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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1892
TI Z80 / Re: [Axe] Axometry, an Axe version of Geometry Wars« on: November 04, 2012, 01:48:29 pm »Just wondering though, why are you using a "me gusta" (I like) when something's not available for your calculator?I wondered the exact same thing I think this one would be better Spoiler For Spoiler: Anyway, this is a great idea to expand this game to the 83+ Can't wait for it to be finished 1893
The Axe Parser Project / Re: List of all programs made with Axe Parser« on: November 04, 2012, 02:05:10 am »I wonder if someone should update the first post of this topic with 2012 releases and maybe sticky it?Even 2011 releases are missing. I still don't see Pokemon Topaze >.> 1894
Ash: Phoenix / Re: Ash: Phoenix- Reboot« on: November 03, 2012, 03:01:41 pm »Does it constantly archive and unarchive areas that it loads in/out?I guess it keeps all in Archive and uses files to not waste time with archiving But I agree, that looks great and fast, especially for a greyscale tilemapper 1895
Axe / How to change a string's content« on: November 03, 2012, 12:20:02 pm »
It says Duplicate Symbol because you are using twice the pointer Str1.
Note that Str1 is a pointer, not a string, and Axe is not Basic What you can do is that: "STRING1"→GDB1 "1GNIRTS"→GDB2 Then, when you need the first string, do that: Fill(L1,8,0) Copy(GDB1,L1,7) Now, at the pointer L1, you have a null-terminated string with "STRING1"[00] in it And to get the second string in L1, do that: Fill(L1,8,0) Copy(GDB2,L1,7) 1896
TI-Nspire / Re: Nspire Movie Player - alternative to nPlayer« on: November 03, 2012, 03:30:19 am »Additionally, I have uploaded the newest version which fixed a major flaw that prevented Finally v2.. from working. Downloading the newest zip from https://xacto.folders.io/Finally is required to ensure functionality, as some files and folders have been created/deleted, and the script has been revised.Great, I'll try this ASAP EDIT: I just happened to be reading a couple of posts on tiplanet.org and I found out there is a way to have high quality videos that aren't affected by jpeg compression. (Thanks Hayleia)Glad to have helped EDIT: GIF support should be implemented soon.Very good idea Especially with NspireMoviePlayer since it loops. 1897
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Official TI-Boy SE Beta Thread« on: November 03, 2012, 03:00:44 am »This thread was split due to things going off topic. Thus the "missing posts".^This. The answer to your question may have been moved here 1898
Miscellaneous / Re: Anyone know who this is?« on: November 02, 2012, 03:34:09 am »He also "steals" the project from others without permission and puts them in TI-BANK. (How do I know that? all the zcontest thingys are in there.)Seems like I escaped from that, I can't find Pokemon Topaze there 1899
General Calculator Help / Downgrading Questions« on: November 02, 2012, 03:31:50 am »
Moreover, Make103 can't break the calculator in any way since it doesn't touch the boot code. What it does is make the OS compatible with the new boot code. The only crash you can get is when you transfer the OS to the calc, and if you fail there, you can retry, and if you fail again, you can decide to give up and put the OS 2.55 back.
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General Calculator Help / Downgrading Questions« on: November 01, 2012, 11:49:51 am »If Unsigned was made by Critor or somethingIn fact, robberguy mentionned EpicFail and Unsigned but indeed he forgot to mention Critor's Make103, wich patches an OS from the computer side to make it compatible with the boot code 1.0.3. 1901
TI-Nspire / Re: Calling all Linux Kernel developers!« on: November 01, 2012, 03:42:20 am »
Ah ok. Sorry again if the question was stupid, I didn't know anything about that snes emulator. Thanks for answering me with a lot of details
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TI Z80 / Re: A new way to use subroutines : why not in an app ?« on: November 01, 2012, 03:37:55 am »
I just thought about something
We could make apps with a lot of useful routines inside (they could be hybrid Axe/ASM for more speed) and then users could code easier. I think that would be great for newbies since they would learn by coding and would not be afraid by the task of making a tilemapper The only problem would be the side. Will anyone really use 16384 bytes of routines and still have some more code ? o.o° (except if all newbies start as I did and make Pokemon as their first project ) 1903
Introduce Yourself! / Re: Hello again, old friends.« on: November 01, 2012, 03:27:37 am »
Welcome (back) FinaleTI, I hope you'll enjoy your (second) stay
Have some (more) peanuts 1904
TI-Nspire / Re: Chess for Ti-Nspire CX« on: November 01, 2012, 03:21:00 am »Guys, You can get chess for the gbc.I don't agree with the A: the game is quite slow. I tried it and decided to remove it because it was getting me bored. I returned to thpenguin's chess instead. And I don't agree with the B because it is annoying to wait for 5 minutes before the opponent makes a move. So really, it would be worth the effort to start a chess project: -In C, it would surely be faster than Chessmaster and graphics could be improved too -In Lua, the game would be compatible with all OSes without the need for Ndless. 1905
TI-Nspire / Re: Calling all Linux Kernel developers!« on: November 01, 2012, 03:15:52 am »Edit: Random thoughts: snes9x SDL on Linux on CX?But to make snes9x work, is there a need for linux ? If it is coded with SDL, can't it be ported with nSDL without linux ? Sorry if it is a stupid question but I didn't even know about snes9x before it was mentionned in this topic -.-° |
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