I would 68k assembly should only be used when you know you can make something better, or when it is very time crucial.

I used to have a link to an ~82 page PDF file that talked about all the possible memory and speed optimizations that could be done in C..., if I find it I will post it. It has been very helpful to me.

@ATG: Ewww, zombie!

*Halifax

83
Art / Sprites for a calc FPS
« on: November 20, 2007, 01:47:00 pm »
Wow CDI's engine is pretty cool.

Has anyone seen calc84maniac's 3D engine that used raycasting in BASIC. o.oblink.gif Although it only ran at about 1 FPS it was still a great BASIC achievement.

84
Art / Sprite Requests
« on: November 20, 2007, 01:46:00 pm »
Haha, wow. And yes I have some advice for you on compressing. The only question I have is does it contain decimal values, and does it have any numbers over 999 or under 0?

85
TI 68K / Ultima V: General Discussion
« on: November 20, 2007, 01:44:00 pm »

 THE POST 13531753
Wow, Ranman that's cool! I am glad you aren't "coding on an impulse", and are actually planning this.

Hmm...also not to bother, but I think the Ultima V engine would be great to study. Even if you don't intend on release the stand-alone engine, then I would be greatly appreciative if the source was released.  


86
TI Z80 / Age of culture II, The best Age of culture ever!!!
« on: November 20, 2007, 01:41:00 pm »

 THE POST 13531748
Yeah, that could be quite possible. Too bad the airline tickets are too much. >.> or I would be going to Florida. :(sad.gif

This post has been edited by Halifax on 20 Nov, 2007, 19:41


87
TI Z80 / Age of culture II, The best Age of culture ever!!!
« on: November 20, 2007, 01:41:00 pm »

 THE POST 13531748
Yeah, that could be quite possible. Too bad the airline tickets are too much. >.> or I would be going to Florida. :(sad.gif

This post has been edited by Halifax on 20 Nov, 2007, 19:41


88
TI Z80 / Age of culture II, The best Age of culture ever!!!
« on: November 19, 2007, 11:59:00 am »

 THE POST 13529968
Haha, yeah, Delnar has always been a thorough beta tester...even when not asked. :)smile.gif

So far I like how Agre of Culture II is progressing though, keep up the good work.  


89
TI Z80 / Age of culture II, The best Age of culture ever!!!
« on: November 19, 2007, 11:59:00 am »

 THE POST 13529968
Haha, yeah, Delnar has always been a thorough beta tester...even when not asked. :)smile.gif

So far I like how Agre of Culture II is progressing though, keep up the good work.  


90
Art / Sprites for a calc FPS
« on: November 19, 2007, 11:58:00 am »
Haha, it seems as though ATG has been dubbed the FPS master. :)smile.gif

And a calc FPS? in basic I am assuming, and with xLIB?

Hmm, I want to see this. Maybe a new, and somewhat fast(like the picture recalling) engine will come out of this.

Pages: 1 ... 4 5 [6] 7 8 ... 90