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Messages - Halifax

Pages: 1 ... 58 59 [60] 61 62 ... 90
886
TI Z80 / HACC
« on: January 24, 2007, 07:24:00 am »
JincS do you know how compilers work and about writing backends and binutils??

887
TI Z80 / HACC
« on: January 23, 2007, 12:13:00 pm »
what is your AIM s/n im on there now

888
TI Z80 / HACC
« on: January 23, 2007, 11:44:00 am »
What I have learned:

This information comes straight from Kevin Kofler. You would only need to write a backend for the GCC compiler instead of a frontend. This is where z88dk failed by only trying to write a frontend for the GCC compiler. Also to compile the bins he has recommended using Binutils. I would want to use 'as' and then 'ld' or 'ld-tigcc'. Also I could port the libraries from TIGCC to z8-GCC with some work for the z80 calcs. Now I have a proposition.

Proposition:

I am looking for skilled C/C++ programmers that are willing to work on this porject with a group. TO keep this project clean, simple, and effcient there will be coding standards, a detailed dynamic list for bug reports and a todo list. This will help with interfacing with different programmers. Now I am only looking for a maximum of 9 programmers and a minimum of 3 programmers including me. If you want to tryout email me at [email protected].

889
General Discussion / The REAL Ultimate Showdown...
« on: January 22, 2007, 09:38:00 am »
I Agree it also sounds really cool

890
TI Z80 / The Massacre
« on: January 21, 2007, 01:44:00 pm »
user posted image

Here is an image of it using Massacre as an APP. As you can see it is clearly the same and as fast as stub version.

891
TI Z80 / The Massacre
« on: January 21, 2007, 01:13:00 pm »
News: The Massacre will be made into an Application now. Well already has been and is up and working !!! What do you guys think would you rather see it in Application form or MOS/ION form??

892
TI Z80 / HACC
« on: January 21, 2007, 09:01:00 am »
Yes thank you guys but I don't exactly know how TIGCC compiles and stuff but I will make this so that it compiles into Assembly code and then it will compile that code with TASM and Devpac83 so all you need to do is write the C code and compile.

NOTE: I don't know if I will be able to use typedef but also another note is that it will have inline assembly also so you can setup ASM routines to work with zC80. I am currently worknig on dynamic allocation with the 'int' function and once that is done making the rest should be easy riding :)smile.gif

I don't know if I will be able to include typedef and some other complicated C stuff like union and structure pointing :(sad.gif sorry

893
TI Z80 / HACC
« on: January 20, 2007, 07:50:00 pm »
Well after polishing up my C++ skills I figured as a little side project I would work on this. I have already made a command-line interpreter that finds out what file to read from and what file to write to. I have also got a basic parser setup that finds all C functions in a given line I just need to setup how it compiles to assembly and dynamic memory allocation. Is there anything you guys would like to see in this?

894
TI Z80 / The Massacre
« on: January 20, 2007, 07:39:00 pm »
its actually very simple in basic just use your hit detection routine. Make a flag to distinguish an NPC in your matrix map data like 12.2 where .2 shows it is an NPC not just a tile. And then in your hit detection routine write some code like fpart(matrixnum and go from there

895
Other Calc-Related Projects and Ideas / Black Sun Rising
« on: January 20, 2007, 06:50:00 pm »
Yea that's actually what I meant by different every time I just meant dependent on variables cause that would be technically impossible to make an NPC say something different everytime actually in english with a sentence that makes sense and relative to the stories

896
Computer Projects and Ideas / combat ball
« on: January 20, 2007, 06:45:00 pm »
wow thats pretty sweeet

897
TI Z80 / Go Fish
« on: January 20, 2007, 06:34:00 pm »
So how's it been any screenshots??

898
TI Z80 / MLC - For the TI-83+
« on: January 20, 2007, 06:30:00 pm »
hmm what is MLC - TI-83+ dead??

*Halifax gets out the shock pads

899
Other Calc-Related Projects and Ideas / Black Sun Rising
« on: January 20, 2007, 06:27:00 pm »
Demo yes I'm hyped on this I actually went to rehab because of my constant jittering and addiction to this forum lol :)smile.gif Nah but seriously what I would like to see is an original menu-fighting based scheme and very detailed landscapes with NPCs that react differently every time you talk to them so they aren't static. That's just my suggestions.

900
TI Z80 / ASM Tutorials
« on: January 20, 2007, 06:14:00 pm »
Yea assembly does need patience thats what I hated about it. I sat down like 5 or 7 times and tried to learn then one day on Friday in school I was like Im going to go home and dedicate this whole weekend to learning ASM and that is when it happened. I actually learned(not mastered just grasped) ASM after 2 days.Seriously I think you need to just grasp the ideas not program for a week and let the ideas simmer and then things will click. Ask questions and you'll be on your way to a great career.

Now time for some x64 Aseembly how about it :)smile.gif

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