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Messages - Hayleia

Pages: 1 ... 151 152 [153] 154 155 ... 239
2281
TI Z80 / Re: Tokens
« on: July 17, 2012, 11:37:01 am »
I have another feature request and two other things to report (not bugs, more me having problems) :)
And I excuse myself in advance for my poor sentences and explanations but I am French and I am not sure that you understand the bad English I use.
- The feature I'd like to see added is to display the number of selected characters. It is useful for example when moving sprites who don't have individual square brackets.
- I noticed that the IDE changes the indentation of a line to make it the same as the previous line. Keeping the indentation of the previous line when creating a new line is very useful, but automatically changing the indentation of an existing line when it is edited is annoying in my opinion.
- Also, the cursor seems to always blink at the same frequency, while a true text editor cursor sees its cycle changed when it is moved. I mean that when I press a key, the cursor should appear, whatever was its state right before the click. Whereas in your prog, when I press a key, it only moves the cursor but doesn't set the cursor's state as black.
(Not sure if you understood what I mean so when answering me, in the textbox, keep the down key pressed, you'll see that it never blinks until you release the key. Now, do that in TokenIDE, you see that it continues blinking, and when it disappears, it continues moving down but you don't see where it is).

2282
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 17, 2012, 11:15:30 am »
It's looking cool as always! .D
Great work!
:) It is always great to have support

I also have a question for y'all. I am not a good spriter and Saintrunner, TinyCraft's official spriter is not active anymore, so I tried my hand at those veins and I wanted to know if it was okay.

2283
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 17, 2012, 05:09:53 am »
On a side note, maybe you should remove the poll?
Yeah, the poll is now useless but it reminds me of the old times, when I had those minor problems :3

Why didn't I keep track of this thread?
I just read through all the changes and it becomes more and more awesome! :D
Thanks for the compliment :)

And thanks to both of you for posting so I can make an update without double-posting :P

UPDATE
- All menus work !!! :w00t:
By all menus, I mean oven, furnace, workbench, anvil and inventory
I had to make a lot of moves into the data and to add a lot of other things into it so your previous savegame (if any) will not work on this version. And the reason why this update is bigger that the other one is mostly the data. I didn't add a lot of code, I just routinised the crafting menu so it works with other objects than workbench, but I had to add text and sprites (even though not every sprite is done, as you can see in the anvil's menu :P)

2284
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 16, 2012, 03:55:49 pm »
Wait, you're calling DispGraph^^r^^r inside an interrupt?
I am calling more than DispGraph^^r^^r inside this interrupt :P
Why ? Does it cause problems ? Should I remove it ?

2285
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 16, 2012, 03:50:24 pm »
Is the gray that flickery-while-moving on calc?
It depends, sometimes it flickers exactly what is needed to see nothing move so the screen doesn't flicker at all :P
Which is exactly what you said when saying "It looks great when you're standing still but it seems to be a blur while moving."

Since axe gray doesn't use interrupts...
Mine do so I guess your solution is not doable :(

2286
TI Z80 / Re: zStart - an app that runs on ram clears
« on: July 16, 2012, 03:05:43 pm »
Ok. Sorry for complaining in your thread for no reason then :P
(but that remains a scary bug :-\)

2287
Axe / Re: Axe Q&A
« on: July 16, 2012, 03:03:11 pm »
but I can see how the second one would be useful for saving space in the source program.
Not only. In fact, I have I am declaring a sequel of pointers. And in case I forgot to declare one, I would just need to insert a +1→°Var2 between the Var1 and the Var3. Same if I finally want to change the order of my pointers but still want them to be right next to each other.

Maybe you should take that on over to the Features Wishlist. :)
Done :)

2288
The Axe Parser Project / Re: Features Wishlist
« on: July 16, 2012, 02:59:29 pm »
Double posting, with another feature request:
Could the possibility to declare constants as follow be added ?
  18→°Var1+1→°Var2+5→°Var3

2289
Axe / Re: Axe Q&A
« on: July 16, 2012, 01:19:49 pm »
Can constants be declared this way ?
  18→°Var1
  +1→°Var3


Or at least like this ?
  18→°Var1+1→°Var3

2290
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 16, 2012, 11:09:03 am »
Just a little heads up - the real game has a hitting system that does one hit, then a bunch of hits really quickly. I'm not sure if you want to stay that faithful to the original, but just letting you know :D
Meh, not a useful feature (or maybe I am lazy :P)

2291
Other Calc-Related Projects and Ideas / Re: TI-30XS rom
« on: July 16, 2012, 06:34:06 am »
Sorry for going off topic, but there was a 343GuiltySpark who visited ticalc.org maybe ten years ago now, that wouldn't happen to be you, would it?
No, sorry ;)
Lol, I think he was talking to guiltyspark, the topic starter, not you :P

2292
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 16, 2012, 06:30:35 am »
I think it is useful in caves and such but I never went this far in the real MiniCraft :-\
I can understand this because there isn't any saving; Once you die, it's the end.
But I once found this cool site(http://minicraftwiki.com). I think it would be probably very interesting too and it has some nice links to several modded Minicarft versions, which include stuff as respawn and iirc even save.
Thanks :D
I already found a mod allowing to save but that was useless since my PC doesn't save cookies :(
But that MiniCraft Wiki will surely help me a lot for my game :D

2293
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 16, 2012, 03:53:41 am »
I guess my real question is: Will there be lighting and such in this version?
Yeah, I'll have to do this
Spoiler For Spoiler:
(But that will be in a far future :P)

edit: UPDATE
- first part of the second part of the HUD working: now, the name of the current item is displayed on the top of the screen :)
- fixed the calibration screen so it displays 4 shades -.-°
- strength decreases when you hit something, fills when you don't and is blocked a little time when empty before refilling, like in the real game :D
- you now need more than one hit to cut a tree down :P

2294
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 16, 2012, 02:09:48 am »
2946: You know how that would be possible.
2948: You know that parserp missed one
??? Y U NO 2947 ?

2295
General Calculator Help / Re: Nspire Help
« on: July 16, 2012, 02:07:32 am »
Wait, by "Nspire Clickpad", I think you actually have an Nspire with a Clickpad, not only a keyboard. Clickpad is only said so you know it is not a Touchpad. So I'd advise you to wait for your prize to come before buying.

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