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Messages - Hayleia
Pages: 1 ... 149 150 [151] 152 153 ... 239
2251
« on: July 27, 2012, 03:46:18 am »
What? Ofcourse he won't sue you! This picture in on the MinicraftWiki frontpage:
Ok, then I continue working on TinyCraft but I'll sue you if he sues me jk
2252
« on: July 27, 2012, 03:37:09 am »
I guess registering there for help would probably be indeed a good idea. Also I read that post. First I though they were making a joke, but apparently not. I contacted notch, to ask if he would sue somebody who would make an iOS port.(I wonder if he would answer).
I don't care about the iOS port but about a calc port. I don't want him to sue me.
2253
« on: July 27, 2012, 02:13:48 am »
Thanks Also, should I register on this forum if I have questions ? Because there is a high probability that they have answers but they have something against MiniCraft on iDevices and I don't know if they will have the same problem with MiniCraft on calculators. I didn't get if the problem was the portage to another platform or just the iDevices. edit: I registered and asked them the question.
2254
« on: July 27, 2012, 01:33:27 am »
Ok, in basic if i want to do that, i just do:
:root(abs(A-X)^2 + abs(B-Y)^2 -> C :if C=1 or C=root(2 :then :commands :end
I don't get the utility of the "abs()" right before the "^2" Also, we are here talking about Axe, not basic. So root(2) is equal to 1, which means that the second line has something redundant and that all your method loses precision. Instead of working with the distance, what you can do is working with the square of the distance, that you compare to 1 and to 2
2255
« on: July 26, 2012, 03:39:16 am »
I have a stupid error. See, each time the source is archived, the parser finds an "INVALID TOKEN" but not always at the same place. Sometimes it is 11113, sometimes it is 11727 Usually, when I get an invalid token, unarchiving, recompiling, rearchiving and recompiling fixes the problem but there it doesn't. (note that I am not talking about the "Out of memory" thing that obviously comes from the fact that I run out of memory)
2256
« on: July 25, 2012, 04:07:14 pm »
3076: You program on every calc you see lying around (true story)
3079: Even on non-programmable ones (false story) 3078: If a reason is true you write behind it in brackets true story (true story)
3080: If a reason is false, you write behind it in brackets false story (true story)
2257
« on: July 25, 2012, 01:29:25 am »
That sounds really nice already But does that use the physics library of the OS 3.2 ?
No I made all by myself and so it can work on any "Lua supporting OS" !
Great I was afraid I would not be able to play this when it comes out.
2258
« on: July 24, 2012, 02:11:51 am »
That sounds really nice already But does that use the physics library of the OS 3.2 ?
2259
« on: July 21, 2012, 10:07:56 am »
You can save N-1 villagers with just a slight modification of your logic
PMed you my update
2260
« on: July 21, 2012, 02:57:29 am »
PMed my answer I can save at least N-2 villagers (considering N>2)
2261
« on: July 20, 2012, 10:04:11 am »
By the way, another improvement would be for beginners to have a "launch wizard" if it's the first time you launch it, and that it builds the command line for you (which you wouldn't need to see eventually if you don't want to) from the different file you give it (boot1, boot2, OS, etc.)
I think that it is the goal of this installer However, I didn't try it myself.
2262
« on: July 20, 2012, 07:18:02 am »
You can be sure that EVERYONE here likes your kArmTI very much! Nice Job! I like the skin editor idea and having gif recording built in. I think that this definately will be usefull. ^This. Your emulator is very useful to me because easy to set up (once we figure out the one line needed to have it to work), contrarily to Nspire_emu that I never managed to launch properly, and it has a lot of useful features. So keep up the good work
2263
« on: July 19, 2012, 02:36:07 pm »
Anyway looks really great. Glad it is still progressing. One thing I wonder though: Can you dig and stuff now? Because all I see is the new screenshot is picking up/leaving items on the ground
Hehe *Hayleia runs In fact, I am still hesitating on the way I should handle the data. I am wondering if it is better to make the data on the tiles or on the tools or on both. I think that making it on both is easier anyway, so I think I'll do that (I told you I was lazy ! I told you bro ! )
2264
« on: July 19, 2012, 02:30:57 pm »
Nope, Ranibow Dash Attack overclocks the Prizm then sets it back to normal (at least from what I understood).
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