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Messages - Halifax

Pages: 1 ... 64 65 [66] 67 68 ... 90
976
News / Psugen Studios Opens!
« on: December 10, 2006, 09:40:00 am »
Psugen Studios is a company started by me for z80 and 68K programmers that program basic or Assembly so go check it out now.

http://psugen.freehostia.com

977
TI Z80 / The Massacre
« on: December 10, 2006, 09:32:00 am »
Ok my site is up now http://psugen.freehostia.com and I will be posting updates there when I do not have time to access omnimaga. Also visit the site if you want to be a part of Psugen Studios !!!!

NOTE: If trying to accees the Psugen site manually then do not type in a www. or a http://

978
Art / Need a sprite, bg, title screen, or a tile?
« on: December 09, 2006, 05:16:00 pm »
Ummm you know what would be very helpful is if someone could make some 16x16 b/w sprites of a somewhat muscular man with a vest on and his arms showing. Something along that lines would make me so greatful.  

979
TI Z80 / The Massacre
« on: December 09, 2006, 12:11:00 pm »
Ummm you know what would be very helpful is if someone could make some 16x16 b/w sprites of a somewhat muscular man with a vest on and his arms showing. Something along that lines would make me so greatful.

980
TI-BASIC / [83+ BASIC] Rotating matix data...
« on: December 09, 2006, 11:47:00 am »
dinhotheone your a little wealth of knowledge aren't you :)smile.gif lol sweet routine

981
TI Z80 / The Massacre
« on: December 09, 2006, 11:44:00 am »
It will be top down perspective view, and I will be making some mock-ups of how it should look very soon.

982
TI-BASIC / Undocumented BASIC tricks (TI83/84 series)
« on: December 09, 2006, 11:32:00 am »
yea same here I hated then and I never knew how to get a % sign without making it your self on the graphscreen but now I know so thanks

983
TI Z80 / The Massacre
« on: December 09, 2006, 11:19:00 am »
This is my premiere game taking lead over ROE. I have been heavily thinking about developing this for some time now. It is also not called massacre for no reason...

Background:
This game is on the life of an ex-marine who fought in the space war of 2010(civilization has made a great advance since 2006). His mind has been messed with a lot over the years of war and he has become subject to many mental challenges. He believes that everybody is out to get him and he is still fighting in the war of 2010. Equipped with his rudementary tools, a chainsaw, machine gun, and knife, he begins his mission to take out all the aliens with no prisoners held.

This game is based heavily on blood. There will be much to see in terms of the blood effects so if you are into heavy violence then this game will be for you.

NEWS for DCS6 users:
Also I am thinking about making this exclusive to DCS6 only for the mouse routine use with the in-game menus, but if DCS6 is not done by then then I will just have to make my own mouse routine and realese it under MOS.

984
Official Contest / Pixel art contest #6: WINNER
« on: December 09, 2006, 11:05:00 am »
hmm well then srry

In a civilized way all I said above is that a calculator has a 96x64 lcd screen. The calculator does not have a color screen. So they are not the both setiment _3fg they are totally different

985
TI Z80 / Text( scrolling
« on: December 09, 2006, 09:50:00 am »
to clear lines idk if this is possible but when displaying the text display some spaces after it. But like I said I don't know if that is possible with however your programming it

986
Other Calculators / Best Shell for the TI-83+
« on: December 09, 2006, 09:41:00 am »
thanks for the developer info kerm

987
Other Calculators / Best Shell for the TI-83+
« on: December 08, 2006, 01:27:00 pm »
hmm tifreak8x you don't know if that was MOS or the calc messing with MOS so maybe yeah you have taken of MOS so the calc can't mess with it, so it perspective MOS is not the one messing up. Yeah Im not trying to start an argument either but I bet you people have lost projects with DCS too it is a risk you take with anything. And to touch on that cluttered point. DCS detects all programs so if you have 100 basic programs just as subroutines for one program your devloping isn't that going to suck trying to find that on the desktop. WIth MOS you simply put a : in the ONE program you want it too detect so it seems as though DCS is more cluttered ;)wink.gif

@bfr: yea it may include MirageOS routines but say there is a programmer that only uses MOS routines would the common user rather take up 16384 bytes of space or 16384*2. I would go with the 16384 unless stated that the program is especially built for DCS.

Note: I am not saying I hate DCS because I would actually like to develop some programs for it using the GUI functions(if I had the info)

988
Other Calculators / Best Shell for the TI-83+
« on: December 08, 2006, 11:06:00 am »
Yeah Im just saying 6 years now can't be an excuse we will have to see how it fends when realesed just like PS3 and 360 cept +5

989
Other Calculators / Best Shell for the TI-83+
« on: December 08, 2006, 10:47:00 am »
Yes Kerm but you have only named 1 program that took control of that powerful library. How many programs have already taken control of MOS's library and still are.

990
TI Z80 / Insanity's Projects
« on: December 07, 2006, 03:56:00 pm »
wow 3D pong sounds sweet

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