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Messages - Hayleia
Pages: 1 ... 152 153 [154] 155 156 ... 239
2296
« on: July 16, 2012, 01:59:29 am »
Looks like this is going along nicely. If this gets finished this will be a great game! Well done. Looks great Thanks but on the emulator, when scrolling the grayscale effect looks like you're running at like 10 times the speed than you're actually going at . I hope you finish it And it it sometimes worst when are in the middle of a tile and you go downwards on a real calc. Nothing seems to be moving Is the lantern going to have any effect on the game, or is it just going to be for looks? That is a good question I think it is useful in caves and such but I never went this far in the real MiniCraft
2297
« on: July 15, 2012, 12:52:15 pm »
Yeah, I noticed that too. I remember last year at the same period (more or less), everytime I went on Omni, even if I already came earlier the same day, there was a huge amount of new posts. It is not the same now.
Concerning myself, maybe I post a bit less because holidays is the when I have a lot of time to work on my projects, TinyCraft for example, but as you might have seen, I often make updates, sometimes double-posting.
2298
« on: July 15, 2012, 02:39:25 am »
UPDATEBoth the inventory and the crafting menu work You can even set the positions of the lantern, the oven, etc Well, there is just the fact that you can craft everything you want in the crafting menu without even having any resource, but that is not really a problem, is it ? And don't try to cheat by buying everything now before I make a new update because your savegame will probably not be compatible
2299
« on: July 15, 2012, 02:34:24 am »
(in order of obtention) 83+: Carly 84+SE: Trixie CX CAS: Athena 76.fr: Lulii Prizm: Alstroemeria
2300
« on: July 14, 2012, 02:27:35 am »
Indeed, the last entry is a GarbageCollect. But I still emailed you a save state, so you can check if that was the cause of the bug.
2301
« on: July 13, 2012, 02:04:17 pm »
thepenguin77 made a very nice list of all static RAM locations that can be used by an assembly program without resulting in an instant crash if OS interrupts or some basic B_CALLs are used. It lists what will not work or what will corrupt your data if each section is used, and how to properly restore each section upon exiting so the OS will function properly.
This list can be found here.
Regarding extra RAM pages, I would imagine a large reason why their access isn't a built-in Axe feature is because they do not exist on the 83+BE, and Axe is quite faithful to ensuring that all programs using the standard commands will work on all 83+ and 84+ calculators.
Ok, thanks, I'll look at it
2302
« on: July 13, 2012, 09:15:25 am »
Now I have a new question and it seems very stupid to me because if the answer was yes, it would probably be in the Commands. Is there free RAM available elsewhere than in L1,L2,L3,L4,L5,L6 ? (for example, I heard about "missing RAM pages", so there should be "available RAM pages" too somewhere)
2303
« on: July 12, 2012, 09:19:13 am »
O.o it is WITHOUT full speed mode?!?!?! that makes it even more awesome!* Sorunome downloadz Yes, I'll try to make this fully work at a decent speed without Full speed mode. Using Full speed mode is not funny Also, I forgot that I used zStart and that it doesn't have any problem to run anything, but my program needs CrabCake/Fullrene to work. So I just added this and updated the download above edit: Wait, I made the same error twice Please re-download again if you already downloaded. edit 2: mini-update- Menus were still in 3 shades of grey and were ugly. Now remade to support 4 shades. - The HUD. edit 3: new screenshot of the HUD
2304
« on: July 12, 2012, 05:47:31 am »
Nope, I was talking about the calculations. The first one gives 24 so the second one should return 24^2 which is not 0 but 576 as the third one says
2305
« on: July 12, 2012, 03:56:48 am »
Ok, I know it is not even an hour after my last post but there is something magic in that update. However, if you think it was not worth double posting, tell me and I'll use the "Modify" and "Delete" buttons. UPDATE- 4 shades of grey instead of 3 - Remember the poll ? Nevermind, chickens are white and not transparent. I managed to did this by not displaying them when they are on the border of the screen. You can see that the "border of the screen" is quite large ( ), don't worry, it will be reduced, I just tried with a large border to be sure that it works - There is an appvar called TCTitle that you must have in archive when launching the game if you want the titlescreen to appear correctly. I did this not only to save some space in the executable, but more to save time when compiling. - Still without Full speed mode
2306
« on: July 12, 2012, 03:38:17 am »
I am not sure if this has something to do with zStart but I got a very strange bug I just hope this won't happen to me during a test.
2307
« on: July 12, 2012, 02:52:08 am »
Lol, you have a new cursor
Lol yeah, but that is not at all the point of the screenshot And that are some nice changes there
Thanks I dislike having to press enter in a game. Just saying...
Same for me I put a random key among the logic keys (I mean that I wouldn't have put log) to test if the menus worked, but this may not be the key that will be used in the end.
2308
« on: July 11, 2012, 11:32:33 am »
Pt-Mask draws on the two buffers to get 3 shades of grey. Is there an equivalent to get 4 shades or is it necessary to use two Pt-Off ?
No there isn't. But the reason Pt-Mask has only 3-level gray is that the fourth color/combination is transparent, so you don't need to have always square shapes.
Ok, thanks. Wait, for 4 shades, is it like this ? L3,L6 0,0 → white 0,1 → dark grey 1,0 → light grey 1,1 → black
2309
« on: July 11, 2012, 11:19:33 am »
Pt-Mask draws on the two buffers to get 3 shades of grey. Is there an equivalent to get 4 shades or is it necessary to use two Pt-Off ?
2310
« on: July 11, 2012, 02:09:42 am »
Were those lines changed now ? I mean was the Editor updated to a safe version ?
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