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Messages - Hayleia
Pages: 1 ... 135 136 [137] 138 139 ... 239
2041
« on: September 22, 2012, 10:39:49 am »
http://ourl.ca/14092 Anyways, the previous project seems to be dead, so good luck with yours, it seems great already
2042
« on: September 22, 2012, 10:38:39 am »
Ok, thanks. I asked this question, because some people seem to prefer clicking... (like Darl181)
No, I think Darl's problem with nDoom is that you control the whole player's movement with the touchpad. In your game, the touchpad only controls the camera so it should not become annoying
2043
« on: September 22, 2012, 07:17:59 am »
Unite being spelled wrong in the title too
Oh lol, I didn't even see that It reminds me of the "I guess you won't that read sentence well" joke
2044
« on: September 22, 2012, 07:15:48 am »
One thing that's worth keeping in mind is since it works on grayscale models, clickpad support should be kept. Idk how ndless goes about it, but maybe if using the touchpad breaks on the clickpad it can be an option? Personally I'm not too fond of how touchy ndoom is but to each their own.
Maybe you're right. So what should I do ? Use a detection based on touching or clicking ?
Can't you do both so it runs on every calc ? Like "If touched or clicked" (in pseudo code) ?
2045
« on: September 22, 2012, 01:13:16 am »
I tried it more in depth now, fell down and noticed that there are resources underground
Also, while I was at it, I thought about something that would improve it in my opnion (and of course, it is only my opninion). I think that the controls would be a lot better if the touchpad didn't need any click, like in mViewer's browser. I mean using the touchpad like a touchpad without pressing it, not like buttons
I had that in mind as well. I haven't tried it yet, but I'm not sure I'm thinking of the same thing as Hayleia. Do you mean the touchpad for the looking like a computer mouse (as in just touch the pad and it moves like a mouse like in nDoom)? That's what I would do. Implement the touchpad as a mouse to look around and maybe something like the number keys for moving. The touchpad is awkward for moving, whether you click it, or like in nDoom where you could move slightly awkwardly with it.
Yes, I mean just the touchpad for looking and there would be keys to move
2046
« on: September 22, 2012, 01:10:52 am »
5 brownie points for somebody who notices something weird about this thread...
I noticed two "weird" things: -the title ("D sylexics") -the spoiler (not closed with a [/spoiler])
2047
« on: September 21, 2012, 01:47:14 pm »
I tried it more in depth now, fell down and noticed that there are resources underground Also, while I was at it, I thought about something that would improve it in my opnion (and of course, it is only my opninion). I think that the controls would be a lot better if the touchpad didn't need any click, like in mViewer's browser. I mean using the touchpad like a touchpad without pressing it, not like buttons The only problem I see with my idea is that it wouldn't work on non CX models, but maybe you could implement both control schemes so each calc has at least one working control scheme ?
2048
« on: September 21, 2012, 11:30:04 am »
What are you using for sprites in this? Are those original? Or modified versions of the sprites used in the original TinyCraft thread?
It depends. I recycled some (read: a lot ) of sprites from the original thread and drawn the ones that were missing (like the iron ore for example). I gave credits to Saintrunner because I thought they were all from him, but if you have to be credited, tell me and it will be done
2049
« on: September 21, 2012, 11:23:24 am »
I just tried it on my CX, it works perfectly and is great already Would a scrolling background image slow the game down too much? It would be nice to have a background with clouds that moves around when you rotate the camera.
Yeah, I agree that the white background feels a bit empty. If adding a background is too slow, maybe just coloring it in blue would fill the blank pretty well already ?
2050
« on: September 20, 2012, 12:38:42 pm »
If you feel like it, you should definetely share that interrupt code with us! I'd love to know how it works
Yeah, I think I'll make a little tutorial for it when I have time, giving the code and explaining how it works (maybe during October holidays)
2051
« on: September 20, 2012, 01:09:25 am »
I thought you can't change data in GDBs anyways?
You can do it, except if you compiled as an application.
2052
« on: September 19, 2012, 01:31:14 pm »
Did you need an axiom for that?
If such an Axiom exists, I want it ! is very good how do you have for grayscale are as well? intteruption?
Thanks And yes, I use interrupts for my greyscale
2053
« on: September 17, 2012, 11:14:04 am »
Yeah, the speed is still alright as it is However, would "wall-clipping" be possible (I mean that if a wall is partly off-screen, the part that is on-screen is still displayed) ?
2054
« on: September 16, 2012, 02:32:11 am »
Don't you just zip up the rom and name it <filename>.zip.tns ?
Ahh I got it now thanks and what is the best option for compressing the file "normal" or "best"?
Obviously best. Best compression saves more space than normal compression
2055
« on: September 14, 2012, 10:32:38 am »
3367:All of us recycle old content on Omnimaga. Frequently.
Lol
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