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Messages - Hayleia

Pages: 1 ... 138 139 [140] 141 142 ... 239
2086
TI Z80 / Re: TinyCraft II (name subject to change)
« on: August 31, 2012, 02:31:49 am »
I too am happy this is still going on :D
I hope it will get finished :)
Well for the next update I made the possibility to have different size of maps (already coded it) but I now need the map generator. And this is what takes so long ;)

2087
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 31, 2012, 02:23:50 am »
Late feature request: ability to change screen brightness in-game?
I don't think that's really necessary since you can always quicksave if you need to change the brightness. I don't want the list of remappable keys to get too long, anyway.
I got an idea: you could do it as an option in the menu, not an ingame option with remappable keys.
I mean that in the Graphical Options for example we would have "Brightness: 1-100". This way there is no waste of remappable keys :D

2088
TI-Nspire / Re: Play SNES Games on your ti-nspire CX
« on: August 30, 2012, 03:00:55 pm »
No one even mentioned SNESAdvance, the first SNES emu for the GBA.
DJ_O did here:

Wow seems interesting. Also I wonder if this other SNES emu would work better than Pocket SNES? http://www.snesadvance.org/index.html


If you want porting, I'd recommend looking at some of the DS emus, like SnemulDS. They actually support sound, and run things full speed.
But the question is: is there one in C ? Let's hope calc84maniac finds one in C and ports it :P jk

2089
Axe / Re: Finished my first project! And it doesn't work mostly. :'C
« on: August 30, 2012, 02:48:55 pm »
Also, when the program arrives here, in the for loop:
  :Repeat K
  :getKey→K
  :End
I don't see where you initialized K to 0 so it is probably not at 0 and all this is skipped.
You may need to do this
  :0→K
  :Repeat K
  :getKey→K
  :End
Or more optimized:
  :0
  :Repeat
  :getKey
  :End
  :→K

2090
Axe / Re: Finished my first project! And it doesn't work mostly. :'C
« on: August 30, 2012, 02:42:23 pm »
- the appv is deleted at the beginning of the program so you don't need to check if it already exists: you deleted it.
You don't need to delete it anyway because GetCalc( will automatically delete the appvar if it exists.
O.O I didn't know that. I thought it could try to create a second appvar and cause some corruption :P
So the beginning should just be GetCalc("appvTEMP",100)→T without deleting anything and without checking if it already exists ?

2091
Axe / Re: Finished my first project! And it doesn't work mostly. :'C
« on: August 30, 2012, 02:38:04 pm »
You seem to have the parameters for Output( backwards (like in TI-BASIC). In Axe it's X, then Y. You'll probably end up writing outside the screen, which corrupts RAM.
And note that in Basic coordinates are between (1,1) and (16,8) while in Axe it is between (0,0) and (15,7). But it seems fine in your program :)

Also, I guess the TEMP appvar is a temp appvar ? :P
Which means that you don't need it to be saved after you ran your prog and you don't need to have it at the launching of your program ?
If so, I'd advise you to use a DelVar "appvTEMP" (or DelVar Str1 is you use Deep Thought's tip) at the beginning and at the end of your program.
This way:
 - the appv is deleted after the program ran and doesn't waste any RAM
 - the appv is deleted at the beginning of the program so you don't need to check if it already exists: you deleted it.
(note that DelVar deletes the appvar if it exists and does nothing otherwise ;))

2092
Axe / Re: Question about usage of the GetCalc() command.
« on: August 30, 2012, 02:25:20 pm »
Yes, it's in Commands.html: GetCalc("appvTest") will return the pointer to it if it exists, else 0.
Not exactly. It returns the pointer if it exists and if it is unarchived, and 0 if it is archived or if it doesn't exist ;)

So what you may need is something like

  UnArchive "appvTEST"
  .does nothing if the appvar doesn't exist
  GetCalc("appvTEST")->V
  !If
   GetCalc("appvTEST",100)->V
  End

To be sure it is in RAM ;)

2093
Introduce Yourself! / Re: Hi There!
« on: August 30, 2012, 02:16:38 pm »
Welcome on Omnimaga :)
And lol, playing Chess with Ascii on forums XD

Also, I saw you are used to lock topics when you got help but that is not a good idea for two reasons:
 - maybe people will have the same problem as you but not understand the solution so they need to post on your topic
 - maybe someone will have to add something to the discussion to help more

Topic locking is usually reserved to topics on which the discussion turned into a fight ;)

2094
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 30, 2012, 02:10:36 pm »
Great to see updates, I am trying this ASAP :D

2095
Axe / Re: Bitmaps or sprites?
« on: August 30, 2012, 02:04:48 pm »
You can also draw them with the software you want on your PC, then save them in png and convert them into hex code using SourceCoder on Cemetech ;)

2096
oh, here's a locking system for your calc:
http://www.cemetech.net/programs/index.php?mode=file&path=/83plus/basic/programs/CalcLock2byM.A.zip
Lol, I downloaded it and saw you were using Start-up :P
I suggest you to use zStart instead. Here are its features, in the spoiler, for the same amount of memory than Start-up.
Spoiler For Spoiler:
running on Ram Clears (means "automatic reinstallation of zStart after a RAM Clear")
setting Mathprint/Classic
setting radians/degrees
fixing lcd (ALCDFIX)
setting contrast
running archived programs
editing archived programs
8 level grayscale picture on start up
running programs (archived or not) on startup/ramclears/zStart
custom fonts with an on-calc editor
integration with Axe:
   - compiling programs from the homescreen
   - enabling Axe's token hook
shortcut keys to run programs/compile programs/recall tokens
enabling omnicalc/catalog help
copying/pasting in basic programs
base conversions
molar mass calculations
%14 speed increase in anything running from flash (all basic programs)
classic style ram clears on MP OS's
jumping straight to a Lbl in basic programs
disabling stat wizards
killing the MP popup
executing from memory addresses over $C000
archiving programs from the PRGM menu
archiving all programs
RCLing archived programs
safe ram clears (archive all, clear ram, unarchive them back)
allow calculator to function with headphones in (normally freezes)
hooks/appvars are only created if they are going to be needed

Other than that, great work on this program ^^

2097
Axe / Re: Turn off Calc and Exit Program in Axe?
« on: August 30, 2012, 09:22:17 am »
:Asm(FDCB1696)
:Return


The first line tells the calculator to power off when the program exits, and the second line exits the program. (If you are in a subroutine when you run this, you should use Returnr instead of Return.)

Spoiler For Spoiler:
The first line actually tells the OS that the batteries are very low... Seems to work anyway :P
It doesn't work with zStart when the program is set on startup D:
(however, it works when launched from homescreen :))

2098
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 30, 2012, 02:31:07 am »
I got a request for calc84, could you add brightness controls like in gbc4cx?

He already answered there ;)

Late feature request: ability to change screen brightness in-game?
I don't think that's really necessary since you can always quicksave if you need to change the brightness. I don't want the list of remappable keys to get too long, anyway.

But I agree that it would be a nice addition. Quicksaving works for little games but The Urbz takes 3 minutes to decompress so I am not going to quicksave and come back if it is only for the brightness :(
Moreover, gbc4cx had the ability to have a lower brightness than the lowest brightness the OS allows so this option would definetely be useful :)

2099
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: August 30, 2012, 02:13:39 am »
Sorry, the problem was still present. It is fixed now. Please redownload (again) :)

edit: Nope, apparently there are still some problems with the editor -.-°

2100
The Axe Parser Project / Re: How to properly use lists in Axe (1.1.2)?
« on: August 29, 2012, 02:57:45 pm »
Thanks, really appreciate it :D
No problem. Omnimaga is really the place to be if you need help with Axe. I got help too when I needed it so I am just giving back ^^

Also, I edited my post like 9 times, not sure if you saw the last version of it.

Moreover, I only think of it now but {A+L1} is more optimised than {L1+A} ;)

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