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Messages - Halifax

Pages: 1 ... 63 64 [65] 66 67 ... 90
961
TI-BASIC / world map
« on: December 17, 2006, 02:00:00 pm »
Umm necro its not that hard I made my four way scrolling engine with that in like 10 mins

If you want some code misirlou then just say so and I will post some four way scolling code with hit detection also and explain it in-depth

Another bonus to doing it my way is it makes everything smooth with map loading so everything seems like an ASCII assembly game. Necro's way shows the loading and takes 15 secs approx. to load than storing the world into a string and switching worlds into strings. If you think about it. Say you wanted to stream 6 worlds all 40x40 then you would store that into a string which would only be 1600 bytes. But with 6 worlds it would be 9600 bytes in all. So now when you stream them so there is no loading times then you just have the player move through one world and when he reaches the end then store the other world into the string and stuff like that. It's actually a pretty easy concept. Has anyone ever streamed worlds before? because I have thought about doing it cause then it an endless 240x240 world for the player to explore which would really add to gameplay. I would make some dev tools though because it would be unwieldy to hardcode the levels o.oblink.gif

962
TI-BASIC / New Tricks For Pure Basic Coders.
« on: December 17, 2006, 12:24:00 am »
This is always something that has annoyed me and I figured I should say it. Shouldnt TI call it concurrently cause it doesn't do it simultaneously. It searches ever vertical row for if a pixel should be on

963
News / 83+SE racing game in the work
« on: December 17, 2006, 12:17:00 am »
OMG I have only never seen a game like that in basic. I have on seen it in assembly. But that is definetly awesome.

964
TI-BASIC / world map
« on: December 16, 2006, 09:47:00 am »
yea necro or you could store the whole world into a string for smooth four way scrolling each way zelda style which is very easy to program

965
Other Calculators / Best Shell for the TI-83+
« on: December 15, 2006, 10:21:00 am »
It seems we have gained an impass with DoorsCS and MOS. 6 votes each

966
Other Calculators / My take on TI community
« on: December 13, 2006, 03:28:00 pm »
Yes I don't think it uses 68K they said on TI's official site that it will have 4X the power of the TI-89 Titanium and loads more memory with built-in greyscale and mouse routines with a better GUI then past calcs that uses a mouse. And also the resolution is better I think to and that is how they fit 4 windows onscreen for analyzing one problem in graph form wriiten and derived and stuff.

967
TI-BASIC / world map
« on: December 13, 2006, 03:20:00 pm »
maybe you could be a little more specific about what you want. It really depends because some engines will perform fast but poorly with animations and some will be good with animations and maybe bad on moving. So like there are tradeoffs for stuff. So what are you going to add after you get the engine?

968
TI Z80 / Project Omega: Race Ngine
« on: December 13, 2006, 03:19:00 pm »
OMG that's so crazy. That is a cool engine. Who couldn't like porn

969
News / Affiliate updates and new project updates
« on: December 12, 2006, 12:02:00 pm »
Kerm do you have a link to omnimaga on your homepage on your site. If not then I don't think omnimaga gives a link.

970
Other Calculators / My take on TI community
« on: December 12, 2006, 12:00:00 pm »
Yes that has been floating around a while but its not out yet I don't think just software on the computer that emulates it. Plus many rumors have been spread about it not supporting basic graphics functions only ASCII

971
Site Feedback and Questions / Christmas Theme
« on: December 12, 2006, 10:35:00 am »
yea me too I loaded the page and im like holy s*** that's awesome

972
Computer Projects and Ideas / Rain Drops RPG
« on: December 11, 2006, 01:11:00 pm »
very sweet necro it seems cool can't wait for the demo

973
News / Psugen Studios Opens!
« on: December 11, 2006, 12:02:00 pm »
Im not boasting about it and never programming it I am actually making the program as we speak. It's no easy task and it will be the first game of its time.

974
TI Z80 / The Massacre
« on: December 10, 2006, 10:39:00 am »
lol no Im just saying because I can't go on forums in school because they get blocked but I can go on my site so if Im not able to get home and post it on omnimaga then it will at least be on my site

975
News / Psugen Studios Opens!
« on: December 10, 2006, 10:25:00 am »
Uhh no but let me go make one

EDIT: Here you go

user posted image

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