Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hayleia

Pages: 1 ... 15 16 [17] 18 19 ... 239
241
The Axe Parser Project / Re: Features Wishlist
« on: August 20, 2014, 05:15:49 am »
Could there be a way to say "ignore the following token" ? That would be especially useful to ignore "newlines".
Here's a case where I'd see that being very useful (consider that the "ignore" is implemented with the ' token).

Code: [Select]
L5'
→°Var2B+2'
→°Var1B+1'
→°Var4B+4'
→°Var3B+3'

This would actually be equivalent to that
Code: [Select]
L5→°Var2B+2→°Var1B+1→°Var4B+4→°Var3B+3

Or to that
Code: [Select]
L5+00→°Var2B
L5+02→°Var1B
L5+03→°Var4B
L5+07→°Var3B

Why would that be useful ? Well here, I declared a 2-byte variable named Var2B, a 1-byte variable named Var1B, etc.
Writing all in one line is ridiculously unreadable.
Writing as in the last code block is more readable, but very annoying if finally you decide to change the order of your variables (for some obscure reason) or their location because you'd have to change all the left members so that the new declaration still fits the variable sizes.
Writing as in the first code block is very convenient because the size of every variable is written on the same line as the varialbe itself so moving the declarations is really easy.

242
Miscellaneous / Re: The Omnimaga Project Revival Team
« on: August 20, 2014, 02:16:34 am »
I indeed managed to get TokenIDE to work with mono. I just tried to open a file, not edit it nor saving it, but at least it doesn't crash right away.
At worst, there is tok8x that you can use too. Just make tok8x's tokens.c look like TokenIDE's tokens.xml and you'll have compatible files.

(Beware though if you use Axioms, tok8x lacks some tokens starting with Z and crashes at conversion if you use them).

243
TI Z80 / Re: [Axe] Flappy Bird clone
« on: August 19, 2014, 03:09:23 am »
Well 3 level grayscale and parallax is really easy to do, just make the background grey and the foreground black :P
But mine was 4 level grayscale so parallax is a bit harder :P

Plus, no need to brag about "real-ish acceleration physics", they all have it :P

244
Art / Re: [Request] Sprites based on Ikaruga ships
« on: August 18, 2014, 09:05:28 am »
Ah, didn't know that. How about this one ?
(was easy to change, set the image to sepia and change saturation a bit :P)

245
Art / Re: [Request] Sprites based on Ikaruga ships
« on: August 18, 2014, 07:18:36 am »
I tried to do what you asked for the first boss.

246
Miscellaneous / Re: The Omnimaga Project Revival Team
« on: August 18, 2014, 03:35:59 am »
Lol, my game is not a Pokemon game but it will allow users to create their own external characters and load them into the game :P

247
Miscellaneous / Re: The Omnimaga Project Revival Team
« on: August 18, 2014, 01:52:59 am »
As long as we have permission :P
Of course you'll have permission for that game. In fact, it is impossible that I really finish it myself so I'll try to finish the engine but it is sure that there will be a call for contributors ;)

Pokémon Opal? :trollface:
Nope :P
But actually, part of the name I thought about for that project is "Open", not so far from "Opal" O.O

248
TI Z80 / Re: [Axe] Flappy Bird clone
« on: August 18, 2014, 01:47:57 am »
Actually no offense to any Flappy Bird calc remake authors, but unless they use grayscale or 3D, I would hope that their games is at least 6 MHz, considering Supersonic Ball still runs at 13-15 FPS at 6 MHz even with parallax scrolling and collision detection. :P
Mine use grayscale and is 6MHz :P
It doesn't have parallax scrolling though, simply because I thought it was already blurry enough :P

249
Miscellaneous / Re: The Omnimaga Project Revival Team
« on: August 17, 2014, 01:19:20 pm »
They wouldn't do it in order to get your hopes up, but they might vote yes as in "yeah, that sounds so much of a good idea that I vote yes", but then laziness comes and as a result, it only got your hopes up.

I voted "no because I don't have enough time" because I have a project that I'd like to "finish" before school starts over, and I am not sure I'll manage. Maybe it will become one of the projects you'll finish :P

250
Humour and Jokes / Re: Weird/funny pictures thread
« on: August 17, 2014, 02:33:00 am »
Which one ? "Never" ? "Going" ? "To" ? "Give" ? "You" ? "Up" ? "Never" ? "Going" ? "To" ? "Let" ? "You" ? "Down" ? or did you mean the book on the right ? :P

251
Couldn't you use set 3,(iy+5) before writing the title, then res 3,(iy+5) after writing it to have it written in inverted color ?

252
I actually found those instructions but didn't follow through because they seemed too complicated, and sudo tilp is five characters longer than running without root :P
Well yeah, if you run it with the terminal, writing sudo won't kill you (even though with your password, it's a bit more than 5 characters :P). But when I use TiLP, I use the icon on one of my panels and am too lazy to type my password in everytime so I followed those instructions once and for all :P

253
Humour and Jokes / Re: Pyongyang Racer (yes, they actually made a game)
« on: August 16, 2014, 03:46:14 am »
Why did no one said it yet ?
CALC PORT !! :P

Seriously though, I am sure it could run on an Nspire with no problem.

254
For that, you could use a program written with another language. I used a high level (to write it faster) compiled language to convert ppm images (saved as P3, ascii) into hex, then convert the same image but flipped horizontally into hex, and called that in a script that first uses imagemagick to convert any image into a ppm ;)
So I guess you could do something like that too for your needs :)

255
Casio Calculators / Re: [C] Unknown project
« on: August 15, 2014, 02:35:30 am »
I agree with the title change. I never browsed that topic because of the unattractive title and now I see what I missed O.O
Great project :D

Pages: 1 ... 15 16 [17] 18 19 ... 239