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Messages - Hayleia

Pages: 1 ... 113 114 [115] 116 117 ... 239
1711
TI Z80 / Re: [AXE] cars
« on: January 16, 2013, 11:44:16 am »
Did you make everything in the game yourself ? Including the car sprite ? :P

Seriously, this is a good game :)

1712
TI Z80 / Re: News Rpg game
« on: January 12, 2013, 01:13:16 am »
I think byte = octet in french
^this.
In French, since bit and byte both begin with a b, it was decided that byte would be replaced by octet to avoid confusion (because some people may not know about the difference between Kb and KB for example)

1713
TI Z80 / Re: News Rpg game
« on: January 11, 2013, 01:36:07 am »
I don't no if i'll use 2 version of the game or if i put one option in the menus for change the languages...
Or make it Pokemon/TinyCraft style: put all the text in an appvar and change the appvar to change the language ;)
(note that the latest released versions of TC and Pkmn don't have this feature yet :P)

1714
TI-Nspire / Re: [C] F-Zero : trackSpire
« on: January 08, 2013, 12:34:59 pm »
Quote
I can't blit a bunch of aligned images, I need to transform and blit separately each pixel of them
And precisely, for generating each pixel of the large image (pixels which you will, indeed, later transform and draw separately), you could use tilemap definitions + tile images ;)

Yeah I know that, but now that I think of it, using tiles is slower than parsing a whole map, because in addition of the initial operations that applies to a large map you'll have to find, load and apply calculations to pixels of different tiles (things that you don't have to do with a single image). Of course it saves size, but make the program slower. I think I'm better with a single image per map (that doesn't mean I can't change my mind tho, if I optimize my program to go fast enough maybe I'll have both speed and lightness).
Can't you store maps as tilemaps, then, at the beginning of the game, draw the wjole map to a certain buffer and you'll only have to deal with one big image ?

1715
Gaming Discussion / Re: Your best video game pickups.
« on: January 06, 2013, 12:29:13 pm »
I got my first Gameboy with Pokemon Red two years ago, for 5€ from one of my friends. He said that he didn't want money, he didn't care about his Gameboy because he has a GBA, but I forced him to take at least 5€ :P

1716
Site Feedback and Questions / Re: Tutorial still waiting after 2 months
« on: January 06, 2013, 12:24:32 pm »
A bit (read: a lot :P) offtopic but there is also problems with missing post ratings in some subforums (like the nSDL subforum), and iirc, Juju said this morning that he didn't have the power to add them (and shmibs didn't find them :P).

1717
Axe / Re: Variable locations?
« on: December 27, 2012, 08:49:35 am »
Yes, it is a minus sign, like in 1-1=0. About your error, are you sure you put the "," after the "-1" ?

1718
Miscellaneous / Re: Christmas - what did you get?
« on: December 27, 2012, 07:19:06 am »
i looked up that galaxy player, and it looks great :) does it have 3G? because i didn't see that anywhere..
idk, I am just discovering that device :P

But it supports wifi and gps :)

1719
Miscellaneous / Re: Christmas - what did you get?
« on: December 27, 2012, 02:20:43 am »
I got the new Galaxy Player 5.8, with a 5.8 inches screen and Android 4.0 :w00t:
I can finally browse Omnimaga from anywhere :P

1720
TI-Nspire / Re: [Lua] UNO (THE [card]game)
« on: December 26, 2012, 04:39:31 am »
Welcome back Nick, have some peanuts :P
Spoiler For peanuts:
!peanuts
Also, you come back with a great game here, congrats O.O

1721
TI-Nspire / Re: kArmTI - TI-Nspire emulator with skin
« on: December 25, 2012, 05:11:56 am »
I got an idea. I am not sure how feasible it is, but it would make everyone happy if that could work since SpiroH could keep it work closed source and people could still benefit from the latest updates from nspire_emu :D

So, would it be possible to have kArmTI be only an interface that loads an external nspire_emu or something like that ?

1722
The Axe Parser Project / Re: Bug Reports
« on: December 25, 2012, 01:29:04 am »
There is also Jacobly's Axiom for floating math stuff. I am not sure it works with latest versions of Axe (since it uses Select as token) but if it doesn't, you can necropost in the topic and ask for an update :)

1723
Introduce Yourself! / Re: New and looking for advice
« on: December 23, 2012, 02:01:35 pm »
Hello and welcome to Omnimaga, have some peanuts !peanuts :D

About your clock, nClock displays a clock on the top of the screen, it looks like that:

You can find it here: http://tiplanet.org/forum/archives_voir.php?id=4416

1724
TI-Nspire / Re: TI-Nspire emulator
« on: December 23, 2012, 04:01:12 am »
Well, this should help you once and for all ;)
http://tiplanet.org/forum/viewtopic.php?f=15&t=8698
Yeah, thanks to that tutorial, even I managed to make the emulator work with only one question :P

1725
Other Calculators / Re: People react to your calculator...
« on: December 23, 2012, 01:09:38 am »
Then the teacher tells me he does not want to see my calculator out again :mad:
Take this particular calc away and take another one out of your bag. Each time I do that, they give up :P
(They mostly give up because I only use my calcs outside of the class time except when I need to make a calculus) so they don't have a particular reason to ban my calcs since I use them reasonably)

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