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Art / Halifax's anime drawings
« on: February 05, 2007, 03:44:00 pm »
I understand cure
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 857
Art / Halifax's anime drawings« on: February 05, 2007, 10:41:00 am »
EDIT: !!!!!!!!!!!!!!WARNING!!!!!!!!!!!!!!!!
OMG SORRY!!!! WARNING!!!! BIG PICTURES DIDN'T KNOW SORRY Well here are my anime characters. I am thinking about making a cartoon with them called rain but I don't even know where to start so who knows anyways tell me what you think about them. Personally I think arex is the coolest thats why he got my avatar spot. 858
Other Calc-Related Projects and Ideas / Binary Search Tree« on: February 05, 2007, 09:53:00 am »
Funny you mention that I have been working on sorting too. I have currently been working on Insertion Sort and Lookup Sort and also a ternary tree search and another search I can't quite remember the name of anyways
did you just make that mergesort? its nice 860
Site Feedback and Questions / Gauging your responses...« on: February 04, 2007, 08:55:00 am »
maybe I shouldn't have annouced my trick o.o lol j/k yes but I would participate and at least try even though my pixel art sucks
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Other Calc-Related Projects and Ideas / Binary Search Tree« on: February 04, 2007, 08:53:00 am »
Oh sorry elfprince I didn't remember you annoucing it but I will look at your source just to see. Also rivereye I know everything has to be sorted. I finished my search tree and it only takes 6 checks to find the rightmost value in a 999 dimension list so its pretty fast. One bug is when there is no value it goes into a continous loop so I need to fix that.
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TI Z80 / StarCalc 0.2 Beta« on: February 02, 2007, 07:26:00 pm »
Oh my gosh I was looking for this project page but I was looking for Starcraft instead of Starcalc and it was right in front of my face haha[/offtopic]
Anyways back on topic I cannot wait 'til this game is released this looks so sick. I love turn-based strategy games. 864
Other Calc-Related Projects and Ideas / Binary Search Tree« on: February 02, 2007, 07:05:00 pm »
This would be very good for basic and ASM searching in lists. A binary search tree is very efficient but I don't know if it has been tried before? But it is suspected that if you had a number represent everyone in the world it would only take ~40 checks to find a match to the person you are looking for.
I was just wondering if it has been done before and if it would be good to implement in basic or ASM 865
TI-BASIC / String Array Subroutine« on: February 02, 2007, 09:27:00 am »
Hatin?? First off note that I joke a lot. Second of I was just saying I need to get back into basic because I have lost touch like cause I long time before I started ASM I would have been able to help with this. Xlibman is right no problem with either language.
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Art / need 16x16 rpg spritesheet(s)« on: January 31, 2007, 03:43:00 pm »
I mean some of the tiles look alright in b/w converted by MS paint
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General Discussion / The Best RPG Game Music Ever!« on: January 31, 2007, 03:31:00 pm »
That music is amazing dude thank you for that link
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Computer Programming / Halifax's C tutorials« on: January 31, 2007, 03:27:00 pm »
I know html already o.o im writing it as I speak haha
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ASM / Developing ASM Programs« on: January 30, 2007, 12:41:00 pm »
Ion is simple an advanced programmers like it better and also you have a larger target because ION and MOS users can use it but if you only develop for MOS only MOS people can use it not Ion people personally a lot of the routnies that MOS has are crap and I program Ion so... I go with Ion
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TI 68K / Day5 revived« on: January 30, 2007, 11:13:00 am »
You know I know this comment is totally late and everything I looked at the dates and stuff but just in case there is a small chance he sees this I like that panorama screenshot you did with just scrolling over the road and jsut a suggestion for the menu you should have that running in the background while the player is selecting everything cause that would be so sick
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