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Messages - Hayleia

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1741
TI Z80 / Re: [Axe] Snowman Factory
« on: December 20, 2012, 02:09:16 pm »
Hayleia, i think you are being too hard on yourself. This is easily one of the most beautiful looking games I've seen on the z80 series. You really did a fantastic job on the graphics! :D
I agree that graphics are beautiful but other than this, there is nothing to see in my game. Not worth the 6700 bytes (with more than 4000 bytes of data :P)

No, seriously, this is amazing!  It reminds me of the cake game in Purble Place, which was a fun game actually
Yeah, Purble Place is where I got my "inspiration" from :P

I love the "scrolling sprite" trick actually coming into use for graphics, I could never find a purpose for it in a game (other than a slot machine, obviously). Despite being unfinished, this is already an outstanding mini/arcade game.
Note that there is also some kind of scrolling in the menu ;)

Thanks all for the kind words :)

1742
TI Z80 / [Axe] Snowman Factory
« on: December 20, 2012, 11:52:01 am »
Here is my entry to the Espace TI contest which ends today. The rule was to make a Christmas oriented game, hence the snowmans :P
I tell it myself, this game is crap. This is why I didn't even have enough will to finish it.
If you want to finish it, take the source and go for it.

How to play:
Well, there is no way to win or to lose, but the aim is in fact to build the snowmans that are ordered, by using the arrow keys and 2nd to accept.
Clear quits.

Except for Play and Quit, nothing works in the menu.

Enjoy :)

edit I forgot to say that you should compile it with Axe 1.1.2, or if you compile it with another version, remove all the "+11" in the drawing commands.

1743
Art / Re: Need Snowmans
« on: December 20, 2012, 11:39:50 am »
Maybe a triangluar one as the third?
Yeah, that could have been an idea but it comes too late :P
I made all the snowmans round shaped and the differences are in the colors. But that is a good thing that you bumped this topic since today is the deadline of the contest and I forgot about it :P

1744
Axe / Re: Correct way to do smooth scrolling in a tilemapper?
« on: December 20, 2012, 11:37:41 am »
There is also TokenIDE that works great under Windows, that is what I use :)

1745
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 20, 2012, 11:33:10 am »
Somebody MUST make StarFox!
 *.* :crazy: :w00t: :crazy: *.*
Thepenguin77 did it already here.

1746
TI Z80 / Re: Reversi (Othello)
« on: December 20, 2012, 01:04:53 am »
???
Didn't I make post on this board yesterday ? Like saying that the organization was a lot like thepenguin's Chess and all ?
Where did they go ? ???

1747
TI Z80 / Re: [Axe] KarRace
« on: December 20, 2012, 12:59:39 am »
I've never used animated sprites, but it should be fairly simple.
[FE134RANDOMSPRITEINFO]->Pic1
[next animation2]
[next animation3]
[animation4]
Through the loop, have a counter go up by 1 - say variable I.
Instead of Pt-On(X,Y,Pic1)
do
Pt-On(X,Y,I^4+Pic1)

Something like that.
Yeah, something like that but not really :P
First of all, his sprites are not 8x8 so he surely doesn't use only one Pt-On. Let's say that he uses a routine called Display.
Then, I^4+Pic1 doesn't display the first sprite, then the second one, etc, but it displays the sprite composed of the 8 first bytes found at I^4+Pic1, so when I=0, it works, but when I=1, it displays the 7 last bytes of the first sprite and the first byte of the second one.
So the real formula is Display(X,Y,I^<number of frames in the animation>*<size in bytes of one sprite>+Pic1)

1748
The Axe Parser Project / Re: List of all programs made with Axe Parser
« on: December 20, 2012, 12:53:58 am »
Seems like you didn't notice that this list is no longer updated :P

1749
TI Z80 / Re: [AXE] Bullet Hell
« on: December 19, 2012, 01:55:04 pm »
TBH, imgur and img.removedfromgame.com are preferred, because you can stick them straight into the post, and if they should the omni servers go down for whatever reason they'll still be accessible.
That is true, but he was talking about laziness so I only said that attaching files to his post was a very easy and quick solution :P

1750
TI Z80 / Re: [Axe] KarRace
« on: December 19, 2012, 01:53:04 pm »
You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.
^This. Also, you should not only display other cars when they are entirely on the screen but as soon as they are partly on screen.

(Also, concerning my previous post, notice that >Dec is in Math)

1751
TI Z80 / Re: [AXE] Bullet Hell
« on: December 19, 2012, 01:43:52 pm »
You don't need mediafire and imgur, you can attach your files to your post and screenshots will automatically be displayed at the end of your post.

1752
TI Z80 / Re: [Axe] KarRace
« on: December 19, 2012, 01:41:48 pm »
Also, how do you make it display a variable on the screen? I tried earlier, but it did not work.
If you try to display a number, don't forget the ">Dec". If you do "Text(0,,A)" it will display the string pointed by A, not the number that is in A, which is displayed by "Text(0,,A>Dec)".

Yes. I don't know how the FIX command will help.
The Fix command will help if you need for example the Text routine to write on the buufer instead of writing directly on the screen.

1753
Axe / Re: Help with variable limit
« on: December 18, 2012, 12:36:55 pm »
What squidgetx said. Look at the Commands.html, find a RAM area that none of your lines of code will corrupt (for example, don't use L5 if you use ClrHomes in your code), then create new variables like this:
  L5→°Var1
  L5+2→°Var2
  L5+4→°TheGame

Now, Var1, Var2 and TheGame are legit variables, like A, B and so on, you can do 1→Var1, etc.
(note that TheGame has a name length above 5 so it will only work on 1.2.0 and higher).

1754
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 16, 2012, 03:02:49 pm »
3729: You go to Omnimaga more than Facebook
That's easy, I don't have Facebook :P

Also, talking about round numbers, you have 255 posts :P

1755
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 16, 2012, 02:16:44 pm »
3726 : This is my 1000th post.
3727: You don't see 1000 posts as a round number, but as only 24 posts away from a round number

(credits to Eiyeron for saying "Yay ! 500 posts, only 12 more to a round number" somewhere on Omnimaga :))

edit also, if 1000 is a round number, then 1700 (my post count) is too :P

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