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Messages - Hayleia
Pages: 1 ... 154 155 [156] 157 158 ... 239
2326
« on: July 06, 2012, 02:39:19 am »
You also have TI-Nspire Computer Link. It doesn't need any license (at least, it didn't ask me for a license) and is especially designed for transferring programs, which means that it is a bit faster than the other official TI Softwares
2327
« on: July 05, 2012, 12:12:28 pm »
Can wait for this to come out * Hayleia is going to put blue everywhere to feel like on Omni on calc
2328
« on: July 05, 2012, 12:04:41 pm »
Basically, to know the limit of X bytes, you do 2 X*8-1. So 1 byte stops at 255, 2 bytes stop at 65535, etc
2329
« on: July 05, 2012, 11:44:28 am »
The first one is a flower from punching flowers, the 2nd to last one is glass, not sure how it's obtained, 7th one is wheat, 8th one is pow glove, 9th one is bread, 11th one is coal
Thanks, but how do we obtain wheat, pow glove, bread and coal ? (now you can wonder why I started to code MiniCraft if I know nothing to MiniCraft )
2330
« on: July 05, 2012, 02:11:30 am »
Wow, I didn't know this was still being worked on. It looks nice. ^^ Why is there a II on the title screen though? I don't remember a first one being completed.
Yeah, I feel that since the original was cancelled, go for it! Just call it TinyCraft
Yeah, you are right, I can call it TinyCraft. But that would mean that I must change the titlescreen Looks pretty nice so far. I hope this Tinycraft project comes to fruition, unlike the other two.
Thanks, but what are the two projects you are talking about ? I can only remember one TinyCraft project editAlso, can someone tell me what those items in the attachements are and how to get them ? I know some but others are totally unknown so this list below needs to be completed so I can implement the items. What's the item, where to get it1--flower, on punching flowers 2--wood, when cutting trees 3--???,??? 4--seed, when cutting trees 5--???, ??? 6--???,??? 7--wheat,??? 8--pow glove,??? 9--bread,??? 10-apple,??? 11-coal,??? 12-???,??? 13-glass,??? 14-gem, ??? edited with Spyro's information
2331
« on: July 05, 2012, 02:07:40 am »
You can combine 2 real variables or use the OP registers...
Or use this
2332
« on: July 04, 2012, 02:11:21 pm »
Ok thanks, I'll try this one But it is still allowed to post if more ideas come
2333
« on: July 04, 2012, 11:59:14 am »
As the title says, I am looking for an Axe IDE since it is easier (and faster) to code big projects with them. I used to use TI-Convert (by Michael Lee) but it is now outdated and doesn't work with latest versions of Axe I also tried BexIDE but I have problems with it for opening files So do you know others ? Not necessarily an Axe IDE, a Basic IDE should work too, same for a txt to 8xp converter.
2334
« on: July 04, 2012, 10:25:30 am »
That's amazing * hellninjas downloads Hehe, I can see the download count still at 0 And may I ask what you are planning for in the future?
Well I need to organise my data in a logic way. Then, I can start making real things without having problems. Like you will be able to pick up berrys on those bushes (you already can but when you pick up berries, you don't earn any berry for now).
2335
« on: July 04, 2012, 09:45:02 am »
*random idea: jumping on blocks?
Nope, it is only 2D UPDATEOk, I haven't done any big thing. But that menu is so awesome that you will spend all your time there, so I don't even need to make real progress
2336
« on: July 04, 2012, 02:02:29 am »
It's 2975, you idiot. No need to insult anyone. It is just a wrong number. He was only trying to have fun in this topic, like you, and all you did is kill his fun by being mean.
2337
« on: July 03, 2012, 12:55:13 pm »
UPDATE again Score is displayed on the background
2338
« on: July 03, 2012, 11:39:42 am »
Yea all im doing now is learn axe , its much better than basic.
But do you know a bit of Basic ? That could help to understand Axe Anyway, welcome here
2339
« on: July 03, 2012, 11:35:38 am »
Thanks, could you help me with display? Like how to display the highscores from the list ?
Note, that what I will write will not be optimised at all so you understand everything.
To display the first score, you would do Text(0,0,{GDB1HS} r►Dec) To display the second one, you would do Text(0,6,{GDB1HS+2} r►Dec) Why (0,6) ? because there is already the first score in (0,0). Why GDB1HS+2 ? because the first score takes 2 bytes, located at GDB1HS and GDB1HS+1, so the second one is at GDB1HS+2 So, to display the third one, you would do Text(0,12,{GDB1HS+4} r►Dec) etc... To display the I th score, you would do Text(0,I*6,{I*2+GDB1HS} r►Dec)
Now, to display them all, just put that in a For loop like this For(I,0,10) Text(0,I*6,{I*2+GDB1HS} r►Dec) End Hope that helps
2340
« on: July 03, 2012, 11:22:33 am »
Are Output(EXP) and Output(X,Y) commands unoptimized ?
They are OS routines, so they don't take any space but are very slow Char(CHAR), what is the difference with >Char ?
This one can write on any buffer Explain why you made this axiom, I don't see why it is better, and if that's more optimized, why you don't ask to quigibo to optimize his routines ?
Because Quigibo can't optimise the OS
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