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Messages - Hayleia

Pages: 1 ... 120 121 [122] 123 124 ... 239
1816
TI Z80 / Re: zStart - an app that runs on ram clears
« on: November 27, 2012, 12:57:04 pm »
Are you going to make the label menu support up to 13 characters, as the new Axe version allows it ?

I don't know if it is a good idea or a bad one, since there won't be a lot of label columns on the screen if you support 13 chars, and I don't know if people will really use more than 5 chars ???
In fact, I think I'll only use 13 characters in my label if zStart supports it :P

1817
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 26, 2012, 02:13:24 am »
And I would join this contest... but I forgot most of Axe and I just started asm
I'd say, go into the contest:
You started ASM ? Well, you can't learn without practice, and what better than a contest for practising ? :)
And if you prefer not trying with ASM, Axe is like bike. You never forget it. Even when you think you don't know anything anymore, it is still there ;)
Spoiler For random:

1818
News / Re: TI-Nspire OS 3.1.0 released
« on: November 26, 2012, 02:05:18 am »
Where Can I find this?
You can find everything on TI Planet. There is even a search bar on the right side of TI Planet to find files easier ;)

1819
General Calculator Help / Re: TI-84+ SE Menu
« on: November 26, 2012, 02:01:28 am »
When I try to execute the program, it either says "error: archived", or "error: syntax" if it's in RAM. How do I properly execute it?
As epic7 said, you must first compile it (using Axe 1.1.2 or higher) before launching it ;)

A little off-topic, but what font are you using?
I am using Spyro's font for zStart. I only changed the cursors. Give him +1s :P

1820
Art / Re: Need Snowmans
« on: November 26, 2012, 01:58:15 am »
Those looks kinda nice. What is the cubic one for though? ???
Thanks :D
Well, that is for a contest on Espace TI, and I really don't know if I can tell you about the game ???

1821
Art / Re: Need Snowmans
« on: November 25, 2012, 11:40:30 am »
Yay ! I managed to get a potable round-shaped snowman and an acceptable square-shaped one :w00t:
I attach images to this post so you can understand what the first post says with examples: there are three 12x12 sprites, and once stacked, I have a snowman ;)

Still one left to do -.-° Nevermind, with the idea I had (written below), I have enough snowmans :D
Anyone willing to help ? :)

idea Instead of having 3 different sorts of snowman, have 4 by only making 2, the remaining 2 being the first ones in negative.

1822
General Calculator Help / Re: TI-84+ SE Menu
« on: November 24, 2012, 03:40:27 pm »
Yay ! triple post :P
(but it is for an update, so I guess it is right)

Greyscale can work if there is no Text command in the loop, here is the proof :D
To "display text" below the icons, I had to have them as part of the icons.

Now with a background ! :D

Spoiler For Spoiler:
.AA

L1+710->°SEC
L1+708->°MIN
L1+706->°HOUR
L1+704->°DAY
L1+702->°MONTH
L1+700->°YEAR

Fix 5
ClrDraw

Lbl Sprit
[]->Str1
[FFFF8001880188058805B8098C098A118A11BFFD8A2189C1880188018001FFFF][0000][600480048DB6AAADAAB569A5].graph
[C1839C392244424287E18911900960062004B1EDA105A1059009891187E1F66F][0000][580C880489158AA68AA56D15].clock
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF][0000][38081008126C154816281364].cross

Lbl BG
[]->°BG
[000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000F000007E0200600000000003CC0FF800188070000000000300000000062030000000000000F00000181000000000000002000000020400000000000008000000012200000000000000000000005000000000000000010000F02000000000000000010000FE0000000000000003F10000FF800000000000000FFE0000FCC00000000000002C7E0000FFCC00000000000007FF000083C0000000000000000700003001000000000000000100003007000000000000E00100001E3E0000000000003981000007F00000000000001F8100000000000000000000DE0700000003000000000100C01C0078000F71A400000150C038001DF03C7DA4000001C1C07803CC00F0612400000091E02C07DC0FC0C30C000000C5E00600583EC1C20C00000063DC03E007C0CF819800000063DE01C03F00DF823000000023D7C003FE01FB00700000002391FFFC020FC600C000000023918304033FC4018000000000D3030000FECC000000000000FFC20000F0D8000000000000FFFF000080F0000000000000FFFF000080600000000000007FFF000081C0000000000000FFFF00008380000000000000EFFF0000C700000000000000F6610000FC00000000000000F2610000786200000000000073310000E1940000000000001FF90000062300000000000003FF000008C7000000000000000F0000311C0000000000002000000018F00000000000001000000061E0000000000000080000008780000000000060800000603C0000000000006040000780F0000000000000602007F801C0000000000000300000000E00000000000000300000003C0000000000000018000003F0000000000000000E0000FE0000000000000000078007F0000000000000000001FFFF80000000000000000000000000000000000000000000000000000000000000]

Lbl Text
[]->GDB1
"Graph"[00]
"Set Clock"[00]
"Choice 2"[00]
"Choice 3"[00]
"Choice 4"[00]
"Choice 5"[00]
"Choice 6"[00]
"Choice 7"[00]
"Choice 8"[00]
"Choice 9"[00]
"Choice A"[00]
"Choice B"[00]
"Choice C"[00]
"Choice D"[00]
"Choice E"[00]

Lbl Code
ClrDraw(L1)

Text(0,,"F1:Menu")
RectI(0,7,96,1)
StorePic

While 1
If T++^2
 getKey(3)-getKey(2)+X+3^3->X
 If getKey(1)
  B++
  !If -2
   B--
   A<3+A->A
  End
 End
 If getKey(4)
  B--
  !If +1
   ->B
   A--+1??->A
  End
 End
End
.of T^
RecallPic
TIME()
Lbl FOR2
For(Z,0,5)
 A*3+Z->r1*46+Str1->r2
 Z/3*26->r4*3+(Z^3->r5)*2*2+L6+133->r3
 65535->theta
 For(23)
  {theta++*2+r2}^^r
  ->{theta*12+r3}^^r
 End
.Text(r5*2*2*2*2*2+1,r4+27,stdDev(GDB1,r1)
End
RectI(X*2*2*2*2*2,B*26+9,32,26)
Text(32,0,stdDev(GDB1,A+B*3+X)
DispGraph(L6,°BG)^^r
EndIf getKey(15)

Lbl RET
Return

Lbl TIME
°YEAR
GetDT()
Text(77,0,HOUR/10>Dec)
Text(81,0,HOUR^10>Dec)
Text(85,0,":")
Text(87,0,MIN/10>Dec)
Text(91,0,MIN^10>Dec)
Return

Lbl WKP
Pause 200
Lbl WLP
While 1
EndIf getKey(0)
Return

. . .
[]->Str1D
"lundi"[00]
"mardi"[00]
"mercedi"[00]
"jeudi"[00]
"vendredi"[00]
"samedi"[00]
"dimanche"[00]

[]->Str1M
"janvier"[00]
"fevrier"[00]
"mars"[00]
"avril"[00]
"mai"[00]
"juin"[00]
"juillet"[00]
"aout"[00]
"septembre"[00]
"octobre"[00]
"novembre"[00]
"decembre"[00]
. . .

..CLOCK LIBRARY
Data(31,28,31,30,31,30,31,31,30,31,30,31)->GDB0DPM

Lbl ClkOf
Asm(DB02E620C8AFD340)
Return

Lbl ClkOn
Asm(DB02E620C83E01D340)
Return

Lbl IsClk
Asm(DB02E6202804DB40E6016F)^256
.returns 1 if  clock is on, 0  if off
Return

Lbl GetDT
->r6
°r1GetRT()
60->r3
Div21()
r4->{r6+10}^^r
Div21()
r4->{r6+8}^^r
24->r3
Div21()
r4->{r6+6}^^r
r2>=37679+r2->r1
^1461->r2
/365+(r2!=1460-1)+(r1/1461*4)+1997->{r6}^^r
r2>=1095+28->{GDB0DPM+1}
1->r1:(r2=1460??r2^365,365)->r2
While >={r1-1+GDB0DPM}:r1++
r2-{r1-2+GDB0DPM}->r2:End
r1->{r6+2}^^r
r2+1->{r6+4}^^r
28->{GDB0DPM+1}
Return

Lbl GetRT
Asm(DB02E620280F0E47EDA20CEDA20E45EDA20CEDA2C90604772310FC)
Return

Lbl SetDT
Select(Select(r1-1997,/2/2*1461-1+r3->r3)^4,*365+r3->r3)=3-1
+1+28->{GDB0DPM+1}
While r2-1->r2
{-1+GDB0DPM}+r3->r3:End:->r1
r3<37679-1+r3->r2
28->{GDB0DPM+1}
24->r3
Mul21():r2+r4->r2<r4+r1->r1
60->r3
Mul21():r2+r5->r2<r5+r1->r1
Mul21():r2+r6->r2<r6+r1->r1
°r1

Lbl SetRT
Asm(DB02E620C80E43EDA30CEDA30E41EDA30CEDA33E01D3403E03D340)
Return

Lbl DOfWk
Select(Select(r1-1997,/2/2*1461-1+r3->r3)^4,*365+r3->r3)=3-1
+1+28->{GDB0DPM+1}
While r2-1->r2
{-1+GDB0DPM}+r3->r3:End
28->{GDB0DPM+1}
Return r3<37679-1+r3+3^7+1

Lbl Mul21
r1*r3+(r2*^r3)->r1:r2*r3->r2
Return

Lbl Div21
0->r4^^r
For(4)
r4*256+{°r1+1}->r4
r1*256+{°r2+1}->r1
r2*256+(r4/r3)->r2
r4^r3->r4
End
Return

1823
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 24, 2012, 02:54:26 pm »
Good Luck Dude!
Isn't "dude" for boys ?

Anyway, this looks great already, good luck :D

1824
Art / Need Snowmans
« on: November 24, 2012, 01:06:20 pm »
Helloes, I am making a game with snowmans, and I need help with sprites -.-°

I'll try to be clear in my explanations (feel free to ask if you didn't understand something).
First of all, greyscale is allowed. 4 or 3 levels of grey, not more of course :P

I need each snowman to be in 3 parts, each part being a 12x12 sprite. Note that those 12x12 parts can encroach each others to make a perfect snowman. For example, the first sprite would be a big snowball, the second one, a less big snowball, and the third one a snowhead, and putting each of those on top of the other would make a snowman.

Now that it is clear how to make a snowman, in fact I need 3 of those :P
I don't ask for specific designs, I just would like to have 3 very different snowmans.
The first one can be a normal, round-shaped snowman for example, the second one can be a square-shaped snowman for example (instead of being composed of snowballs, it would be snowcubes) and the third one, I have no idea, you are free to make it as you wish, just make it different from the others :P

Thanks in advance for those who make even one part of those :)
(of course you'll get credits and +1s).

1825
General Calculator Help / Re: TI-84+ SE Menu
« on: November 24, 2012, 11:53:57 am »
Yay, double post ! :P
Update, now with the time displayed on the top right corner, thanks to Jacobly's librairy :D
The current choice is also displayed on top of the screen (not very useful but there is that on the 89 T so I've put it here too).
I added an icon (that does nothing, like the others :P) that will lead to an option to set the clock :)
(note that the "F1:Menu" doesn't mean anything, pressing F1 will do nothing, it is just that the 89 T has it too :P)

I also tried if the program was fast enough to handle greyscale, to have a custom background, but seems like there are too many Text commands :(
As usual, source in spoiler and in download, and screenie ;)

Spoiler For Spoiler:
.AA
L1+710->°SEC
L1+708->°MIN
L1+706->°HOUR
L1+704->°DAY
L1+702->°MONTH
L1+700->°YEAR

Fix 5
ClrDraw

Lbl Sprit
[]->Str1
[FFFF8001880188058805B8098C098A118A11BFFD8A2189C1880188018001FFFF].graph
[C1839C392244424287E18911900960062004B1EDA105A1059009891187E1F66F].clock
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF].cross
[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF].cross

Lbl Text
[]->GDB1
"Graph"[00]
"Set Clock"[00]
"Choice 2"[00]
"Choice 3"[00]
"Choice 4"[00]
"Choice 5"[00]
"Choice 6"[00]
"Choice 7"[00]
"Choice 8"[00]
"Choice 9"[00]
"Choice A"[00]
"Choice B"[00]
"Choice C"[00]
"Choice D"[00]
"Choice E"[00]

Zeros(768)->°BG

Lbl Code
ClrDraw(L1)
ClrDraw(L3)
Fill(°BG+96,384,255)

Text(0,,"F1:Menu")
RectI(0,7,96,1)
StorePic

While 1
getKey(3)-getKey(2)+X+3^3->X
If getKey(1)
 B++
 !If -2
  B--
  A<3+A->A
 End
End
If getKey(4)
 B--
 !If +1
  ->B
  A--+1??->A
 End
End
RecallPic
TIME()
Lbl FOR2
For(Z,0,5)
 A*3+Z->r1*32+Str1->r2
 Z/3*26->r4*3+(Z^3->r5)*4+L6+133->r3
 For(theta,0,15)
{theta*2+r2}^^r->{theta*12+r3}^^r
 End
 Text(r5*32+1,r4+27,stdDev(GDB1,r1)
End
RectI(X*32,B*26+9,32,25)
Text(32,0,stdDev(GDB1,A+B*3+X)
.DispGraph(L6,°BG)^^r
DispGraph
EndIf getKey(15)

Lbl RET
Return

Lbl TIME
°YEAR
GetDT()
Text(77,0,HOUR/10>Dec)
Text(81,0,HOUR^10>Dec)
Text(85,0,":")
Text(87,0,MIN/10>Dec)
Text(91,0,MIN^10>Dec)
Return

Lbl WKP
Pause 200
Lbl WLP
While 1
EndIf getKey(0)
Return

..CLOCK LIBRARY
Data(31,28,31,30,31,30,31,31,30,31,30,31)->GDB0DPM

Lbl ClkOf
Asm(DB02E620C8AFD340)
Return

Lbl ClkOn
Asm(DB02E620C83E01D340)
Return

Lbl IsClk
Asm(DB02E6202804DB40E6016F)^256
.returns 1 if  clock is on, 0  if off
Return

Lbl GetDT
->r6
°r1GetRT()
60->r3
Div21()
r4->{r6+10}^^r
Div21()
r4->{r6+8}^^r
24->r3
Div21()
r4->{r6+6}^^r
r2>=37679+r2->r1
^1461->r2
/365+(r2!=1460-1)+(r1/1461*4)+1997->{r6}^^r
r2>=1095+28->{GDB0DPM+1}
1->r1:(r2=1460??r2^365,365)->r2
While >={r1-1+GDB0DPM}:r1++
r2-{r1-2+GDB0DPM}->r2:End
r1->{r6+2}^^r
r2+1->{r6+4}^^r
28->{GDB0DPM+1}
Return

Lbl GetRT
Asm(DB02E620280F0E47EDA20CEDA20E45EDA20CEDA2C90604772310FC)
Return

Lbl SetDT
Select(Select(r1-1997,/2/2*1461-1+r3->r3)^4,*365+r3->r3)=3-1
+1+28->{GDB0DPM+1}
While r2-1->r2
{-1+GDB0DPM}+r3->r3:End:->r1
r3<37679-1+r3->r2
28->{GDB0DPM+1}
24->r3
Mul21():r2+r4->r2<r4+r1->r1
60->r3
Mul21():r2+r5->r2<r5+r1->r1
Mul21():r2+r6->r2<r6+r1->r1
°r1

Lbl SetRT
Asm(DB02E620C80E43EDA30CEDA30E41EDA30CEDA33E01D3403E03D340)
Return

Lbl DOfWk
Select(Select(r1-1997,/2/2*1461-1+r3->r3)^4,*365+r3->r3)=3-1
+1+28->{GDB0DPM+1}
While r2-1->r2
{-1+GDB0DPM}+r3->r3:End
28->{GDB0DPM+1}
Return r3<37679-1+r3+3^7+1

Lbl Mul21
r1*r3+(r2*^r3)->r1:r2*r3->r2
Return

Lbl Div21
0->r4^^r
For(4)
r4*256+{°r1+1}->r4
r1*256+{°r2+1}->r1
r2*256+(r4/r3)->r2
r4^r3->r4
End
Return

1826
I was on reddit and I noticed this.

http://www.reddit.com/r/IAmA/comments/13ozy1/i_am_brandon_sterner_the_creator_of_block_dude/

May we all be slightly jealous.
Why are you jealous of him ? I used to have BlockDude on my calc but I removed it. However, zStart will stay on my calc forever :D

1827
The Axe Parser Project / Re: Bug Reports
« on: November 24, 2012, 08:38:02 am »
Also, a clipped line routine would be great for a later version of Axe.
Yeah, I agree, because the one I wrote is really unoptimized and I fear I won't be able to optimize it without breaking it :P

1828
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: November 23, 2012, 01:38:48 pm »
Have them all here. Don't forget to download the OS according to your calculator (don't try to send a CX OS to a non CX, that won't bring you colors :P).

1829
General Calculator Help / Re: I have saw the TI-84+ Pocket Color
« on: November 23, 2012, 01:05:56 am »
TI-76.Fr (France)
TI-82 STATS (Germany)
TI-82 Stats.Fr (France, Belgium)
TI-83 Plus.Fr (France)
TI-84 Pocket.Fr (France)
TI-84 Pocket SE (Asia)
TI-Nspire CM (China)
You forgot the "Plus" for the TI-84 Plus Pocket SE ;)
And I don't know why but the TI-84 Pocket.fr does not have a "Plus" ???

1830
General Calculator Help / Re: TI-84+ SE Menu
« on: November 21, 2012, 03:17:26 pm »
Looks really awesome. I'll try experimenting with it soon :D
Thanks. I hope you'll manage to do something with it because I really would like to have a custom menu on my calc :D

(also, I edited my previous post to tell things about keys and rearrange indentation :P)

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