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Messages - Hayleia
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1681
« on: February 10, 2013, 02:19:35 am »
Due to multiple requests, I wrote an axe clock library, LIBCLOCK. See CLOCKTST for example code.
Axe Code Function on calculators with a clock (function on calculators without a clock).
Main functions: ClkOf() Turns the clock off (does nothing). ClkOn() Turns the clock on (does nothing). IsClk() Returns 1 if the clock is on, 0 if off (returns 0). °A:GetDT() Gets the current date and time. Sets 6 consecutive variables, or 6 consecutive words, starting at the passed in address. In this example, A = year, B = month, C = day, D = hour, E = minute, F = second (returns midnight of January 1, 1997). Do not pass in °r₁. SetDT(year,month,day,hour,minute,second) Sets the current date and time (does nothing relatively slowly). DOfWk(year,month,day) Returns the day of the week of the specified date, 1 = Sunday, ..., 7 = Saturday.
Low level functions: °A:GetRT() Gets the current raw time. Sets 2 consecutive variables, or 2 consecutive words, starting at the passed in address. In this example, AB = seconds since January 1, 1997 (AB = 0). °A:SetRT() Sets the current raw time. Uses 2 consecutive variables, or 2 consecutive words, starting at the passed in address (does nothing).
Bonus functions: Mul21(r₁,r₂,r₃) Multiplies r₁r₂ by r₃ and stores the result in r₁r₂. Div21(r₁,r₂,r₃) Divides r₁r₂ by r₃ and stores the result in r₁r₂, and the remainder in r₄. Edit: I think r₃ must be < 256.
Reading the clock works great But why does setting it does nothing (as mentionned in your post) ?
1682
« on: February 10, 2013, 02:02:23 am »
TI-planet will not translate any pages into English and it's confusing to navigate
Nobody complained that Omnimaga was only available in English, so nobody should complain that TI Planet is only available in French, most of all because (as Lionel said) the admins put additionnal work to translate most important pages in English. And for the confusing navigation, I guess you are talking about smart navigation, that you can disable with "Désactiver la navigation intelligente".
1683
« on: February 09, 2013, 09:41:56 am »
is it possible to get nSpire working with different extensions so you won't have to change the every time?
Ihave not understood the request Ndless supports extensions through its cfg file, if that is what you meant
1684
« on: February 09, 2013, 08:05:18 am »
Are you sure you have the latest appvars ? I recall the map being broken once so maybe you only updated the executable without getting the new map ?
1685
« on: February 09, 2013, 07:02:30 am »
Same as Stefan, I would like to clarify my previous post. I say nothing about your work, it is really hard to make great games in pure basic. I am just against the fact you called it MineCraft and that people say it is even hard to make a moving pixel. But I'd be glad to see your other projects if any
1686
« on: February 08, 2013, 01:23:03 pm »
Someone should tell him to come here to see how he reacts in front of true coders
1687
« on: February 08, 2013, 01:21:57 pm »
c'est génial mais j'ai encore un tout petit petit petit truc... Peux-t-on faire :GetCalc("appvA")->A :A->Pic0 :A+16->Pic0
tout ca pour stocker les sprites dans des pointeurs differents...
En fait, je crois surtout qu'il faut vite apprendre la différence entre pointeur et variable. Tout sera clair à partir de là et rien ne le sera sans ça.
1688
« on: February 07, 2013, 01:10:22 am »
open to third party applications
Are we talking about the same Apple company ? On the contrary, I would think they only released it on iPad and not on Android so we have more difficulties to do whatever we want on it (even though nothing is impossible).
1689
« on: February 05, 2013, 01:12:07 pm »
En fait, je crois surtout qu'il faut vite apprendre la différence entre pointeur et variable. Tout sera clair à partir de là et rien ne le sera sans ça.
1690
« on: February 05, 2013, 01:06:32 am »
Ok, thanks both of you for your explanations and your time
1691
« on: February 04, 2013, 01:53:23 am »
I had some stupid ideas you could implement if you get bored some day -Add an APD function to zStaxe. It would obviously turn on APD then return to the program where it left. -Add a turn calc off function to zStaxe. It would quit the program then turn the calc off "completely" and "truly". I mean not an APD and not a low-battery trick, but a power down that would trigger the 8scale picture and the startup program at startup. -Add a still screenshot function (this one is really if you get really bored ). Pressing ON+whatever would copy the "screen" to zStart's clipboard (the same clipboard as the copy-paste function in the editor) in hex format (hoping the clipboard supports 1536 bytes).
1692
« on: February 03, 2013, 10:27:28 am »
Where do you encounter it ? I finished the game many times and haven't met any weird Pokemon for a long time
1693
« on: February 03, 2013, 08:28:39 am »
1.772 KB is only the size displayed by windows but it is smaller on calc.
1694
« on: February 02, 2013, 01:50:46 pm »
delete your save file hit continue Don't you think it is normal to encounter bugs after those to steps ? You already were lucky to have enough initialized variables to get to the Pokemon center. Usually, when continuing without savegame, the map is random. And Omnimaga is not the weirdest Pokemon, I once had the honor to defeat HotDog (after a long battle, he was quite hard to beat) when the last part of the last cave had no data
1695
« on: January 25, 2013, 03:27:11 pm »
(enfin ça je pense que tu le sais déjà) Non, en fait j'en savais rien. J'ai vu que rien ne marchait quand j'ai voulu te chercher un lien et tu viens de m'apprendre qu'ils avaient des bugs. Faut dire que j'ai un compte sdz mais je m'en sers jamais
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