Wrong, you should know better. It's pretty sad to see members of the community misunderstanding OSLauncher that grossly, and misrepresenting its purpose...
As I've explained multiple times: * the main purpose of OSLauncher is not to bring CAS functionality to the CAS-capable model sold as non-CAS, it is to hot-launch arbitrary OS. Besides, OSLauncher was released alongside with DummyOS, and without any instructions on running the CAS OS on the CAS-capable model sold as non-CAS; * OSLauncher is absolutely no threat to the acceptance of the Nspire in standardized testing...
But needless to say, launching the CAS OS on the CAS-capable model sold as non-CAS was a testcase that I executed on my calculator Still, It's not our fault if the CAS OS runs unmodified (well, at least, when one manages to achieve a successful launch) with OSLauncher.
I'm one of the very few persons of the community who can't be blamed for the fact people didn't make alternative OS for the Nspire (making DummyOS much less dummy, simply by porting an existing OS to the Nspire, etc.): I released OSLauncher, after all. But nobody cares about the Nspire...
Sorry, I didn't express my self right. I was not talking about the purpose of the program but about the purpose of users. Of course some of them want to downgrade for some reasons, but you have to agree that most of them are using this to put the CAS on a non-CAS calc
I wouldnt think a TI-89 emulator in a program could be that bad... as long as it still required a rom i cant see the legal troubles
I think the "bad thing" they are talking about was OSLauncher, not the 68k emu. But maybe the 68k emu is a "bad thing" too since it can bring the CAS to a calc that doesn't have it. At least it is not its main purpose, unlike OSLauncher.
Feature request (already ) Could the browser be able to go up enough so we can see the hidden folder of HideManager (so we put all our roms in it) ?
Well, I put in that limitation so people who don't know what they're doing can't get lost in the filesystem. But I guess there would no real harm since all they can do is open .gba.tns or .zip.tns files, which would only be there if they had put them there somehow.
Yeah, and that feature would be very useful, seeing how many files per game it can generate (the game, one sav, one cfg and several svs)
edit: Concerning zipping, can we put all roms in one only zip or do we have to make one zip for each ?
If you really need the extra space, there are ways to create two-page apps. I know this has been done before, but the process is exceedingly tricky and complicated.
Well if it is not easy, it is not interesting Also, I don't think I'll need that much space. Two pages would be a waste, I guess. So I'll just put the New Game part out, that should be enough
Thanks But now problems arise: there are less than 300 bytes available in the app I think I'll get the New Game creator out of the app. And talking about this creator, it needs Jacobly's map generator.
Spoiler For message to Jacobly:
Could you please make your generator follow those rules below ? Of course you'll get credits (even if you already had with the Text Axiom ).
- It takes an argument that is the level (for example, 0 for sky, 1 for surface, 2 for Mines, 3 for Deep Mines, 4 for Nether) - The pointer to the first byte is PTR - It uses two variables WIDTH and LENGTH (do I need to describe what they do ? ) - It puts a margin of black squares on every side of the map, as in the image in the spoiler below (the random map would be in the blue area) forget about this one
Spoiler For image:
Thanks in advance
Of course, you'll need the order in which I sorted my tiles, below. 0 BLACK SQUARE 1 PIT ############################ Player created 2 SEEDLING (TREE) 3 SEEDLING (CACTUS) 4 DIRT (CULTIVABLE) 5 FARMLAND 1 6 FARMLAND 2 7 FARMLAND 3 8 FARMLAND 4 9 WHEAT 10 DIRT (NON CULTIVABLE) ########## Surface 11 GRASS 12 FLOWERS 13 SAND 14 BUISSON PLEIN .a partir d'ici, les poulets peuvent plus marcher dessus 15 BUISSON VIDE 16 TREE 17 STONE (BROWN BG) 18 WATER 19 CACTUS 20 GRANITE 21 CLOUD ########################## Sky 22 CLOUD CACTUS 23 LAVA ########################## Mines, Deep Mines, Nether 24 IRON VEIN 25 GOLD VEIN 26 GEM VEIN 27 WALL ########################### Other 28 DOOR 29 CARPET 30 CARRELAGE 31 BED 1 32 BED 2 33 STAIRS UP 34 STAIRS DOWN 35 NOTHING (For the sky)
UPDATE - the item menu now displays how much you have of each resource. - interactions with objects Which means you can cut trees and get acorn and wood, pick stone and get stone and coal etc Only some shovel actions and apples are missing for now, all other actions are in. You'll also note that in the real Minicraft, resources are falling to the ground and you need to pick them up. Here, they are automatically picked up. This also means that touching a cactus will hurt you now Also, the number in the top left corner is the damage you cause to the object you are hitting. In the real Minicraft, they jump from the hit object, but that won't be feasable on calc without full speed so I just display it on top