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Messages - Hayleia
Pages: 1 ... 182 183 [184] 185 186 ... 239
2746
« on: February 05, 2012, 03:00:48 pm »
Après un rapide test, il semblerait que cela fonctionne comme cela. On crée un pointeur en lui donnant son nom et son adresse, du type pointeur→pointeur en utilisant le symbole ° Par exemple, L1→°POINT ou °A→°VARLe pointeur ainsi crée peut etre utilisé comme les autres variables
2747
« on: February 05, 2012, 02:49:26 pm »
Si, on peut nommer nos propres variables. Exemple ici. Par contre ne me demandez pas comment ça marche
2748
« on: January 31, 2012, 12:48:18 am »
Input "",Str1 If Str1 = "SUICIDE":Disp "You Died" else :Disp "Incorrect command"
Could this work?
Nope. If you are using an Else, Then you need a Then then an End. A correct (non optimized) code would be Input "",Str1 If Str1="SUICIDE" Then Disp "You Died" Else Disp "Incorrect command" End
And an optimized code would be Input "",Str1 "Incorrect command" If Str1="SUICIDE":"You Died" Disp Ans
2749
« on: January 30, 2012, 01:07:00 am »
I haven't tried this, but this looks very nice. 
How much is left to finish approximately?
Thanks  Mostly items, but a few other small things(some buildings aren't finished, and there's no dialogue or anything yet)
Yes for items, but the only unfinished buildings are the Museum (and it would be useless as FinaleTi said) and Celadon's shop, but I don't know what to put here other than a regular shop, or a bigger regular shop  As for dialogues, it would waste space in the executable  . I would only do them if Axe supported multipages apps with only data on secondary pages.
2750
« on: January 29, 2012, 10:37:17 am »
Yay for powerups  Also, I like the new bullet sprites
2751
« on: January 29, 2012, 06:35:57 am »
Even better, thanks for the suggestion. I try what I can do. Now the only problem I have to deal with is the space on the screen where this bar can fit.
Maybe divide the health bar into two bars ?
2752
« on: January 29, 2012, 06:11:52 am »
I got an idea of an image to put on the calc  (not sure about the grammar)
2753
« on: January 29, 2012, 06:02:45 am »
Good idea  What I would do though instead of "killing two helicopters within a small period of time", is adding a new bar that would be the powerup bar. It decreases slowly and killing helicopters fills it. And when it is full, you have the powerup, or a special copter come and gives you the power up when dead.
2754
« on: January 29, 2012, 02:37:05 am »
You could break it down into smaller images and splice it together...
Yes but then, I'll have to think about which hex part goes where, and I am too lazy for that  Anyway, what I wanted to do wouldn't work  but thanks for trying
2755
« on: January 28, 2012, 11:50:10 am »
-.-° Source coder won't give me the hex code for an image that is larger than 96x64.
Any other tool that would work ?
2756
« on: January 27, 2012, 12:15:04 pm »
Yes, but it is said hereRedesigned Bitmap() command is clipped, faster, and works with any buffer.
So it should be ok
2757
« on: January 27, 2012, 12:02:52 pm »
is there any way to draw a single column of pixels that's faster than drawing the same column with Pt-On(?
Maybe with a rectangle like Rect(X,0,96,1) or something (and if I didn't do any mistake) ? Or maybe I didn't understand the question right -.-° Also, I can't remember but do Bitmap clip ? Nvm, it does since 1.1.0
2758
« on: January 27, 2012, 01:52:41 am »
I guess it is not the right topic but I didn't find where else to post it -.-° Maybe it was even already reported, idk, so I post it. Problem report: Worms Armageddon doesn't work. I can launch the game, select French as my language, create a new game with 1 player, select teams and map, then it freezes and reboot the calc
2759
« on: January 26, 2012, 01:06:37 am »
For my game, I used the Pokemon sprites that are found in this program. I had to make screenshots, edit the image to only get the Pokemon and all, but no spriting work needed  (I had the permission of the author)
2760
« on: January 26, 2012, 12:47:37 am »
Thank you very much !
Anyone interested in making sprites ?
What type of sprites do you need (Pokemons in battle, tiles, ...) ?
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