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Messages - Halifax

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901
TI Z80 / The Massacre
« on: January 20, 2007, 04:44:00 pm »
Yeah they are supposed to be TEST NPC's and actually that routine for NPC's will not be used but its in there for now

902
TI Z80 / The Massacre
« on: January 20, 2007, 04:23:00 pm »
Well I actually have technically had this screenshot for 2 weeks or so but I could get into my hotmail account and after downloading IE7 which didnt work and hotmail doesnt work with FF I had to reinstall Windows 3 times just to get IE6 back anyways here's the screenshot

user posted image

903
TI Z80 / Guitar Hero 2
« on: January 19, 2007, 06:01:00 pm »
I personally have never seen 3 keypresses done on buttons other than arrows although you could write a routine im supposing to check for two keys then check for the third cause that seems like it would work sufficently but don't quote me on that Ill have to check it out

904
TI Z80 / Galactic:New Age
« on: January 19, 2007, 05:58:00 pm »
It is actually the guy's nose because it is a zoomed in image just to show how small the CELL BROADBAND PROCESSOR really is

905
TI Z80 / Guitar Hero 2
« on: January 19, 2007, 12:50:00 pm »
As for doing it in asm h*** yeah it can be done. Its fairly simple to write a routine to check for two keys and yea I would be willing to help with programming this game

906
ASM / [z80 ASM] Setting up an assembly environement
« on: January 19, 2007, 09:24:00 am »
haha thats funny this was back when I was called killerplayer

Halifax reminises

907
TI Z80 / The Massacre
« on: January 19, 2007, 09:20:00 am »
its been progressing slow but progressing because of the recent midterm deluge from my high school if you know what I mean. Anyways I have been working on a search camera and other things like adding to the NPC system. I am expecting to put up some small updates this weekend and then maybe some bigger ones next weekend but believe me this project will never die

note: Jon and I have never been in bad terms on my side
another note:Let's try to stay away from personal stuff in this forum thread as it is strictly game talk

908
TI Z80 / Galactic:New Age
« on: January 19, 2007, 09:16:00 am »
No I didn't drop the project it just got some dust cluttered on it though I was recently looknig at the source like 2 days ago though and was thinknig of restarting the game

909
Other Calc-Related Projects and Ideas / Black Sun Rising
« on: January 19, 2007, 09:14:00 am »
Spellshaper you still continue to amaze me with your sprite skills

910
TI Z80 / The Ultimate Calculator
« on: January 18, 2007, 03:05:00 pm »
what about a z800 can a TI 83+ calc handle that?? It's just an upgrade of the z80.

EDIT: Actually why don't we scratch the idea of putting a z800 in it and go straight to the CELL processor for some sick TI-83+ games!!!! :Ptongue.gif

911
Miscellaneous / Radical Pi's Journey Through the Paranormal
« on: January 18, 2007, 12:25:00 pm »
I would try!!! But Im only still at psi balls :(sad.gif

912
Miscellaneous / Radical Pi's Journey Through the Paranormal
« on: January 17, 2007, 02:46:00 pm »
Radical_Pi feel free to correct me

but to answer you question graywolf from what I understand you do not need to see the person you can use a phone or something like that so you could communicate all over the world but the person no matter what you want to communicate with has to be open to telepathy and able o recieve messages.

EDIT: I don't know if this is TK or not but one day I had just gotten away from an argument that I had just had with my dad and I went to my room very frustrated and went to turn on the light and when it turned on the light blew out and broke. This scared the s*** out of me and I was like wow how did that happen. It definetly wasn't just an ordinary light blowing out.

913
Miscellaneous / Radical Pi's Journey Through the Paranormal
« on: January 17, 2007, 01:24:00 pm »
*Halifax worships Radical_Pi :)smile.gif That site rocks I can't wait to get started on this

914
Other Calc-Related Projects and Ideas / New type of calc fps
« on: January 17, 2007, 01:17:00 pm »
Hmm yea your definetly going to have to fake 3D models or make meshes like only 100 vertices at most. Even if that is up and worknig the rotating around axes is going to slow down the program very much. And hmm for programmnig languages

z80 BASIC : Highly not recomended
z80 ASM: Keep with raycasting
68K BASIC: Not recomended
68K ASM: Seems possible

I have researched this many times and it usually turns up disappointing.

But great ideas I love how you think

NOTE: If using meshes the hit detection shouldn't be hard as long as you don't use soft detection because thats basically impossible so I would just go with hard mesh detection

[offtopic]Hey what about raytracing a frame and a time and just making a game of a bunch of pre rendered images where the person could move to were a pre rendered pic could show up[/offtopic]

915
Other Calc-Related Projects and Ideas / scrolling tilemap
« on: January 16, 2007, 11:19:00 am »
*Halifax looks back to his Xlib coding days

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