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Messages - Hayleia

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2686
TI Z80 / Re: Pokemon Topaze (Axe)
« on: March 05, 2012, 12:53:02 pm »
Erm...

UPDATE
Note that I didn't write "update" in red but in blue. This because this is not my work but Zero44's (I don't know why he didn't posted it himself by the way ???).
Now you can send your Pokemons from a calc to another :D
See the "Link" folder in the zip.

(Nothing changed in my prog, no need to update it if you have the previous version, only care about the Link progs).

Also, if Zero44 could post here so he can get +1s... ;)
(and if someone knows how to make a multicalc screenshot... o.o°)

edit: the download count is false: I already downloaded it three times to test :P

2687
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms
« on: March 05, 2012, 12:23:04 pm »
Plop,
Désolé de te demander ça, mais est ce que tu peux refaire les cercles avec cet axiom ?
Ce sera beaucoup plus léger et on pourra changer la taille du pinceau au delà des 8*8. :)
Ok, je vais tenter. Mais ce sera pas pour demain, j'ai colle de maths et d'anglais D:
En attendant, j'ai changé le mode de reglage de vitesse pour le curseur ;)
(note, plus "Speed" est grand, plus le curseur est lent, pas l'inverse)

2688
That looks great :D. Do they clip too ?

edit: ok it was a stupid question if people look at the screenshots but there is no screenshot in the first post as far as I can tell, and it still says "almost done" for clipping so I don't see any reason for being downrated.
"Fixed" by hellninjas :P

2689
Another feature request.
Could you make that when I right click on a prog and say "open with BexIDE", well, it opens the program with BexIDE :P ?

2690
News / Re: OS 3.2 blocks Ndless
« on: March 04, 2012, 02:24:36 pm »
I just thought that the more there are games for Ndless, the more TI will see that we don't care about cheating and also, the more people will be interested in Ndless and pressure TI not to block it. However, I am not sure if that would make them change their mind.

So don't show them you were beaten by giving up your projects, but keep on programming (without making cheating programs :P)

edit: I corrected a mistake: there was a "us" instead of a "them".

2691
TI-Nspire / Re: Some 3D with Ndless...
« on: March 04, 2012, 02:02:28 pm »
It seems that TI can't understand anything from the community.
Two months later, new Nspires will come with OS 3.2. A few months later, nobody will have OS 3.1.
I guess that TI won.
First of all, all of those who have Ndless 3.1 will keep the OS 3.1 (except one or two people), even years after (except if the second point becomes reality).
Secondly, OS 3.2 blocks Ndless 3.1 but maybe Ndless 3.2 would come, and your work would not be useless.
Thirdly, TI didn't win since there is no war ;) (or I missed something).

And now, I just don't know what to do. I don't want to quit calculator programming, but I hate TI's actions.
Unfortunately, no calculator is as good as the Nspire. So I'm really confused.
I have a stupid answer: Join the Ndless team ? :P

edit: Why do people keep ninja'ing me D:

TI's strategy to give us a better lua so that most people don't want native code anymore seems to succeed.
They need to work a lot to make an interpreted language run Doom and various emulators.

2692
TI-Nspire / Re: Some 3D with Ndless...
« on: March 04, 2012, 01:49:37 pm »
I think I'll give up with this project, since TI blocked ndless :(
It would be useless to spend time for this if nobody will use it...
Sorry.

Why can't TI understand that it won't annoy them to allow 3rd party native code ?
D:
I can't force you to continue but I think that continuing would be a good idea. It would show TI that developpment using Ndless 3.1 has always been about games, and not cheating.

2693
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 04, 2012, 01:02:12 pm »
Another bug.
It is not important since I guess no one has a program like this but maybe this can happen in other circumstances.
Having a word with lowercases (without a dot at the very beginning) in the first line causes an infinite loop or something.

2694
Axe / Re: Axe Q&A
« on: March 04, 2012, 12:35:28 pm »
Yes if you use zStart.
There is even an option "Compile, launch and come back to the editor".

2695
Wait, il suffit d'un RAM Clear pour que l'archive redevienne normale ?
Vu le nombre de RAM Clear que j'ai par jour, vaut mieux que je m'abstienne :P

2696
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms
« on: March 04, 2012, 12:11:09 pm »
c'est plutôt bien optimisé en général. ;)
*.* Moi, je code optimisé !?! Lolwat ?

Elles seront juste remplacées lors de la compilation. Comme je ne sais pas si tu compte les modifier (avec des map 512*128 ou 1024*64), j'ai pas fais la modification. ;)
C'était exactement mon but, J'ai juste mis 256*256 pour le test :)


Sinon, j'ai juste trois problemes avec ton code.
-D'abord, tous les APPV sont bizarres, on dirait qu'il (ton code ou ton logiciel) a inventé un token "PV" et il ecrit APPV comme A,P,PV si tu vois ce que je veux dire.
-Ensuite, au moment ou tu fais 255→{APPV}→{APPV+2}→{APPV+257}→{APPV+97} etc, au moment ou Axe lit la deuxieme fleche HL a change et vaut APPV, il semblerait alors qu' au lieu de mettre 255 dans {APPV+2}, il mette APPV dans {APPV+2} puis APPV+2 dans {APPV+257}, etc, car il n'affiche pas ce qu'il faudrait sur l'ecran mais il l'affiche la ou il faut. Mais on s'en fiche car c'etait juste pour le test ;)
-Enfin, j'arrive plus a bouger la carte vers la gauche D:
Apparement cela vient de la ligne "If XMAP and getKey(2)". En remettant "If XMAP=/=0 and getKey(2)" tout fonctionne.


Autre chose qui n'a rien a voir avec tes modifications, il y a un conflit de touches: bouger la map en meme temps vers le haut et la droite ouvre le menu curseur -.-°
Appuyer sur ces F2, haut et bas en meme temps semble "appuyer" sur F3 aussi, d'apres le programme de zTrumpet.

2697
News / Re: OS 3.2 announced for this Spring
« on: March 04, 2012, 02:49:40 am »
I guess that's what TI is for, the boring handling maths stuff these days. The calc community handles the fun stuff, and trying to outmaneuvre TI's OS protection.
I think he only meant that he prefers nDoom's raycasting rather than Ti's 3D engine :P
(wait, is nDoom raycasting at least, so I don't say stupid things ?)

2698
The Axe Parser Project / Re: Axe Parser
« on: March 03, 2012, 01:07:23 pm »
It's definitely possible, but also likely to be less efficient, since Axe's routines are designed around the various quirks of the 84+. It would still run faster on the nspire, but probably not as fast as C, def. not as fast as assembly.
Ok for "hardware things" but for example, I guess (I said "I guess") that Axe's mathematic operations won't need to be changed to run on the Nspire.

Least efficient, but most compatible way would be to have an 83+ emulator :P
Lol, yeah, but the color ? D:

2699
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms
« on: March 03, 2012, 06:45:50 am »
Premiere version de l'editeur de niveaux, avec plusieurs curseurs :D
(En revanche, aucun moyen de sauvegarder son travail pour l'instant :()

Evidemment, kindermoumoute est autorise a optimiser mon pseudocode :P

Mode d'emploi:
-fleches bouger le curseur ou la map si F2 est appuye
-2nd tracer en noir
-Alpha tracer en blanc
-F1 faire bouger le curseur plus vite (mais moins precisement)
-F3 (garder appuye) choisir un autre curseur

2700
News / Re: OS 3.2 announced for this Spring
« on: March 02, 2012, 03:20:02 pm »
This OS looks great, but I have to stay with ndless. It's extremely tempting though.
I think they made it on purpose so you think about giving up Ndless. But I don't upgrade unless they include a GBC emulator in their OS.

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