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Umm necro its not that hard I made my four way scrolling engine with that in like 10 mins
If you want some code misirlou then just say so and I will post some four way scolling code with hit detection also and explain it in-depth
Another bonus to doing it my way is it makes everything smooth with map loading so everything seems like an ASCII assembly game. Necro's way shows the loading and takes 15 secs approx. to load than storing the world into a string and switching worlds into strings. If you think about it. Say you wanted to stream 6 worlds all 40x40 then you would store that into a string which would only be 1600 bytes. But with 6 worlds it would be 9600 bytes in all. So now when you stream them so there is no loading times then you just have the player move through one world and when he reaches the end then store the other world into the string and stuff like that. It's actually a pretty easy concept. Has anyone ever streamed worlds before? because I have thought about doing it cause then it an endless 240x240 world for the player to explore which would really add to gameplay. I would make some dev tools though because it would be unwieldy to hardcode the levels o.o
If you want some code misirlou then just say so and I will post some four way scolling code with hit detection also and explain it in-depth
Another bonus to doing it my way is it makes everything smooth with map loading so everything seems like an ASCII assembly game. Necro's way shows the loading and takes 15 secs approx. to load than storing the world into a string and switching worlds into strings. If you think about it. Say you wanted to stream 6 worlds all 40x40 then you would store that into a string which would only be 1600 bytes. But with 6 worlds it would be 9600 bytes in all. So now when you stream them so there is no loading times then you just have the player move through one world and when he reaches the end then store the other world into the string and stuff like that. It's actually a pretty easy concept. Has anyone ever streamed worlds before? because I have thought about doing it cause then it an endless 240x240 world for the player to explore which would really add to gameplay. I would make some dev tools though because it would be unwieldy to hardcode the levels o.o