Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Halifax

Pages: 1 ... 62 63 [64] 65 66 ... 90
946
Other Calc-Related Projects and Ideas / Revist:The Past Comes Back
« on: December 27, 2006, 03:36:00 pm »
This is an RPG I made that shows of my new engine(not to the fullest but does show it off). It features scrolling and LIVE-NPC a routine that makes NPCs come to life with different reactions almost everytime you talk to them. This is just beta and not even close to the real game.

Directions:
arrows move characters and cursors
clear exits shops and alpha enters shops
alpha also talks to NPC's
to enter a shop go into the space provided and hit alpha
2nd is select when fighting
arrows move menu

Just send all programs to your calc and run prgmREVISIT.


http://www.freewebs.com/omnimaga/revisit.zip

comments would be appreciated

947
Miscellaneous / We Love You xlibman!
« on: December 26, 2006, 05:05:00 pm »
World without xlibman:
Sadness would fill omnimaga
Chain reaction would start
All hell would break lose
TI community would be short one legend

World with xlibman:
Happiness roams once again
Serene peaceful would fill omnimaga
TI community != TI community - 1
We wouldn't have to tell you how very very very much you mean to us

948
Other Calculators / TIFW Contest #1 Results
« on: December 26, 2006, 09:00:00 am »
hmm cool care to elaborate on that other idea in a post or a pm to me :)smile.gif

949
Other Calculators / New Calculators
« on: December 26, 2006, 06:46:00 am »
oh yea you should get Space Dementia too

950
Other Calculators / TIFW Contest #1 Results
« on: December 26, 2006, 06:44:00 am »
I noticed you called this contest #1 is there possibly a contest #2 in the works or something ;)wink.gif

951
Site Feedback and Questions / We are no longer accepting affiliates
« on: December 25, 2006, 08:44:00 am »
wow 2000 don't you think that is a little much??

there are only 2 people in omnimaga that have 2000 posts and that is you and kalan.

EDIT: Actually forget that, there shouldn't even be any advertising at all on here. It is kinda like 360 advertising on a PS3 commercial right you would be thinking wtf.

Also if someone breaks away from omnimaga and goes to another site. It's not that the site broke him away. Its that he has been looking for some place new and its obviously tired of the site

952
Other Calc-Related Projects and Ideas / SFGP permanent coding contest
« on: December 20, 2006, 01:44:00 pm »
so what are the prizes if you win the contest??

953
TI Z80 / Not another ti shell
« on: December 20, 2006, 12:10:00 pm »
you know it may not be the best thing to make the password crack "proof" because what if the user forgets the password?? Well then they wont be able to use the calculator.

954
Other Calc-Related Projects and Ideas / Screen Moving With Person
« on: December 19, 2006, 05:04:00 pm »
Hmm you know maybe you should try studying other code or trying it by writing down what exactly needs to happen. Not to be rude but it's like you want us to make the game for you. That's just me

955
Art / Lots of Pictures
« on: December 19, 2006, 12:47:00 pm »
No it doesn't it is the same res but Im saying if you put a picture bigger then 96x64 into rigview its going to scale it down to fit the calculator screen so that is why it is making it look like crap

956
TI-BASIC / world map
« on: December 19, 2006, 11:48:00 am »
M has nothing to do with the while command and also four way scrolling is complicated. The vertical scrolling isn't but horizontal is. Think about it this is your string

"//11//11//11//11
 11//11//11//11//"->Str1

To scroll horizonatally you will have to cut off every row. Which means that you would have to use a sub( for every row you have. So if you have 10 rows you need 10 subs and that will slow it down cause it has to go like this
/11//11//11//11
1//11//11//11//

to ...
11//11//11//11
//11//11//11//

and so on...

so I haven't found a good way to do it but maybe other people have

also another thing is putting it in its own statement will just slow it down. I have tested this through 100 iterations and If function has been proven to take 5 more seconds to execute overall so your losing speed trust me

957
Art / Lots of Pictures
« on: December 19, 2006, 11:41:00 am »
They are going to look like crap because the screen resolution of the 83+ is only 96x64

958
Other Calc-Related Projects and Ideas / SFGP permanent coding contest
« on: December 18, 2006, 03:11:00 pm »
Wow those are sweet. I always like complicated stuff for some reason and after looking at the names of your other tutorials it really got me wanting more !!

959
TI-BASIC / world map
« on: December 18, 2006, 03:06:00 pm »
Hmm sorry I don't have four way scrolling but I do have vertical scrolling with horizontal map shifting. srry it still looks good.

(main program)
c1-->
CODE
ec1
1->B:9->C:1->A:1->L:->M
While 1
Output(1,1,sub(Str1,A,128
Output(B,C,"X
Repeat K
fetkey->K
16B+C-16+(A-1)->D
If K=31:Then
prgmRECHK:1->A
End
16B+C-16+(A-1)->D
If K=34 or (K>=24 and K<=26)
Output(B,C,"
B+(K=34 and sub(Str1,D+16(D<145),1)=" ")-(K=25 and sub(Str1,D-16(D>16),1)=" "->B
C+(K=26 and sub(Str1,D+1,1)=" ")-(K=24 and sub(Str1,D-1,1)=" "->C
If B=7 and A!=S:Then
A+16->A:B-1->B
End
If B=2 and A!=T:Then
A-16->A:B+1->B
End
If C=16:Then
2-C
L+1->L
prgmRECHG
End
If C=1 and L>1:Then
15->C
L-1->L
prgmRECHG
End
End
c2
ec2

Now for prgmRECHG
c1
-->
CODE
ec1
If L=1:Then
33->S:1->T
"9x16 MAP"->Str1
End
If L=2:Then
33->S:1->T
"9x16 MAP"->Str1
End
c2
ec2

So basically in that Level 1 is a vertical scrolling map and when you reach the edge it changes to map 2 so basically L=1 for map 1 and L=2 for map 2 and so on. Now for RECHK
c1
-->
CODE
ec1
If L=1:Then
If D=1:Then
33->S:1->T
"map 1"Str1
If D>51 and D<54:Then
1->S:1->T:101->M
"8x16 dungeon"->Str1
End
If D=123:Then
1->S:1->T:101->M
"8x16 dungeon"->Str1
End
c2
ec2

Ok basically for that program put all the places where if someone pushes alpha they will be able to enter a room. You don't need the program though.

This stuff maybe complicated but don't worry about it because actually I am making a Psugen SDK for RPG's and it will do all this stuff for you. But anyways if you understand that good job and I hope you put it to use. You can use RECHK for NPC checking to but I didnt show that.

960
Other Calculators / asm discussion
« on: December 18, 2006, 02:44:00 pm »
hmm necro what compiler are you using SPASM??

Pages: 1 ... 62 63 [64] 65 66 ... 90