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Messages - Hayleia

Pages: 1 ... 139 140 [141] 142 143 ... 239
2101
The Axe Parser Project / Re: How to properly use lists in Axe (1.2.5)?
« on: August 29, 2012, 02:33:01 pm »
First of all, what is Axe 1.2.5 ? ???

Next thing, the getKey routine sucks. Using getKey(#) is a lot faster. But I xan see why you need the basic getKey command in your program so don't change it if you don't want :)

Also, the Copy() command copies from one pointer to another and needs a size argument, so yours should not work, and even with a third argument, it won't work. I guess what you want to do is K→L1(A) but it won't work either, see next point :P

Finally, the L1 list doesn't exist. L1 is a pointer to some free memory location.
You need to replace all your L1(A) by {L1+A}
This should work then :)

[edit] I didn't see it two minutes ago but you are using Ans, which is not an Axe variable.
Just replace this
 Repeat Ans
 getKey→K
 End

by this
 getKeyr
 →K

or this
 0
 Repeat
  getKey
 End
 →K

2102
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: August 29, 2012, 02:25:00 pm »
EDIT: Yeah, 500th post, 12 to go until a round number! :p
Lol :P

Back to topic: great update, I'ma try it out soon :)
Thanks, but not too soon I hope, the one I posted has problems with appvars pointers :P
They are not great problems, it is just that the program reads elsewhere but it still writes at the right place so there should not be corruption, but please download this one so you can't complain :P
(updated the above post too)

2103
TI-Nspire / Re: Play SNES Games on your ti-nspire CX
« on: August 29, 2012, 01:19:18 pm »
If it doesn't work any better, then we'll be out of luck, though, because it appears that nobody has worked on a single SNES emulator for the GBA after 2005. Maybe due to the DS arrival and also the extremely limited hardware making it a challenge to optimize a SNES emu for.
We'll still have calc84maniac <.<
* Hayleia runs :P

Well on a serious note, maybe a SNES emu for any platform that was written in C could be ported to the Nspire, as gpSP was :)

2104
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: August 29, 2012, 11:28:37 am »
Quote
(17:20:50) Hayleia: tu mets "It is awesome !! You are awesome !!"
Lol :P

il ne manque plus que le son
Thanks, but this is going to be very hard:
- if I do it myself it will be crappy for sure :P
- if someone else does it he/she will have to mess with my code :P

Also, welcome to Omnimaga, be sure to Introduce Yourself ;D

2105
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: August 29, 2012, 11:01:03 am »
UPDATE
This time I write it in red and bolded because it is a big one :D
 - There is a loading screen -.-°
 - changed the keymap so that you can use either F1 to F5 or ON to Enter (still 2nd and alpha to strum)
 - MUSIC EDITOR !!! :w00t: You could have told me that you were getting bored with Monsters :P
Now, let's start fretting !
Well, it is still in early stages, so there is no extended functions for now (and my input routine has displaying problems :P).

How to use the editor:
- up and down to scroll through the notes
- right and left to scroll through the notes faster
- press frets and then 2nd to store a note to the current note
- press alpha to undo (only works once)
- press sto to save

2106
Ndless / Re: HELP QUICK
« on: August 29, 2012, 10:53:39 am »

2107
Ndless / Re: HELP QUICK
« on: August 29, 2012, 10:46:51 am »
Download, install and launchTI-Nspire Computer Link while your calc is connected to the PC. It is a lot easier to use. Then, drag and drop the OS file to your calc, at the bottom of the window.

2108
Ndless / Re: HELP QUICK
« on: August 29, 2012, 10:26:53 am »
Downgrade the same way you would upgrade. Just send the OS 3.1.0.392 to your calc :)
And yes, upgrading back would be possible afterwards.

2109
TI-Nspire / Re: Play SNES Games on your ti-nspire CX
« on: August 29, 2012, 02:16:44 am »
Wow seems interesting. Also I wonder if this other SNES emu would work better than Pocket SNES? http://www.snesadvance.org/index.html
Yes, that is what I thought too, seeing this one's last update (after 2005) happened after PocketSNES' last update (Feb 16th, 2004). I also looked at the compatibility list and this one seems to have the largest (or maybe PocketSNES was not tested with a lot of roms).

2110
General Calculator Help / Re: Operating System not found.
« on: August 29, 2012, 02:09:56 am »
You'll find the OS you want here :)

2111
Ndless / Re: HELP!
« on: August 28, 2012, 09:31:31 am »
1) The resources is still there
2)I did mean now, I am sorry
3)the file that isn't there is the installer I just assumed it would stay in my files, unless it is supposed to dissapear
4)Is there a way to see if it is on there?
The installer should not appear on your calc. Just try to launch some Ndless program to see if it installed properly :)

2112
TI-Nspire / Re: Play SNES Games on your ti-nspire CX
« on: August 28, 2012, 07:12:05 am »
O.O
Sorry to be offtopic but I found that on the site Helder linked to: a TI-83 emulator. Ok, it is not even 83+ but maybe something could be done with it ? :D

edit: I can't even find the download link o.o°
edit: found it :D

2113
Ndless / Re: HELP!
« on: August 28, 2012, 02:20:39 am »
then after hitting ok it restarts, and there is no file.
What do you mean ? Do you mean that all your files are gone ?

2114
WabbitStudio Software Suite / Re: FT\uc appvars ?
« on: August 27, 2012, 04:18:44 am »
Are you sure you're not overflowing L1, or aiming for an appvar but missing it, or..something like that?  I've gotten junk appvars in the past and it was because the program wrote where it wasn't supposed to.
I don't think so, those appvars only appear on Wabbitemu, not on real calcs.

2115
WabbitStudio Software Suite / FT\uc appvars ?
« on: August 27, 2012, 03:43:39 am »
I am just wondering what are those FT\uc appvars I see in Wabbitemu.
They are present in the "View Variables" menu and also when I look for appvars through the VAT, even though the appvars I look for have a 16 bytes header, so random appvars should not appear here.

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