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Messages - Hayleia

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1096
There is no ETA.

Even if calc84 was working actively on it, he would have no idea when he would have finished (new code, new hacks, new everything means a lot of work, hard or easy and a lot of unknown, including unknown time).
And calc84 has other projects, so he may be actively working on it, or working on it plus other things, or working only on other things.
calc84 also has a life, so he might actually be working on nothing, who knows ?

1097
(Sorry if this is the wrong section, I think I never posted in the Computer section before so I don't know at all how it is organized).

So I have a dual-boot on my PC, and GRUB2 between the two OSes.
I found GRUB2 quite ugly so I wanted to customize it a bit. I downloaded a theme for GRUB2, applied it, and found it ugly too. So I thought about modifying the components of that theme.

So it had a background.png image. "Self-explanatory name" I thought. So I basically replaced it with another png image I made with Paint.Net with the same dimensions and did "sudo update-grub". I rebooted, waiting for my new image to show up and... an error comes instead, saying something like "wrong format".
I thought the problem could come from Paint.Net so I did the same with a png image from Gimp. Still the same error.
I thought that the initial png maybe was special so I tried a jpg from Gimp. Another error (don't recall it exactly).
For some reason I tried with a jpg image from Paint.Net. It worked.

So dafuq is happening ? Is there format differences within the same extension (I can think of compression but what more ?) ? Which extension+format should I use to produce GRUB2-compatible images (Paint.Net jpg works, but has no transparency) ? In other words, which software should I use to produce a GRUB2-compatible png ?

1098
Other / Re: Knex Ball Machine Apocalypse
« on: September 19, 2013, 01:38:42 pm »
(just look at that mess and then imagine trying to fiddle in more paths right there......)
Indeed, I can see in the second picture that your room is a mess, no wonder why you have problems finding ways in it.
* Hayleia runs

More seriously, great work, I can't wait to see a video of the balls moving inside.

1099
Axe / Re: Animated Sprites
« on: September 19, 2013, 11:33:17 am »
is there a way to do this other than making a bunch of animated sprites and display them individually?
The answer to this can be "yes", "no" or "it depends".

"it depends" on your animation.
If the thing you want to animate is a line, mabe you could do with a Line.

Otherwise, "no".
You don't have the choice, you have to do a bunch of sprites.

But the "yes" comes to say "no" to "individually". Don't do individual sprites with a call for each of them. Basically do a bunch of sprites, all of them right after the other in your data, then display them in a smart way so that each time you refresh the screen the frame is different. Exemple:

.AA
[]→°Sprites
[FF00000000000000]
[00FF000000000000]
[0000FF0000000000]
[000000FF00000000]
.four frames of a dumb animation

ClrDraw
0→F
While 1
 Pt-Off(0,,F+1^4→F*8+°Sprites)
 Pause 200
 DispGraph
End If getKey(15)


edit double ninja'd lol

1100
TI Z80 / Re: Pokemon Topaze (Axe)
« on: September 18, 2013, 01:46:07 am »
Yes, they are supposed to be able to evolve. Are you sure you have all the appvars in archive, and are you sure you are not whacking the Alpha(B) key at the end of a battle ?

(Note however that not every evolution is in).

1101
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: September 17, 2013, 12:51:25 pm »
Nope. You're random. Not quite the same thing.
* Hayleia runs

1102
Axe / Re: Sprites
« on: September 17, 2013, 11:56:11 am »
then... you can draw 4 sprite 8x8 for make one sprite 16*16 !
I am looking for something ligit, not displaying a bunch of 8x8 sprites together.

Anyways, did you have a glance at the Bitmap command ? Read the Commands.html to know how to use it.

1103
Miscellaneous / Re: Gotta Catch Em All Contest thing
« on: September 17, 2013, 11:54:33 am »
Wait, what ? I just watched it once and noticed the code as soon as it got there. I agree that it is not shown for a long time though, so watch more closely.

1104
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 17, 2013, 11:49:12 am »
EUUUHHH the black rectandle should to be on up of the screen ! it's better :D
Not necessarily, having it on the bottom reminds me of vim.

Also, good luck Vijfhoek for your project, because I started one exactly like that not so long ago and got stuck because of stupid things (like how to insert a token without wasting time moving everyone ?). I really hope you'll manage to get this finished.

1105
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 16, 2013, 03:41:57 pm »
I thought programming wise, there was no difference between 3 and 4 level gray.
Well it is different. In both case you have two bits (not learning you anything, if you want 3 or 4 values, you need 2 bits) for each pixel (so two buffers).

-In 3 lvl "mode", you basically have a black buffer and a grey buffer. Any "pixel" on the black buffer will be black on screen, and any "pixel" on the grey buffer will be grey on screen (except if it is black on the black buffer). Both buffers are quite independent, you can for example scroll the grey buffer without the black buffer having change in any way, so the grey moved on screen and the black stayed where it was, or the contrary, move something black without touching the grey.

-In 4 lvl "mode", that is different, because then with two bits you have exactly enough bits to make 4 numbers (so 4 shades). You now have a light grey buffer and a dark grey buffer. So you guess how to make white, light grey and dark grey. But then you have a problem with black: black is basically light_grey+dark_grey. So moving a buffer will move the shade of grey it is associated to, but it will also have an effect on black.

(at least, that is how it works in Axe, except if I am mistaken and if I made all my grey by luck in my programs).

1106
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 15, 2013, 02:15:58 pm »
Great news !

A few suggestions though:
  • would it be possible to have a flexible menu routine so that you can have an option "smart menus/standard menus/custom menus" where smart menus would be as you said, optimized for Axe (a menu for drawing commands, a menu for conditionals, etc...), standard would be standard menu, like in the good ol' TI-OS (for the ones used to this organization) and custom would be well, custom, maube through external appvars or something so that people who don't want custom don't waste space ? (long sentence is long)
  • woud it be possible (at long-term, not asking you to do it tomorrow) to see this ported to the CSE as a replacement for the very slow editor ?

1107
Other / Re: Looking for non-shit phone
« on: September 14, 2013, 07:35:24 am »
I don't see the problem with Samsung apps crap. Just don't use them. Maybe they waste space, but with a sd card that should not be a problem (my Samsung doesn't support moving apps to SD but maybe the S3 does, idk). Also, once rooted, there is surely a way to get rid of those apps (my Samsung is rooted but as I said, I don't care about those apps, I just don't use them).

1108
News / Re: HP Prime can now be pre-ordered worldwide!
« on: September 12, 2013, 12:15:09 am »
Shipping to France is dang expensive though. O.O
Edit : still cheaper than French prices though (€130 total vs 155). :)
Depends on which French prices you are talking about. You have a bargain if you are (or if you know) a teacher, and you can get a Prime for 120€.

(source: http://tiplanet.org/forum/viewtopic.php?f=49&t=12944&p=147681)

1109
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: September 11, 2013, 04:59:52 pm »
Okay for tiles, but game characters ? Monsters ?

EDIT : also, what about the color ? Will sprites be monochrome or 3-level gray (I think 4 is out of the question) ?
Why would 4 be out of question ?

1110
General Calculator Help / Re: Installing CAS on TI-Nspire CX Non-CAS
« on: September 07, 2013, 04:30:53 am »
Also, that doesn't work on newer calcs. You should have precised on top of your tuto which calcs this works on.

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