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Messages - Halifax

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781
Computer Projects and Ideas / 3D Games/Experiments
« on: February 27, 2007, 03:47:00 pm »
3 layer arrays not possible ??? array [3][3] = { {1,2,3} , {4,5,6} , {7,8,9} }

EDIT: I read your post. Nevermind that last post.  

782
TI Z80 / NexGenGS
« on: February 27, 2007, 03:44:00 pm »
Possibly Delnar....possibly. I don't know since it will be task switching so it may make the music skippy. At least that is better than nothing. Also I am thinking of making my own floating point library to make floating point numbers faster and maybe more managable. Screenshots coming on the weekend.

783
TI Z80 / NexGenGS
« on: February 27, 2007, 01:24:00 pm »
@Jon: No

@everyone else: Ok yes I agree I don't want a heavy GUI but my GUI will use a mouse but then the rest will be simple and clean. Thanks for the input. But one thing is I don't want the GUI to be like Ion or MOS or DoorCS. I want it to be different not just menus. So what I was thinking of doing is meshing the Ion type GUI with a mouse and directories and things. How's that sound.

Another update: I am thinking of adding multitasking and making an onboard contributation of 600 bytes towards it which would allow for two processes and two threads for each of those processer.( or four I forget)It would be able to be turned off by programmers who do not want it. But for programmers that do want it then it would provide a great aspect to programming. Any thoughts on that?

Major Update: I have been contemplating this and have decided I will include MOS libs as long as the app stays one page. One thing first anyone know where to find the source for them. I have looked almost everywhere and tried google.

784
Computer Projects and Ideas / 3D Rubik's Cube
« on: February 27, 2007, 01:18:00 pm »
you would have to use OpenGL or something of a sort for this which is basically Win32 API with graphics which is basically another language in its own which is basically very hard to learn but the rewards are great. I was currently fooling around with OpenGL earlier. One note I forget it though something about matrices. OpenGL stores matrices different from DirectX like that whole go down the row first or go down the column first I forget. Anyways back on topic this is definetly a cool idea Demon you should check out the other ones people have made. One even let's you input the colors that your cube has and that it solves it for you so you can look like a 1337 rubik's cube master

785
Computer Projects and Ideas / 3D Games/Experiments
« on: February 27, 2007, 01:13:00 pm »
Ok I don't get it though I have tried 3DS Max *cough* ille... *cough* and I don't get how games like Gears of War get such how gloss off of their meshes. It seems like everything homebrew never has the same gloss as say oblivion or something of the sort. How come??

EDIT: I heard you speak of not knowing a way to load the maps. Wouldn't a tilemap be sufficient where it tests the number to see what mesh to output and what region but it would have to be a 3-D tilemap or something like that. Just a suggestion. Anyways I hope this turns into the next Halo :lol:bounce2.gif

786
Computer Projects and Ideas / 3D Games/Experiments
« on: February 26, 2007, 03:32:00 pm »
Gah thank god someone learned how to use Blender. I tried to but its difficult. I was trying to model cars from reference pictures and make my own racing game and then eventually model bodies. But I never learned blender. Can you teach me? (I would like Maya or 3DS max but then aren't no where near free)

787
TI Z80 / NexGenGS
« on: February 26, 2007, 03:27:00 pm »
Ok I know double posts are bad but this is an update. I have started coding the GUI which works like this.

Class
{
  WinStem, WinTopic, StartPosX, StartPosY, XOffset, YOffset, HeaderButtons, BackGroundColor
}
Basically WinStem adds it to a specific Child/Parent Class so if you defined WinStem as Desktop then it would be considered part of the desktop and destroyed when the Desktop is. If you defined a Window with WinStem desktop and then another window with the stem of the first window then when that window with WinStem as Desktop is destroyed then the second one is too. Basically like a tree. WinTopic is the header title and all the other stuff is self explanatory.

So what other GUI stuff do you guys want??

788
TI Z80 / NexGenGS
« on: February 26, 2007, 02:31:00 pm »
cool Fallen_Ghost.

Note: Anyone who contributes routines to NexGenGS will have their name placed in the readme and be given full credit.

It would be cool if someone came up with a masked routine that saves the background.

Update: I will be adding your putsprite10, putsprite16, and masked sprite routine to the library because they are freakin fast as I dont know what!!!!

789
TI Z80 / NexGenGS
« on: February 26, 2007, 01:38:00 pm »
@trev: What MOS games do you have on your calc. And I don't think you guys are quite understanding how big the MOS libraries are and half of them are not used. Also I don't know sound seriously seems like overkill. Maybe some link functions would be sufficient.

@delnar: Your first objection is not really valid because TVF was made to run under Ion for 83 which I don't know why he would take the time to port it to 83 Plus and use MOS libraries and second tr1p1ea may have used MOS for Desolate but that was his first game and he admits he was a beginner when he made it and if you look at Maxcoderz 5 year aniversary which clearly uses a better grayscale engine and runs under Ion. So I think that proves my point about NexGenGS is not for the beginner programmer.

@Liazon: Yes Desolate runs on Venus on the 83

[offtopic] I finally tracked down one of the reasons that TI-Connect gives the Acces Denied Error and that is because if you try to send a .83p to your calc then it will trigger that error until you downgrade. Phew! that took me about 2 weeks to debug ever possible way to do it :)smile.gif [/offtopic]

790
Other Calculators / following suit
« on: February 26, 2007, 01:28:00 pm »
Hmm I will be here all the time no matter what happens. I am planning to stay in the community for at least another 8 years and possibly the rest of my life

791
TI Z80 / NexGenGS
« on: February 25, 2007, 05:53:00 pm »
kk cool thanks

792
TI Z80 / NexGenGS
« on: February 25, 2007, 05:34:00 pm »
Not that type of 3D dude. True-3D. I have done it in basic before.

793
TI Z80 / NexGenGS
« on: February 25, 2007, 05:13:00 pm »
Input routines as in like letting the user type in a series of characters that are stored into a string. Other stuff like that for the graphscreen and the homescreen. And 3D wouldn't be overkill considering it doesn't take up that much space.

794
TI Z80 / NexGenGS
« on: February 25, 2007, 05:07:00 pm »
Yo thanks for the idea im going to implement that

795
TI Z80 / NexGenGS
« on: February 25, 2007, 04:42:00 pm »
Bfr I already having a smoothscrolling tilemap implemented into NexGenGS and an aligned sprite routine.

EDIT: I also have input routines, and grayscale routines based off of RGP.

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