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Messages - Hayleia
Pages: 1 ... 141 142 [143] 144 145 ... 239
2131
« on: August 21, 2012, 11:28:14 am »
Sorry, I am French, what do you mean by "alt-strumming" ? Do you mean "strumming at high speeds" ? Or "strumming in alternatively upwards and downwards" ? But yeah, that is what I thought. The problem is not even alt-strumming but also how to take the calcs in hands to press frets and strum ?
2132
« on: August 21, 2012, 09:04:37 am »
Update again (really nobody read this thread ?)
Well I read it and answer on Espace-TI, and I thought it would be useless to say the same thing here, but if you want, I can
2133
« on: August 21, 2012, 05:41:13 am »
I don't know how I should do key detection, so I made a poll. I describe the choices here: Autostrumming:This means that as long as your fingers are on the right frets when the note hits the bottom of the screen, you have the point. Which means that if you have a sequel of identical notes, you just need to keep the frets down to have them all. This also means that if you press a fret for no reason, that doesn't remove points, only missing a note will remove points. Easy to code and to play. Strumming required:This means that to get a note, you have to keep the frets down and press the strum key. So to make a sequel of identical notes, you just keep the frets down for the whole combo and press the strum key each time a note hits the bottom of the screen. This is the solution that looks more like Guitar Hero than the other solutions. However, this may not be easy to play on a calculator (there would not be problems if we could plug the guitar controller in the calc but it is not very possible). Easy to code, may be not easy to play on a calculator Option "Strumming: Auto/Manual":Basically, this is if you don't want to vote the last one and can't choose between the first two ones This means that the menu will include an option to let you choose between the first Autostrumming and required strumming. Still quite easy to code and playable Tap Tap style:This one is the worst choice I guess. That means that you have to press frets when the note hits the bottom, and only at this moment or you'll lose points. But that also means that when you have a sequel of identical notes, you have to whack the keys each time a note reaches the bottom. This is the most logical way to play but not the easiest way to play at all (when there are sequels of 3 notes chords) nor the easiest way to code.
Now that you know everything, please vote, even if you don't plan on playing the game because I really don't know what to do
2134
« on: August 20, 2012, 11:29:33 am »
Lol, Happy Birthday Juju
2135
« on: August 19, 2012, 12:10:30 pm »
(double post with an update) Update, now with a black neck (and some stupid effects when drawing the neck ) (↓ executable if anyone is interested) Also, I don't know why but it is slower on Wabbit than on real calc
2136
« on: August 19, 2012, 08:20:22 am »
Yay ! I finally was the first one to get this copy and give a +1 edit: But is it all in one ? wasn't there some stuff to go to MyLib ? edit: Apparently it seems to work that is amazing ! edit: I am leet on this post !!!! edit: Hehe, what's wrong with this program ? edit: I think I got it, can't wait
2137
« on: August 19, 2012, 07:09:59 am »
(I'm not sure who recommended that name a while ago on irc, but I thought it was a nice idea. Tell me and I'll give you credit )
I think it was Eiyeron. Not sure either. Anyway, this seems like a great project, good luck for the continuation Also, great idea to put key configuration. I also did that on TinyCraft because some keys are obvious to me but others may not like it, so now, let's just everyone choose.
2138
« on: August 19, 2012, 06:02:30 am »
Great job, that is a very useful tool For example, this is exactly what I needed when I still used TI Convert (but it is not updated anymore so I use TokenIDE now) because it freezes when it finds an accent, without telling you what the problem is and where it is.
2139
« on: August 19, 2012, 05:48:26 am »
Pretty cool.
Thanks There is also a major problem with this project: If the notes go too slow, the game is not entertaining, but if they go too fast, the bluriness makes the game impossible to play. I tried inverting the screen and it is already better
2140
« on: August 18, 2012, 07:21:14 am »
First of all, don't expect too much from this project, I only made this because I got bored (when waiting for Jacobly's map generator for TinyCraft ) so I may or may not make a real game from it. In fact, the note-displaying engine was made a long time ago but I was too lazy to make it display several notes at a time, so I forgot all of what I made. Then Samos on TI-Planet asked some help with his Guitar Hero clone and it reminded me of KoFiX. So, why is it called KoFiX ? Because of FoFiX, the free Guitar Hero clone one computer. FoFiX is very flexible, allowing you to create your own musics to play with the game, or change the theme of the game, etc, while Guitar Hero is all done with nothing really modifiable. KoFiX (if one day finished) will at least allow you to create your own musics to play with the game beacuse I am too lazy to make songs myself For now, it only displays notes (up to three at the same time), there is no way to play them nor hear any sound And concerning sound, it is not a priority, I'd first want to make it at a decent speed for regular 83+ then I may add Full speed and sound. Now what does it look like ? Compare the real Guitar Hero and KoFiX on Monsters by Matchbook Romance (also, the demo download ↓)
2141
« on: August 18, 2012, 05:04:20 am »
Why Java? Isn't Lua enough?
Java's performance will definitely be better, possibly much better:
- Lua is dynamically typed, while Java is statically typed
- Lua programs must be parsed into tokens/bytecode before execution, Java programs are precompiled into bytecode ready for execution
- Nspire Lua interpreter was written by TI (automatic performance hit! )
There is already C and assembly support on Nspires through Ndless, and those programs are precompiled and not written by TI. But I am sure you already know it since you are probably not going to write your JVM in Lua nor in Basic but probably in C or ASM Anyway, that seems to me a good idea. SDL was ported to the Nspire series and now I hear people saying "you can use nSDL for your program". Maybe your project will bring some "you can use nJVM for your program", who knows ? That would bring some activity out there for sure since not everybody knows C and some people prefer Java
2142
« on: August 16, 2012, 12:36:01 pm »
From what I understood, the OS 3.2 is so crappy and buggy that there is no point making Ndless working on it because it will soon be updated. I might be wrong though.
2143
« on: August 16, 2012, 12:07:40 pm »
Yes, Ndless does not run on the OS 3.2 so you first need to install the OS 3.1 You can find it somewhere in this page. I believe this is the exact OS you are looking for
2144
« on: August 16, 2012, 08:13:03 am »
Chess for nspire would be great
True. If you have a CX, I think there are some chess games for GBA that you could run. But they don't work on regular Nspires so this would definitely be a good idea
2145
« on: August 16, 2012, 05:33:53 am »
3255: You know exactly your first avatar, and your second, and your third, and your fourth, and your fifth and your sixth (true story)
3256: You remember all of your avatars because it is still the same from the beginning (true story )
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