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Messages - Hayleia
Pages: 1 ... 69 70 [71] 72 73 ... 239
1051
« on: October 20, 2013, 03:01:53 am »
Well, I also generated the map. (i think. I'll try Again and Hopefully it works )
Yeah, but which level did you generate ? Because you start at Surface, so if you only generated Sky, you still don't spawn in a predictable area. You don't need to generate al the maps but you need to generate the ones you are on.
Oh! Thanks! I was too stupid to press the down arrow to select surface generation
Wow, this is actually really nice!
No, It is my fault, the generator is not so clear. Glad you like it anyway ^^
1052
« on: October 19, 2013, 06:44:37 am »
Scroll down to "How can I help" on this page.
1053
« on: October 19, 2013, 06:07:04 am »
UPDATESorry, there are still 44 Pokemons in there. But if you want a lot of money in the game, I'd advise you to read the following changelog carefully and to use flaws in the shop before updating. - Elixirs are no longer free.
- Fixed a line of pixels in Shop.
- Using a Ball decreases the number of balls in your bag (thanks to LuxenD on Cemetech for reporting this one).
- You can no longer use an Item when you don't have any.
- Sped the item selection menu up (by not going through PokeTxt each time).
- Got rid of a routine that made the same as stdDev (saved ~60 bytes).
- Changed the way Pokemon selection works: now waits for a keypress instead of having an irregular speed.
- Changed the way Pokemons evolve : now waits for a keypress instead of waiting for 2 seconds (allows you to prevent your Pokemon from evolving even when you were looking away).
1054
« on: October 19, 2013, 05:44:04 am »
Sorry for the negative feedback, but where things go well, I don't know what to say, so I only speak about things that are wrong. But don't think there are only wrong things in your website, there are good things. So, for the negative feedback : - You have a picture of a CX CAS on the CX page
- Your comparison is not professionnal. For example you say "the CX is by far my favorite" which shows your opinion, but people may not like what you like in this calc so a list of features would be necessary and sufficient (in my opinion). Same for the 84+CSE (that you actually called 84+C on your main page even though the 84+C doesn't exist) where you seem to describe the CSE as a pure evolution from the SE, like with no drawback, not mentionning at all its slowness in menus.
- As others mentionned, the website is a bit 1998, but at least it is fast. I would not necessarily add a lot of graphical effects, but please change the image on the first page.
1055
« on: October 19, 2013, 05:21:43 am »
I got a weird bug. - I try to compile Pokemon Topaze, it says "invalid token" on "Lbl MUR", and there is no invalid token.
- I try again without changing anything, it compiles.
So I wanted to report it, and make a screenshot to show you - I try to compile Pokemon Topaze and get "invalid token", but on a ">" this time, not on "Lbl MUR"
- I try again without changing anything, it compiles.
(when looking at the screenshot, don't look at the entire compilation the second time if you don't want to waste one minute, just wait for it to go past 12358 which was the step where the bug happened the first time to see that the bug didn't appear the second time)
1056
« on: October 18, 2013, 11:31:45 am »
I hope at least you were the one to draw Ti ^^
1057
« on: October 18, 2013, 12:38:03 am »
Well, I also generated the map. (i think. I'll try Again and Hopefully it works )
Yeah, but which level did you generate ? Because you start at Surface, so if you only generated Sky, you still don't spawn in a predictable area. You don't need to generate al the maps but you need to generate the ones you are on.
1058
« on: October 17, 2013, 03:58:48 pm »
Well you still can put it in dual boot on your CX CAS without deleting Ndless on any of your calculators.
1059
« on: October 17, 2013, 02:40:17 pm »
why can you catch so few pokemon?
Because data is a pain to do. Each new Pokemon would represent 14 bytes of data that I would have to create and then to type. That represents 1540 bytes for missing Pokemons. And I can tell you it is not fun to create and write. Other reason, those 1540 additionnal bytes will have to fit in your calc. Yet another reason, adding Pokemons would most likely need to enlarge the map too (to avoid having 20 Pokemons in an area, which would be ridiculous). Which means even more bytes to create, to write and to fit in your memory. i would love to catch 'em all on my calc without constantly having to zoom in and out...
I didn't understand that sentence.
1060
« on: October 12, 2013, 05:30:49 am »
UPDATE- If you are following Pokemon Topaze since the beginning, prepare for a shock : Elixirs work. In case you don' t believe it because I say for ages that they don't, I repeat and I write it in bolded blue: Elixirs work. In case you still don't believe it, download and try yourself. In case you still think this is not real, pinch yourself and try again.
- Optimized the apparition of the item selection menu so it appears faster
- Optimized the Pokemon selection menu
1061
« on: October 11, 2013, 12:37:52 am »
Do you just create a new game or do you also generate the map ? Because if you don't generate any map, you don't spawn in a predictable area (so you can spawn in a black area).
1062
« on: October 10, 2013, 02:13:44 am »
So it is a bit like Cut The Rope in the concept, like with levels to pass after a bit of thinking ? Looks interesting.
The only downside of it is that if you have a finite number of levels, your game has a poor replay value (once you finished them you know them and replaying is not fun). But maybe you could even get rid of this downside by making your game support level packs, so it potentially supports an infinite number of levels.
1063
« on: October 08, 2013, 01:22:28 pm »
Well, ? and ?? should be used for conditionals anyway. That doesn't mean you can't put optimizations within this kind of "blocks". For example, if you want to store 1 in D when B>1 and don't touch it otherwise, you can do B>1?→D.
1064
« on: October 06, 2013, 03:13:21 am »
This should not display the first five programs, but if it did what you thought, it would display the first three ones. You are kind of saying this: Disp TheFirst_Program, GotoNewLine, Disp TheNextOne, GotoNewLine, Disp TheNextOne. And even so, that doesn't work because Next doesn't return a pointer to a string. You have to use Print. Try doing something like that:
First(5) ."catch" the first program Print(L3) .copy its name to L3 Disp L3,i .display the name and go to new line Next() ."catch" the next program Print(L3) .you know what this is Disp L3,i .same Next() Print(L3) Disp L3,i
(completely unoptimized)
1065
« on: October 06, 2013, 03:05:24 am »
Just use that modified version of MemKit (and don't mind the "WARNING UNTESTED", I tested it and it works). And don't forget to give Jacobly a +1. edit just noticed you already found that topic and asked a question in it. edit2 I answered you there.
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