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Miscellaneous / Re: What is your signature?
« on: June 02, 2013, 02:38:00 am »
My sig is an ad for the first game I ever finished and published
It also includes random stuff.
It also includes random stuff.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1351
Miscellaneous / Re: What is your signature?« on: June 02, 2013, 02:38:00 am »
My sig is an ad for the first game I ever finished and published
It also includes random stuff. 1352
Ash: Phoenix / Re: Ash: Phoenix- Reboot« on: June 01, 2013, 01:47:10 pm »
Hum, maybe you can try making a stupid extended world that would just be repetitions of the same area copy-pasted multiple times, so you can try your engine (and debug it if you find problems) then extend the world for real ?
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Other Calculators / Re: Rainbow Dash Attack z80« on: June 01, 2013, 01:38:57 pm »
Well the problem is that I'd like to have the game save not only the score, but also the name of the player. And for some reason, I had a working input routine that no longer works
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Axe / Re: [TUTO] 7 level interrupt grayscale in Axe« on: June 01, 2013, 01:36:33 pm »
That is great
That could be useful for games where there is not a lot of movement. And glad my method could be of any use 1355
Miscellaneous / Re: Yearbook« on: June 01, 2013, 01:34:38 pm »Digital distributions seems the easiest and best solution to me and if you'd really want it physically, you can get it printed yourselfIt depends. If the yearbook includes gifs or even videos, you won't be able to print it Otherwise, yes, making it digital also allows a paper version 1356
TI-BASIC / Re: Maths: find the number of solutions of an equation in Basic« on: June 01, 2013, 12:29:48 pm »When you study how this program works, you can see that it always searches for 4 solutions to any equation, and gives the error if there is less than 4 solutions...And if there are more than 4, it only returns 4 solutions ? (I am too lazy to study the code myself, especially since it's been a while since I last coded in Basic). 1357
TI Z80 / Re: VVVVVV« on: June 01, 2013, 11:28:48 am »Calc files are kB. Not GB^This. The 84+CSE is the z80 with the biggest memory and it has 3.5 MB available so really, your files are a lot smaller than the GB limit you are talking about. Not even one of your program will reach 1MB. They'll all have a size of the order of the KB. 1358
TI Z80 / Re: The Legend of Zelda: Sacred Pearls (ideas/progress)« on: June 01, 2013, 03:42:53 am »Using one pic would be nice, even if it costs 22 KB of archive per pic, because I would just recall the pic then redraw new doors/paths. The problem though is if I use a pic, I would have to redraw the menu everytime I switch to another dungeon, since I can't store it into the pic (else redrawing the dungeon walls would screw up the menu)Why can't you include the menu in the pic ? Isn't it on the right part of the pic ? Can't you draw the walls and the "sprites of the menu" (if you know what I mean) on the pic, then when acessing the menu you just have to add the text ? 1359
TI Z80 / Re: Illusiat 11 : Axe Edition - Planning stage« on: June 01, 2013, 03:27:27 am »Actually, I'd love to see tiles that aren't letters - It'd be a shame if developers used a full-color screen just for displaying monochrome ASCII charactersBut... this is an Axe project, so I assume it is for the monochrome z80 calcs with Flash, not the 84+CSE. Hence why DJ_O (and I too) wondered why the screenshot was blue. Or did I miss something and Axe is actually out on the CSE ? 1360
TI-Nspire / Re: GeNspire« on: June 01, 2013, 03:22:57 am »Yeah I know he is porting it, but in the last 2-3 months none of his projects showed signs of life.I didn't know he was actually porting it But I think that he doesn't make regular updates on his work to avoid getting people overexcited like they were with all of his projects. This way he can work with less stress Not to mention that I prefer it this way, I prefer good surprises, like a great project that pops from nowhere once finished (or almost) rather than an announced project that finally dies 1361
TI-Nspire / Re: GeNspire« on: June 01, 2013, 03:10:36 am »This sucks that this died, but hopefully someone eventually takes over such project. I wonder what calc84maniac has been up to lately? Because he hasn't worked on anything in a long while it seems, and he would be one of the best person to take on such project (since he made the 3 Game Boy emulators)Well maybe he bought a 84+CSE in secret and is already porting TI-Boy to it 1362
TI Z80 / Re: [Axe] Picraft 2« on: June 01, 2013, 03:07:28 am »Btw if you know how to tilemap and would be willing to help code that in I would greatly appreciate your help, and you would recieve credit for what you do.There are a lot of tilemappers. For example, you have tilemappers that scroll sprite by sprite (8 pixels at a time), smooth scrolling tilemappers (1 pixel at a time) and non scrolling tilemappers (they just draw the map once for all and then the player moves on it without the map moving in the background). So which one would you like to use in your game ? Seems interesting, I hope this one Minecraft project gets finished, because all others so far were abandonned >.<Hey, TinyCraft wasn't, I just have no time to work on this for now, but I planned to work on this as soon as I get holidays (I don't even know when they'll come o.o°). Also, you already have a lot of things to do in TinyCraft 1363
News / Re: USB mouse & keyboard together on a TI-Nspire thanks to Ndless and a USB hub!« on: June 01, 2013, 03:01:20 am »HIDn is already compatible with AZERTY and QWERTY keyboards, just rename the file. Please see the readme file. Hum. He's actually asking for qwerty.He asked for QWERTZ, not QWERTY, which is logical considering he put "Location: Germany" in his profile 1364
Other Calculators / Re: [84+CSE] LEGAND OF ZELDA: SORD OF ATARI!« on: May 31, 2013, 10:41:16 am »Ticalc staff has said repeatedly that to get something featured you have to e-mail them. Else, there are 90% chances that it will get missed (100% if Ryan gets busy, since he's the only staff there that monitors Z80 material). Even their FAQ has stated for years that to get something featured you have to e-mail them and tell why you think your game is newsworthy. http://www.ticalc.org/help/faq/61.html (Note: By originality, your game would be original too, because it's the first Pokémon calc game that is both close to finished and isn't mega simple)Hum, yeah I didn't know that, I am kind of a new ticalc uploader, so thanks for the information 1365
Other Calculators / Re: [84+CSE] LEGAND OF ZELDA: SORD OF ATARI!« on: May 31, 2013, 01:13:37 am »Maybe, or if it's not finished maybe they want to wait until it is? You could possibly e-mail them, though, trying to convince them that yours is an exception.Well it is kind of finished. The only missing thing is a proper shop, where all objects work and with more than three objects so yeah, I'd call it "finished with possible future updates" And emailing them would be a bit braggart, wouldn't it ? |
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