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Messages - Halifax

Pages: 1 ... 57 58 [59] 60 61 ... 90
871
TI-BASIC / String Array Subroutine
« on: January 30, 2007, 10:59:00 am »
I need to get back into basic

ASM  :rocket:rocket.gif

ASM  :chaingun:mitraillette.gif


Rock on

:rockband:rockband.gif
:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif
:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif:woship:s024.gif

872
Art / need 16x16 rpg spritesheet(s)
« on: January 30, 2007, 10:34:00 am »
Zelda GS Demo <-------------------------- That is a good example that exudes excellence with smooth scrolling grayscale graphics with everyone's favorite game!!

EDIT: Another thing is that MS paint has a good b/w converter that I use all the time. Well its a pseudo converter cause you just save the file as a monochrome bitmap and it auto converts it and does a damn good job of it too

EDIT: I took the liberty of converting them so here are the comparisons

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted image

As you can see they still look good in b/w

873
Computer Programming / Halifax's C tutorials
« on: January 30, 2007, 10:30:00 am »
Yes OpenGL is fairly easier compared to DirectX though I think although it can get a little complicated cause if you want to make real games you are going to need meshes which you could create in Blender3D or Gmax(the free 3DS max) or if you feel like paying $600 then get Maya or 3DS max. But anyways it would be fairly easy to make a Space Dementia type game with OpenGL.

@xlibman: Yes I am doing HTML format but forum format hmm idk that would take some serious work to make it look *GOOD* in forum format.

874
General Discussion / any musicians...
« on: January 29, 2007, 03:53:00 pm »
Electric guitar here. I play hardcore stuff Drop D all the way distortion to the max you know quick hardcore emo stuff(*cough* tight pants and shirt Atreyu & Halifax & Saosin *cough*) I do some soft stuff with acoustic

875
Computer Programming / Halifax's C tutorials
« on: January 29, 2007, 03:43:00 pm »
http://psugen.freehostia.com/tutorials.php

URL to the tutorial table of contents. That link holds all the contents of the tutorial. After I am done with writing all of them into my computer(like 1 or 2 weeks) then I will begin writing my C++ tutorials. After that I will continue with writing my ASM tutorials. After that then I will be done. I would like to know if there are any tutorials you guys may want to see in the future like Ruby, Pascal, BASIC, something like that. Or maybe some OpenGL or DirectX tutorials(hint hint)

876
Computer Programming / Halifax's C tutorials
« on: January 29, 2007, 11:47:00 am »
I basically have this all written down in my notebook. Many study halls many... Anyways yeah so I am thinking of converting them to HTML with color-coding and everything. Anyone looking forward to this? It's about 100 pages I'm estimating. Once again many study halls and some help from some friends..... haha


One question. Where do I get something that can take a screenshot of CMD so I can take pictures of all of the sample programs.

877
TI Z80 / HACC
« on: January 27, 2007, 09:22:00 am »
hmm not much is going on in the channel even though the people are on omnimaga site o.oblink.gif Oh well anyways I have a basic understanding of where to start

878
Other Calc-Related Projects and Ideas / Members of Omnimaga - The RPG
« on: January 27, 2007, 07:15:00 am »
Killerplayer = Halifax

Halifax = crazy idiot walking around town, long hair, no weapons

879
TI Z80 / HACC
« on: January 27, 2007, 06:51:00 am »
Update: If you want to die then download GCC compiler source.*cough* 16794 files almost 2000 lines in each*cough*

Update: Anyways the reason I changed from C to TI-83+ to C to z80 processors is because it should be fairly easy to make it compile for 82,83,84,and 86

880
[FR] Autres Discussions TI et Casio / Les Sims z80
« on: January 26, 2007, 09:43:00 am »
srry I don''t know french but this game is great!!!!!!!!!!!!!!!!!!!!! muy bien

881
Art / Windows Utility
« on: January 26, 2007, 09:42:00 am »
CalcGS CalcGS!!!!!!!!!!!!! Download it!!!!!!!!!!!!! Mind Control Mind Controooollll!!!!

882
TI Z80 / HACC
« on: January 24, 2007, 01:04:00 pm »
If you want to help you can Ill talk to you on mIRC cause we will need all the help we can get

883
TI Z80 / HACC
« on: January 24, 2007, 11:54:00 am »
Yeah I talked to Kevin about all your suggestions and he told me that bison and flex are not neccesary. He said all I need is 'ld', 'as', 'gcc backend', and maybe a 'gcc middleend' then make the libraries. Also don't give all the credit to me elfprince is helping on this project like 50/50 with me.

884
Site Feedback and Questions / Netbot45
« on: January 24, 2007, 11:51:00 am »
Java....I know Java... I never knew you could make a IRC bot with it though....SWEET!!!!

885
TI Z80 / The Massacre
« on: January 24, 2007, 07:27:00 am »
Only 16 sprites ;)wink.gif 2 frames for each direction and then corresponding masks for those 8 frames which makes 16 in all. And believe me bullets will go faster.

Thanks for all the support to guys it really makes you want to work :Ptongue.gif

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