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Messages - Hayleia
Pages: 1 ... 138 139 [140] 141 142 ... 239
2086
« on: August 31, 2012, 02:31:49 am »
2087
« on: August 31, 2012, 02:23:50 am »
Late feature request: ability to change screen brightness in-game?
I don't think that's really necessary since you can always quicksave if you need to change the brightness. I don't want the list of remappable keys to get too long, anyway.
I got an idea: you could do it as an option in the menu, not an ingame option with remappable keys. I mean that in the Graphical Options for example we would have "Brightness: 1-100". This way there is no waste of remappable keys
2088
« on: August 30, 2012, 03:00:55 pm »
No one even mentioned SNESAdvance, the first SNES emu for the GBA.
DJ_O did here: Wow seems interesting. Also I wonder if this other SNES emu would work better than Pocket SNES? http://www.snesadvance.org/index.html
If you want porting, I'd recommend looking at some of the DS emus, like SnemulDS. They actually support sound, and run things full speed.
But the question is: is there one in C ? Let's hope calc84maniac finds one in C and ports it jk
2089
« on: August 30, 2012, 02:48:55 pm »
Also, when the program arrives here, in the for loop: :Repeat K :getKey→K :End I don't see where you initialized K to 0 so it is probably not at 0 and all this is skipped. You may need to do this :0→K :Repeat K :getKey→K :End Or more optimized: :0 :Repeat :getKey :End :→K
2090
« on: August 30, 2012, 02:42:23 pm »
- the appv is deleted at the beginning of the program so you don't need to check if it already exists: you deleted it. You don't need to delete it anyway because GetCalc( will automatically delete the appvar if it exists.
I didn't know that. I thought it could try to create a second appvar and cause some corruption So the beginning should just be GetCalc("appvTEMP",100)→T without deleting anything and without checking if it already exists ?
2091
« on: August 30, 2012, 02:38:04 pm »
You seem to have the parameters for Output( backwards (like in TI-BASIC). In Axe it's X, then Y. You'll probably end up writing outside the screen, which corrupts RAM.
And note that in Basic coordinates are between (1,1) and (16,8) while in Axe it is between (0,0) and (15,7). But it seems fine in your program Also, I guess the TEMP appvar is a temp appvar ? Which means that you don't need it to be saved after you ran your prog and you don't need to have it at the launching of your program ? If so, I'd advise you to use a DelVar "appvTEMP" (or DelVar Str1 is you use Deep Thought's tip) at the beginning and at the end of your program. This way: - the appv is deleted after the program ran and doesn't waste any RAM - the appv is deleted at the beginning of the program so you don't need to check if it already exists: you deleted it. (note that DelVar deletes the appvar if it exists and does nothing otherwise )
2092
« on: August 30, 2012, 02:25:20 pm »
Yes, it's in Commands.html: GetCalc("appvTest") will return the pointer to it if it exists, else 0.
Not exactly. It returns the pointer if it exists and if it is unarchived, and 0 if it is archived or if it doesn't exist So what you may need is something like UnArchive "appvTEST" .does nothing if the appvar doesn't exist GetCalc("appvTEST")->V !If GetCalc("appvTEST",100)->V End
To be sure it is in RAM
2093
« on: August 30, 2012, 02:16:38 pm »
Welcome on Omnimaga And lol, playing Chess with Ascii on forums Also, I saw you are used to lock topics when you got help but that is not a good idea for two reasons: - maybe people will have the same problem as you but not understand the solution so they need to post on your topic - maybe someone will have to add something to the discussion to help more Topic locking is usually reserved to topics on which the discussion turned into a fight
2094
« on: August 30, 2012, 02:10:36 pm »
Great to see updates, I am trying this ASAP
2095
« on: August 30, 2012, 02:04:48 pm »
You can also draw them with the software you want on your PC, then save them in png and convert them into hex code using SourceCoder on Cemetech
2097
« on: August 30, 2012, 09:22:17 am »
:Asm(FDCB1696) :Return
The first line tells the calculator to power off when the program exits, and the second line exits the program. (If you are in a subroutine when you run this, you should use Returnr instead of Return.)
It doesn't work with zStart when the program is set on startup (however, it works when launched from homescreen )
2098
« on: August 30, 2012, 02:31:07 am »
I got a request for calc84, could you add brightness controls like in gbc4cx?
He already answered there Late feature request: ability to change screen brightness in-game?
I don't think that's really necessary since you can always quicksave if you need to change the brightness. I don't want the list of remappable keys to get too long, anyway.
But I agree that it would be a nice addition. Quicksaving works for little games but The Urbz takes 3 minutes to decompress so I am not going to quicksave and come back if it is only for the brightness Moreover, gbc4cx had the ability to have a lower brightness than the lowest brightness the OS allows so this option would definetely be useful
2099
« on: August 30, 2012, 02:13:39 am »
Sorry, the problem was still present. It is fixed now. Please redownload (again) edit: Nope, apparently there are still some problems with the editor -.-°
2100
« on: August 29, 2012, 02:57:45 pm »
Thanks, really appreciate it No problem. Omnimaga is really the place to be if you need help with Axe. I got help too when I needed it so I am just giving back ^^ Also, I edited my post like 9 times, not sure if you saw the last version of it. Moreover, I only think of it now but {A+L1} is more optimised than {L1+A}
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