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Messages - Hayleia

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1966
TI Z80 / [Axe] Robbox
« on: October 19, 2012, 11:33:37 am »
[offtopic]
TinyCraft is not dead, I just can't work on it without holidays.
[/offtopic]

Technical features:
- 6 MHz (runs on 83+, 84+, 83+SE, 84+SE, 84 Pocket.fr, 84+Pocket SE)
- 4 levels of grayscale
- smoothsrolling

Now that you want my game, let's start talking about it :P

So, it is a port of Robbox, the reflexion game for PC (free demo available). You control Robo (a robot) and you suscribed to a tournament. You now have to get out of mazes in which can be found crates to push, killing lasers, etc (really, it is a fun game, try it out if you have time).

For now, I only have the tilemapper working, with dynamic uncompression for walls. It is fast as light when going downwards or upwards, but a bit slower when moving horizontally. That is not really a problem since I don't need pixel-by-pixel movement (which is what I am currently doing) so I can make it faster whenever I want ;)

You may wonder why I make a topic about a project I just started yesterday, well it is because I thought about that topic. I thought it might be a good idea to post my project even just started to bring some activity maybe :)

Please share your thoughts and comments :)

Screenshot and demo (compiled for Ion) below.

1967
TI-Nspire / Re: Would it be possible to port this game to nspire?
« on: October 19, 2012, 09:13:40 am »
Well I'm pretty sure there is a way to get sound out of the cx...
Of course there is. But that would need at least an adapter from usb to 3.5 mm jack. That exists, but no one has it. So I guess no one really bothers making sound on their calc because no one would be able to hear it without an extra cost.

1968
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: October 19, 2012, 12:55:03 am »
Hey, would this be possible to put this on the nspire?
http://www.moddb.com/mods/minecraft-doom
Its minecraft doom, and while it isn’t minecraft (you can’t mine, build, ect.), it sure beats the other maps and skins in doom.
I downloaded it, and it has no wad file, so I couldn’t send it to nDoom
Possible or not, this should be posted in the nDoom topic, not here ;)

1969
The Axe Parser Project / Re: GDB and output problem
« on: October 18, 2012, 03:26:48 pm »
If you declared it as Data()→GDB3, then the behaviour of your program is normal ;)
Here is your program, untouched:

Data()→GDB3
[??]
.I think you have declared some data inbetween, or
.maybe some code before that loop declared some data
.Else, the output would not be "Annnnn" but "AAnnnnn"

Repeat getKey(9)
0~K
If R<14
If getKey(47)
Output(R,0,"A"
R+1~R
1→{GDB3+1}
47~K
End
While getKey(K)=1
End
End
End

Here is how Axe translates it:

Data()→GDB3
[??]
"A"→Str0
Repeat getKey(9)
0~K
If R<14
If getKey(47)
Output(R,0,Str0)
R+1~R
1→{GDB3+1}
47~K
End
While getKey(K)=1
End
End
End

Which is basically the same as this, since there is nothing in the Data():

[??]→GDB3
"A"→Str0
Repeat getKey(9)
0~K
If R<14
If getKey(47)
Output(R,0,Str0)
R+1~R
1→{GDB3+1}
47~K
End
While getKey(K)=1
End
End
End

And now, Str0=GDB3+1, so when you do 1→{GDB3+1}, it replaces the A by a n, which is why you got the n :)

1970
TI-Nspire / Re: Would it be possible to port this game to nspire?
« on: October 17, 2012, 02:52:19 pm »
Perhaps you guys could try the link to the flash game that Jwalker gave? Although it isn't exact the same game.
I'd do it if I knew how to code in C to be able to port that game, but I can only code in Axe. So I don't want to try an addictive game if I can't play it afterwards :P

1971
TI-Nspire / Re: Would it be possible to port this game to nspire?
« on: October 17, 2012, 02:14:11 pm »
I'm one of the guys that doesn't have an android device either. (I do have 2 calculators though :P)
Same, I have 5 calculators but no smartphone :P

1972
TI-Nspire / Re: nTxt - Nspire Text Editor
« on: October 16, 2012, 01:41:45 pm »
Edit: Update

Now there's a menu for opening, saving and save as (additionally to the shortcuts) :)
O.O
* Hayleia clicks on +1 then on download :P

1973
TI-Nspire / Re: Would it be possible to port this game to nspire?
« on: October 16, 2012, 01:12:07 am »
I don't really see a point with porting it, seeing as me and all my other friends have our iPods with us wherever we go
I can give you two reasons:
- Port it for people who don't own an iDevice and don't plan on wasting money on it
- Show people how iDevices' potential is unused by porting their games to calculators

1974
TI-BASIC / Re: Store a value to an arbitrary variable?
« on: October 15, 2012, 03:37:04 pm »
Why not just use Request?
Request “variable”, variable
That way variable is defined as the value. I can’t understand what you want to do.
We are talking about z80 Basic, not Nspire Basic.
And the equivalent to Request is Input, but that is not what he wants. He wants to put code that would store a value to a variable in a string and "execute the string" (if I understood correctly)

1975
Introduce Yourself! / Re: I'm back, sorry for being away so long
« on: October 15, 2012, 01:21:41 pm »
i hope you apreciate that i'm back, if not, just tell me and i'll leave again xD
Nope, we don't like you, get out again (just kidding :P)

Glad you are back and glad to know you didn't completely gave up on programming :D

aaaand !peanuts :P

1976
TI-Nspire / Re: nTxt - Nspire Text Editor
« on: October 15, 2012, 12:29:17 pm »
New release: file association support, some bug fixes.
I somehow missed that release but that is great :D
Does it automatically add the entry in the ndless.cfg if it is missing or do we have to add it manually ?

edit Bug reports and feature requests
- I don't manage to "save as" with Ctrl+Shift+S. When I do Ctrl+Shift+S, nothing happens ???
- Adding the down/up keys to go to the next/previous line would be great :D

1977
TI Z80 / Re: TinyCraft II (name subject to change)
« on: October 15, 2012, 02:29:36 am »
Looking good, Hayleia. :)
looking epic as always :D
Lol very nice and the speed is still good even with new stuff being added.
Thanks all ^^
And there is no real "new stuff", just fixed stuff :P (except for the map)

Can you kill the chickens as well? :P
Lolnope, why would you attack chickens ? They will produce eggs sometime so there is no point killing them ;)

I don't play Minecraft often but can in Tinycraft chicken attack you when you attack them, like in Zelda when after stabbing chickens for a while about an hundred arrive from nowhere?
You can't attack them so they won't respond ;)
All they do for now is run away from you. And all they will do at the end is run away from you and posing eggs at some random time :)

1978
Other Calculators / Re: What should I buy?
« on: October 14, 2012, 10:41:40 am »
It'll be weird having more than two colors to choose from!
You already have more than 2 colors with the 83+ since you can do greyscale with it ;)

1979
TI Z80 / Re: TinyCraft II (name subject to change)
« on: October 13, 2012, 01:43:38 pm »
I'm sure you didn't expect an UPDATE here before ages :P

- Chickens are back :w00t:
If you don't want to make a new game, simply run CHICKFIX (compiled for Ion) and it will set 3 chickens on the left of the map.
And creating a new game sets them correctly. However, if your map has a hight of 32, I fear that you won't see all of the chickens. It works well with 64 though :)
- If you are lost while playing, press ON to display a map. You are the blinking pixel among the non-blinking pixels. Well, it is a bit hard to see this blinking pixel, this can be improved ;)
- The MATH key was broken, it is now fixed.
- There is a new appvar with data inside (called TCdata2)

1980
Axe / Re: Unobtainable Characters with AXE
« on: October 12, 2012, 01:24:08 pm »
Please, Hayleia, you disappointed me. The four bytes are the GetCalc-call :)

Code: [Select]
.AA
[]->GDB1
GetCalc("Str1",226)->A
[BB9ABB9BBB9CBB9DBB9EBB9FBBA0BBA1BBA2BBA3BBA4BBA5BBA6BBA7BBA8BBA9BBABBBACBBADBBAEBBCBBBCC7F8081BBD1BBD2BBD3BBD4BBD5BBD6BBD7BBD8BBD9BBDABBDBBBDCBBDDBBDEBBDFBBE0BBE1BBE2BBE3BBE4BBE5BBE6BBE7BBE8BBE9BBEABBEBBBECBBEDBBEEBBEFBBF0BBF1BBF2BBF3BBF4BBF5632B29BBCF83827170101108090607F02BBB71BB73BB74BB75BB6FBB70BB6EBB72BB7ABB7BBB7CBB76BB77BB78BB79BB7DBB81BB84BB85BBCDBB80BB7FBB83BB82BB8ABB8CBB86BB87BB88BB89BB8BBB8DBB91BB93BB95BB8FBB90BB92BB94BB8EBB98BB99BB96BB97]
Copy(GDB1+4,A,226)

Because GBD1 is in the program code, all your commands will be part of the memory. You have to put the []->GBD1 after the GetCalc!
Lol, I am so stupid. I didn't even notice the []→GDB1 was not at the right place o.o°
In fact I remember why: I copy-pasted DrDnar's hex before putting the GetCalc, then I only needed the GDB1 pointer when I placed the Copy command and I placed the pointer at the wrong place :P

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