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Messages - Hayleia
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121
« on: October 27, 2014, 07:53:27 am »
Yeah, I don't know what's going on with this one. It used to work, then I worked on some other things that didn't involve map changes so I included it in the zip without checking it again, and now it doesn't work for some reason.
122
« on: October 25, 2014, 04:59:27 pm »
Yeah, I love that game, glad to see it ported to the Nspire  However, when I try to compile it (you'll say that it's already compiled, yeah, but I was experimenting things), it says "Config.h:7:36: fatal error: ArchiveLib/ArchiveLib.h: No such file or directory". Did you forget a file or am I doing something wrong ?
123
« on: October 24, 2014, 05:33:17 pm »
That's probably easier to do than items and can add a lot to the fun, so yeah, they are planned too. Don't expect huge map changes like in Pokemon Stadiums, really just platforms moving horizontally or vertically.
124
« on: October 24, 2014, 05:27:20 pm »
Final Destination. The flat map.
125
« on: October 24, 2014, 05:22:34 pm »
As said in older posts or on IRC (but you probably weren't there when this was being discussed), that is not in my opinion something compulsory to make a decent Smash game (I am one of those "No Items, FD, Fox Only" people (actually, I don't mind other characters than Fox but I still like the "No Items, FD" part  )). Plus, it requires a lot of work (change the "object" engine so that it not only supports characters but also items that are not bound to inputs). However, it's true that it can be fun which is why items are on the todo list but not very high.
126
« on: October 24, 2014, 05:13:01 pm »
Not yet, it lacks percents and lives for example. Then it would fit the definition you'll give of Smash to someone who asks you what it is (which is "fighting game where instead of dying when you don't have HP anymore, you die when you are ejected out of the map, which is made easier with percents").
But it would still not be a decent Smash game without some features such as dodging, teching, etc, which are missing features too.
127
« on: October 24, 2014, 04:01:47 pm »
If I remember, I think work was supposed to stop completely once school start, so I guess that progress will be minimal until Summer vacations or Christmas holidays.
Well, it was not "supposed" to stop completely, as in I wasn't planned. But indeed, school started over, and in my school, there are a lot of school projects. I don't even mean that I always have a school project going on. I mean that I always have at least 3 school projects going on -.- So no, sorry but I didn't work on this at all. For the time being, the project is under our hands: We have to create characters.
Well, not really either. Tutorials are not finished even though by reading them and reading Fox's source you could theoretically figure out everything you need. So yeah, you can start creating characters, but you might not manage to do everything. At least, spriting can be done.
128
« on: October 23, 2014, 10:09:54 am »
I did just paste the address, I guess Omni added a tag. I fixed the original post
Oh ok, well that's weird Anyway it works now. And it seems clear enough to me (even though I just read, not tried). I'd just maybe add for all steps how much time they take. Not necessarily with exact numbers (which would depend on the computer and the connexion), but at least if a step is a lot longer than others, maybe precise it so that people who follow the tutorial don't wait in front of the computer during ten minutes  ]Oh ok, well that's weird Anyway it works now. And it seems clear enough to me (even though I just read, not tried). I'd just maybe add for all steps how much time they take. Not necessarily with exact numbers (which would depend on the computer and the connexion), but at least if a step is a lot longer than others, maybe precise it so that people who follow the tutorial don't wait in front of the computer during ten minutes edit weird, it added a url tag to my post too
129
« on: October 23, 2014, 10:02:58 am »
Works for me once I change the ".orb" part into ".org". By the way, why did you use an [url] tag that has the url as url and as text too ? Why not either just paste the url or put something else than the url as text ? (not sure if what I say is understandable).
If you don't see what I mean, here's an example. [url=SOMEURL]SOMEURL[/url] is what you did. [url=SOMEURL]SOMETEXT[/url] is something you could have done. SOMEURL is something you could have done too.
130
« on: October 23, 2014, 02:38:39 am »
Here is a program that helps you check that the key combinations you choose don't have this problem. Basically press keys on the keyboard and check on screen that only the keys you pressed are detected.
131
« on: October 21, 2014, 02:54:37 pm »
it occurred to me that people don't care what it is mobile. Well for Sony's at least.
I think the Sony part is important in your sentence because I've only seen one person with a PSVita in my whole life, and it's not someone I know, just a random guy I saw in the train. But I know a lot of people with Nintendo 3DS (4 of my friends, me, and two people I know), and I know a lot of people with smartphones (do I really need to give names ?). I am not telling you not to do this on PC, just that the mobile market is not only about Sony so after (or during) that game, you could come back to mobile development if you wanted.
132
« on: October 18, 2014, 12:19:29 pm »
In France, big american corporations are slack at a point... But the price of the new TI 83+ is the same as the old but with a larger better material. ... So it's good for french who always have the same price price in euros than in dollars (ex :200 dollars = 200 euros)(converting: 200 dollars ~ 155 €)
Yeah, it's good to have a 84+SE for the price of a 83+. The thing I am complaining about is labels, they should just have stopped selling 82Stats.fr and kept selling 83+ and 84+SE. But now, someone with a 83+.fr (=84+SE) might think that TI-Boy SE doesn't run on their calc even though it does, on their calc or might think there's a bug when TI Connect says "TI 84+SE detected" even though they plugged something labeled "83+.fr", etc.
133
« on: October 18, 2014, 11:58:02 am »
in late 2013, they changed the motheboard and it's the same as a 84+SE now
More like "in France they got lazy and wanted to stop selling 82 Stats.fr which are only sold in that country so they replaced them with 83+ with the label 82+ and replaced 83+ with 84+SE with the label 83+.fr". But now that you say it, it means your OS is 2.55 and your boot code is 1.03. I don't know if this is related to the issue, probably not.
134
« on: October 12, 2014, 06:15:32 am »
I don't remember how I chose the other name, though.
This probably has something to do with a singer whose last name is Astley...
135
« on: October 10, 2014, 02:30:54 am »
Sorry for the lack of answer, I was a bit sick and preferred not to spend too much time on forums.
I don't think I'll implement something that equalizes characters, it seems too much of a Brawl idea. The only good side I see in such a system is if someone with good intentions set all hitbox forces well proportionned between each other, but too high compared to other characters. In that case, maybe there should be a field that reduces hitbox forces if they were set too high by mistake. But I am pretty sure no one will do that on purpose since 1] it would kill all the fun and 2] other players could choose that character too and it would not be so OP against itself I guess.
And yeah, transferring files might be too annoying. Calculating the intersection between both lists is probably a better idea, even though it would still take some time to calculate and would still be some code to write (plus the fact as you mentionned earlier, someone could have a Reuben and someone else could have another Reuben without the algorithm making the difference).
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