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Messages - Halifax
Pages: 1 ... 53 54 [55] 56 57 ... 90
811
« on: February 19, 2007, 04:35:00 pm »
A-RACE2 Easy = 100 Medium = 200 Hard = 300 Expert = 400
A-RACE one is impossible on a TI 84 because of how fast it goes
812
« on: February 19, 2007, 02:53:00 pm »
lol you submitted a fake birthday you fiend
813
« on: February 19, 2007, 02:26:00 pm »
Happy Birthday BFR!
814
« on: February 19, 2007, 12:44:00 pm »
Image Studio converts standalone bitmaps to binary?
eh.. It only took me like 1 hour to throw this program together
815
« on: February 19, 2007, 06:54:00 am »
This was made to help me convert 200 or so tiles for The Massacre. It only works for 16x16 sprites and it outputs them in ".db" form formatted and everything. It has one bug and that is that it puts an unknown character at the end of every line. Oh well I am releasing the program and I am releasing the source so maybe someone else can work on it. This only converts 8bit bitmaps to binary. http://www.freewebs.com/omnimaga/bitbin.exehttp://www.freewebs.com/omnimaga/main.cppThe source is only about 200 lines in the file and its easy to understand. I would like to see someone else work on this.
816
« on: February 18, 2007, 01:22:00 pm »
Yeah trev I don't think you will get one that will give you a gree domain but if you want free hosting and PHP with MySQL then check out freehostia.com
817
« on: February 17, 2007, 06:56:00 pm »
Use Gmax or Blender3D those are the best modelers every if you want to get some Doom3 or Quake4 looking models. In fact gmax is 3DS max's little brother but is free and basically has all the same features as 3DS max and almost all professional console developers/PC developers use 3DS max or Maya
818
« on: February 17, 2007, 06:54:00 pm »
Thanks Delnar_Ersike. Oh yeah and just so you guys know you will get full credit for them
819
« on: February 17, 2007, 06:53:00 pm »
hmm yeah maybe I will just have to convert to TiLP I hope it's as easy to use as TI-CON
820
« on: February 17, 2007, 04:15:00 pm »
I'll try it!
Now the count of enemies is up to 5
821
« on: February 17, 2007, 02:53:00 pm »
Go ahead and submit your sprites in here. Follow the specifications though if you want them to make it into the game.
For z80 the sprites must be 8x8 or 16x16 and in black or white.
For 68K the sprites can be 8x8,16x16,or 32x32 and grayscale
822
« on: February 17, 2007, 12:21:00 pm »
@graywolf: Which one reminds you of catch that ship. z80 or 68K version
823
« on: February 16, 2007, 08:27:00 pm »
All things happening with Galactic 68K will be in here.
824
« on: February 16, 2007, 11:36:00 am »
@Delnar You could use this sweet bg graphic spellshaper made me one time that I never used. You would have to make the writing though. I will see if I can find the bg
EDIT: Nevermind I can't find it maybe Spellshaper has it on his computer. It was like this sweet 4lvl grayscale space vortex.
825
« on: February 15, 2007, 07:57:00 am »
I am just wondering if anyone has ever encountered the erros
8C010000
or
80070005
If so could you please tell me how to overcome this.
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