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Messages - Hayleia

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2206
TI-Nspire / Re: OSLauncher 3.1
« on: August 03, 2012, 01:53:06 am »
Wrong, you should know better. It's pretty sad to see members of the community misunderstanding OSLauncher that grossly, and misrepresenting its purpose...

As I've explained multiple times:
* the main purpose of OSLauncher is not to bring CAS functionality to the CAS-capable model sold as non-CAS, it is to hot-launch arbitrary OS. Besides, OSLauncher was released alongside with DummyOS, and without any instructions on running the CAS OS on the CAS-capable model sold as non-CAS;
* OSLauncher is absolutely no threat to the acceptance of the Nspire in standardized testing...

But needless to say, launching the CAS OS on the CAS-capable model sold as non-CAS was a testcase that I executed on my calculator :)
Still, It's not our fault if the CAS OS runs unmodified (well, at least, when one manages to achieve a successful launch) with OSLauncher.

I'm one of the very few persons of the community who can't be blamed for the fact people didn't make alternative OS for the Nspire (making DummyOS much less dummy, simply by porting an existing OS to the Nspire, etc.): I released OSLauncher, after all. But nobody cares about the Nspire...
Sorry, I didn't express my self right. I was not talking about the purpose of the program but about the purpose of users. Of course some of them want to downgrade for some reasons, but you have to agree that most of them are using this to put the CAS on a non-CAS calc ;)

2207
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 03, 2012, 01:23:07 am »
nice job, i tested it, pokemon firered and works well
Ah ? For me it says "damaged cartridge, your progression can't be saved" (translated from French) :'(
You did send the game_config.txt.tns, to the same folder as the emulator, right? Otherwise the emulator won't know that the save size is 128KB.
Yes, and that thing only happens for Pokemon Fire red (I play the French version, if that helps ?). Other games can save.

edit 1: The answer to my problem is in the previous sentence. I now play Pokemon Leaf Green and everything works :)

edit 2: Concerning the ability to go to the root folder, it is ok too, thanks to Notepad++ ;)

2208
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 03, 2012, 01:16:23 am »
nice job, i tested it, pokemon firered and works well
Ah ? For me it says "damaged cartridge, your progression can't be saved" (translated from French) :'(

2209
TI-Nspire / Re: OSLauncher 3.1
« on: August 03, 2012, 01:12:22 am »
I wouldnt think a TI-89 emulator in a program could be that bad... as long as it still required a rom i cant see the legal troubles
I think the "bad thing" they are talking about was OSLauncher, not the 68k emu. But maybe the 68k emu is a "bad thing" too since it can bring the CAS to a calc that doesn't have it. At least it is not its main purpose, unlike OSLauncher.

2210
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 02, 2012, 01:11:13 pm »
Feature request (already :P)
Could the browser be able to go up enough so we can see the hidden folder of HideManager (so we put all our roms in it) ?
Well, I put in that limitation so people who don't know what they're doing can't get lost in the filesystem. But I guess there would no real harm since all they can do is open .gba.tns or .zip.tns files, which would only be there if they had put them there somehow.
Yeah, and that feature would be very useful, seeing how many files per game it can generate (the game, one sav, one cfg and several svs) :)

edit: Concerning zipping, can we put all roms in one only zip or do we have to make one zip for each ?

2211
TI Z80 / Re: TinyCraft II (name subject to change)
« on: August 02, 2012, 12:52:58 pm »
If you really need the extra space, there are ways to create two-page apps. I know this has been done before, but the process is exceedingly tricky and complicated.
Well if it is not easy, it is not interesting :P
Also, I don't think I'll need that much space. Two pages would be a waste, I guess. So I'll just put the New Game part out, that should be enough :)

2212
TI Z80 / Re: TinyCraft II (name subject to change)
« on: August 02, 2012, 12:23:24 pm »
And maybe you could compile to a program and use crabcake -> total of 23k bytes available :D
And total of RAM available, 0 :-\
This is why I decided to compile as an app.

2213
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 02, 2012, 12:22:18 pm »
Feature request (already :P)
Could the browser be able to go up enough so we can see the hidden folder of HideManager (so we put all our roms in it) ?

2214
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 02, 2012, 11:42:00 am »
Oh dear, I was the first to download that and give a +1 O.o

2215
TI Z80 / Re: TinyCraft II (name subject to change)
« on: August 02, 2012, 11:03:45 am »
Haha, that is very awesome :D
Thanks :D
But now problems arise: there are less than 300 bytes available in the app D:
I think I'll get the New Game creator out of the app.
And talking about this creator, it needs Jacobly's map generator.

Spoiler For message to Jacobly:
Could you please make your generator follow those rules below ?
Of course you'll get credits (even if you already had with the Text Axiom :P).

- It takes an argument that is the level (for example, 0 for sky, 1 for surface, 2 for Mines, 3 for Deep Mines, 4 for Nether)
- The pointer to the first byte is PTR
- It uses two variables WIDTH and LENGTH (do I need to describe what they do ? ;))
- It puts a margin of black squares on every side of the map, as in the image in the spoiler below (the random map would be in the blue area)
forget about this one
Spoiler For image:

Thanks in advance :)


Of course, you'll need the order in which I sorted my tiles, below.
0   BLACK SQUARE
1   PIT   ############################ Player created
2   SEEDLING (TREE)
3   SEEDLING (CACTUS)
4   DIRT (CULTIVABLE)
5   FARMLAND 1
6   FARMLAND 2
7   FARMLAND 3
8   FARMLAND 4
9   WHEAT
10   DIRT (NON CULTIVABLE) ########## Surface
11   GRASS
12   FLOWERS
13   SAND
14   BUISSON PLEIN .a partir d'ici, les poulets peuvent plus marcher dessus
15   BUISSON VIDE
16   TREE
17   STONE (BROWN BG)
18   WATER
19   CACTUS
20   GRANITE
21   CLOUD ########################## Sky
22   CLOUD CACTUS
23   LAVA  ########################## Mines, Deep Mines, Nether
24   IRON VEIN
25   GOLD VEIN
26   GEM VEIN
27   WALL ########################### Other
28   DOOR
29   CARPET
30   CARRELAGE
31   BED 1
32   BED 2
33   STAIRS UP
34   STAIRS DOWN
35   NOTHING (For the sky)

2216
TI Z80 / Re: TinyCraft II (name subject to change)
« on: August 02, 2012, 08:37:08 am »
Nice Hayleia! Looks awesome as always. ;)
Thanks :D
 Also, I forgot to say what the number in the top-right corner refers to. I'll edit the previous post.

2217
Computer Projects and Ideas / Re: Contest: Coding Battles Topic Poll
« on: August 02, 2012, 08:34:29 am »
Can we vote even if we won't participate to the contest (I don't know any computer language :-\) ?

2218
TI Z80 / Re: TinyCraft II (name subject to change)
« on: August 02, 2012, 08:27:19 am »
UPDATE
- the item menu now displays how much you have of each resource.
- interactions with objects :D
Which means you can cut trees and get acorn and wood, pick stone and get stone and coal etc ;)
Only some shovel actions and apples are missing for now, all other actions are in.
You'll also note that in the real Minicraft, resources are falling to the ground and you need to pick them up. Here, they are automatically picked up.
This also means that touching a cactus will hurt you now :P
Also, the number in the top left corner is the damage you cause to the object you are hitting. In the real Minicraft, they jump from the hit object, but that won't be feasable on calc without full speed so I just display it on top :)

2219
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 01, 2012, 03:27:04 pm »
This game is better when overclocked, it becomes fluid...
I can't do faster than this, it's mainly because of the background...
Couldn't you auto overclock, like Rainbow Dash Attack and Gravity Duck (without forgetting to set it back to normal when quitting ;)) ?

2220
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 01, 2012, 01:55:26 pm »
Alreday fixed, that generation
Yay :D
I'll upgrade then :)

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