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Messages - Hayleia

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1171
Axe / Re: Problem with shooter code
« on: August 02, 2013, 02:43:20 am »
Also note that Axe is not Basic. The main difference being that Axe is compiled while Basic is not. This means that "forgetting" parentheses in Basic saves space in the executable and in the source (since they are the same), but in Axe, that doesn't save anything for the executable. And saving space in the source only is not useful except if you have a 83+ non-SE. Otherwise, I'd advise you to close your parentheses to avoid mistakes such as writing A+(C=1→A which you understand as A+(C=1)→A but which the parser understands as A+(C=1→A).
Ah yes. I've been coding with ti-basic for a while and its sorta confusing because my brain is still thinking on how I'd do a program in ti-basic when here things like speed dont matter as much.
Even when you code in axe, it's bets to try limit the size of the executable as much as possible and making it as fast and optimized as possible. Axe is a great and powerfull language, but the calc's hardware is very limited. When you have to handle a lot of objects at once, that work really pays off.
Yeah, it is a good thing to optimize the executable for speed and size, but there is no point optimizing the source (except if you have a 83+ non-SE and have very little space).

1172
Axe / Re: Problem with shooter code
« on: August 01, 2013, 03:27:35 pm »
Also note that Axe is not Basic. The main difference being that Axe is compiled while Basic is not. This means that "forgetting" parentheses in Basic saves space in the executable and in the source (since they are the same), but in Axe, that doesn't save anything for the executable. And saving space in the source only is not useful except if you have a 83+ non-SE. Otherwise, I'd advise you to close your parentheses to avoid mistakes such as writing A+(C=1→A which you understand as A+(C=1)→A but which the parser understands as A+(C=1→A).

1173
Miscellaneous / Re: Post your desktop
« on: August 01, 2013, 02:08:51 pm »
Lol StreetWalker, that wallpaper is the one I used for the titlescreen in Rainbow Dash Attack.

1174
TI-Nspire / Re: [C] Where's Derpy (Port for TI-nspire CX)
« on: August 01, 2013, 02:14:37 am »
Can we officially call this the first color pony game for calcs ? Probably.
Nope.

But first or not, that game sure sounds interesting.

1175
TI Z80 / Re: CSE BASIC Graph Screen Snake
« on: July 31, 2013, 02:03:30 am »
How do you do the pathfinding?
If I understand the code correctly, for each frame, he gets the new coordinates of the tail by pixel-testing around the old coordinates of the tail (so he can erase the old coordinates for this frame and he has the new ones for the next frame).

1176
Other Calculators / Re: Your calculator names
« on: July 31, 2013, 02:00:55 am »
"la bleue" for my AFX 2.0 ("the blue one" Graph 100)
Butbutbut... The blue one is Yeong !

Also lol, I didn't call my CX CAS "GameBoy" but the GameBoy was the only reason why I bought it.

1177
TI Z80 / Re: Pokemon Topaze (Axe)
« on: July 30, 2013, 03:23:23 pm »
Well I don't know if that game would deserve to be featured. Even if it were the only graphical game for z80 involving ponies, its gameplay is quite simplistic. And I am not even sure that is the only one.

1178
TI Z80 / Re: Pokemon Topaze (Axe)
« on: July 30, 2013, 07:26:09 am »
Thanks all :)
And lol Sorunome, it was not that bad yesterday since it advertise for Pokemon Topaz and Rainbow Dash Attack at the same time.

1179
Humour and Jokes / Re: Weird/funny pictures thread
« on: July 30, 2013, 07:24:41 am »
For the French ones.
Il faut s'arrêter au feu non ?

For the English ones who didn't understand : that lamp that tells you to stop when it's red is called "feu" in french, and "feu" also means "fire".

1180
TI Z80 / Re: Pokemon Topaze (Axe)
« on: July 30, 2013, 03:04:00 am »
Congrats for the feature Hayleia :D
Thanks :D

I noticed one problem in the readme, though: You forgot to include Nintendo and Game Freaks in the credits :P
Yeah, I put Satoshi Tajiri in the credits, GameFreak in the splashscreen but Nintendo, nowhere. I'll change that.

1181
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: July 29, 2013, 01:05:29 pm »
I've gotta try it when I have my Nspire back (parents ftw <_<).
But this is for the Prizm ???

Anyway, great work Eiyeron ! Nice to see a necropost an update !
And welcome back to Omnimaga by the way.

1182
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 29, 2013, 11:14:41 am »
5450: When someone writes StarWars, you read statVars (true story, I don't know how I got corrupted so far).

1183
TI Z80 / Re: CSE BASIC Graph Screen Snake
« on: July 29, 2013, 10:35:25 am »
Hi. I noticed Hayleia's BASIC snake game on the homescreen
But... Mine is on the graphscreen too ???
I just use Text commands instead of pixels/points/lines because it is easier/faster.
Also, it uses lists but doesn't make any calculation on them.

Anyway, yours looks great and fast !
And the fact the snake is skinny is not really a problem on a screen sithout blur, and it gives the snake more space to move in.

1184
TI Z80 / Re: [CSE Basic] Snake
« on: July 29, 2013, 08:50:45 am »
Double posting for an update.
Now using the small font instead of the large one (don't know why I used the large one in fact), which means a larger playable area. However, I don't know why but if you eat an apple in the first two rows, you lose. So I made them spawn anywhere but in those rows.

(it is also now 469 bytes large instead of 511)

1185
The Axe Parser Project / Re: Features Wishlist
« on: July 29, 2013, 06:19:33 am »
Yeah, same for me. I don't know why I didn't find it clear at first but now I like it.
And if we need a MirageOS description, that would be ".NAME→M Description" ?

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