This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Hayleia
Pages: 1 ... 70 71 [72] 73 74 ... 239
1066
« on: October 03, 2013, 12:21:01 pm »
Hayleia, be careful to avoid insults and sarcasm. they are both disallowed and counter-productive to you getting your point across.
I agree that I used a lot of sarcasm, but I didn't write any insult, did I ? And for sarcasm, I just wanted to avoid being boring, but if you prefer me not using sarcasm, I won't do it next time. edit There are several definitions of sarcasm. The one I used is not meant to wound but just to defeat opposite arguments by making them sound funny.
1067
« on: October 03, 2013, 06:40:22 am »
I believe that this is a form of de-evolution, which makes a ton more sense.
Definition of "evolution" in biology: change in the gene pool of a population from generation to generation by such processes as mutation, natural selection, and genetic drift. So your "de-evolution" thing if it exists is just part of evolution. So you just said "I don't believe in evolution but I believe in evolution". Also, not to be rude, but for me I believe Mormon is false religion because it contradicts things from the Bible.
And everything is a false religion because it contradicts things from Lewis Caroll's "Alice's Adventures in Wonderland". Heh, it is a book like another, why not use that one as an argument in front of another book ? And don't tell me "because Bible comes from God", he didn't write it himself. And even if it is meant to be his "ideas" inside, the real people who wrote the book could have failed writing exactly what God wanted to be written. And also because I am a programmer, it's even a stronger reason NOT to believe in Evolution. Just think about a little Hello World program and a simple calculator to run it. Be honest, such a thing will never occur from itself. Just as you can see on something so inferior to the human, that it was designed you should see it on the human as well.
So all of your programs were perfectly perfect ? You never had any optimization fail that induced weird behaviours in some precise conditions (too precise for you to notice it when first testing) ? So maybe the main program we're in was not supposed to allow evolution but an exception makes it happen once every I-don't-know, which explains why we can't pop a third eye in a second but why monkeys can become humans in milleniums.
1068
« on: October 02, 2013, 03:34:16 pm »
Nice! I was waiting for revive to work. Works great now. Great to see that the new shop is out now.
Yeah, some objects like Revive, Escape Rope and Potions are easy to code and to test, so they were the first ones to be coded in fact. Balls are meant to be easy to code, but are hard to test since they are still based on random, they are the reason why I said objects "are meant to" work, because I tried them, they catch Pokémons, but I actually don't know if SuperBalls are any better than regular balls. And Elixir is easy to test, but a real pain to code. Hence why it still doesn't really do what it is meant to do. It has to read data according to data, etc. Not funny.
1069
« on: October 02, 2013, 03:00:38 pm »
5594 : Asm(CD) for instant reboot!
Fail. I guess you meant C7.
1070
« on: September 30, 2013, 12:47:51 am »
When you have nothing to do at a party, just print that and challenge your friends to find a particular ship.
1071
« on: September 29, 2013, 03:32:35 pm »
Also, before talking about colors, why not adding greyscale support (3 levels, masked or not, and 4 levels) ?
Looks nice by the way.
1072
« on: September 29, 2013, 04:56:38 am »
UPDATE- Completely fixed Pokemons not evolving. Now even their name is correctly displayed.
- The New shop you saw in beta is available. Note that some overflow checkings are missing, so try not to buy to much (to avoid getting back to 0 and losing money), and also try not to sell too much to avoid your money getting to 0 too.
- All items work (Elixirs don't really do what they are meant to but they do something. Just avoid MaxElixirs which are just more expensive Elixirs). Or at least they should.
- Using an item in combat no longer messes up the drawing (as you could see this in the beta).
- Added Sorunome and Chickendude in the credits
- Fixed German translation.
Note for everyone : you need to update your PokeTxt appvar, even if you were playing the beta. Note for girls (or people playing as girls in general) : the option was moved so when you launch the game, you'll be set as boy again. Just go to the options once and set yourself back as a girl.
1073
« on: September 29, 2013, 04:33:22 am »
Change "Selektieren mit hoch/runter" to "hoch/runter zum Auswählen" and "Aufersthen" to "Beleben"
Thanks, but "Beleber" or "Beleben" (because a website told me "Beleber") ? Also, can I remove the "(ver)" in "links/rechts zum (ver)kaufen" ?
1074
« on: September 29, 2013, 04:23:47 am »
For German people. The translation still has space problems -.- In the shop, "Auferstehen", "Selektieren mit hoch/runter" and "links/rechts zum (ver)kaufen" are missing some characters. I don't know if you have any more suggestions to shrink it even more but I prefer to warn you before you play so you are not shocked to see missing letters. See screenshot.
1075
« on: September 29, 2013, 03:05:00 am »
Wow, you've got a lot done already, and that screenshot sure is appealing. I hope you finish it one day, even if not in time for the contest. I think this engine could potentially work for a skateboard game as well.
Or a(nother) MineCraft clone. You'd have to add camera rotation (not all angles, just 0°, 90°, 180°, 270°) but that could work.
1076
« on: September 26, 2013, 12:30:15 pm »
I got that bug twice now. The worse is that I have several Omni tabs opened and that weird line is only present in one tab.
1077
« on: September 26, 2013, 12:21:17 pm »
Erm, I can see problems in your code. I don't know if this is what causes your problem, but you are writing in GDB1+1 which is GDB2, and you are writing in GDB2+1 which is... undefined, so it is a random place in your program or even outside of your program.
1078
« on: September 26, 2013, 06:02:14 am »
I don't really have the time right now to think about how you would actually go about this, but I would think that trying to represent the cube state compactly would be a big mistake.
The key issue with a program like this is going to be speed. You might run into memory problems, but, I think more realistically speed is the primary issue.
With that in mind, I think you should try to figure out how you are going to actually solve the cube, and then pick the data structure that allows you to run the simulation the fastest. It would be a little silly if 75% of your calculation time was spent compressing and decompressing the cube states Besides, there are only actually 22 blocks that you can move. Representing each one as a byte would only be 22 bytes per cube.
I don't actually have the time to help either but as thepenguin said with speed, I have heard that the Ti-84+CSE version is extremely slow. (Correct me if im wrong) So i'm assuming that would not be the best choice?
The CSE is only slow when it draws something on the screen. But calculations don't take longer on a color screen than on a monochrome screen (as long as you don't draw anything).
1079
« on: September 25, 2013, 05:45:17 pm »
I don't know about 8 level grayscale, but thepenguin (always him when it is about grayscale) made a 4 level grayscale video player with sound. Convert any video you want and watch it on calc.
1080
« on: September 25, 2013, 05:01:12 pm »
Well the AKG K420 is lightweight (see spoiler to see is size on somebody's head), and can be found for 35€ in France. I don't know about its price in Canada but it should be 300€. Beware though if you buy it, the foam is not really resistant. so you may want to add something on it to keep it in place.
Pages: 1 ... 70 71 [72] 73 74 ... 239
|