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Messages - Hayleia

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2761
TI Z80 / Re: Pokemon Topaze (Axe)
« on: January 25, 2012, 12:52:59 pm »
does the elixir work now? I haven't updated yet because my cable's missing :P

also, an item suggestion: more effective potions :P
at the moment, potions are useless later in the game, because enemies can generally deal more damage than the potion can recover D:
This is exactly why I need time to rewrite the shop engine (lol, I said "shop engine" O.O), because we need more effective potions, and some other things like superball and all.
And as I know I'll some day rewrite it, I didn't make the elixir work :(

2762
TI Z80 / Re: Pokemon Topaze (Axe)
« on: January 25, 2012, 12:42:42 pm »
Great Job Hayleia,
Your game is just awesome. As you may know, I made a port of Pokemon for TI-89.
This calculator has so much memory, that it was almost "easy" for me to program it. But once I tried to make a Pokemon for TI-83+ (like you in monochrome and 8x8 tiles), and I failed, because it was too challenging with so little memory... (I wanted to make it in TI-Basic, and Axe is definitely the best language for that game...). You made it, and I wanted to say you "Bravo !" because I know how it is hard.

Your game is very well programmed, with very beautiful sprites, and interesting ideas (the numbers on the floor that represents the badges needed impressed me). If you want any help, just ask me because I would like to see this project finished.

Bravo, tu as réussi là où j'ai échoué.
Torio
Lol thanks :D
Yeah, I saw your Pokemon port for 89. I also had this problem with the 83+ as I first coded it in Basic (this is why my code is very unoptimized sometimes (it is not optimized either elsewhere :P (not sure about the grammar of that sentence))). Then I tried in asm and spend 2 weeks making a tilemapper with 2 tiles :P, and I discovered Axe not so long ago, with archived appvars to save RAM :w00t:

And in fact, this project is kind of finished. I mean that it has some problems (see readme) and some things are missing, but everything you need is there :)

Also, don't expect an update for a long time; all I can do from now on is:
-optimize D:
-rewrite shop to make it support more objects
-find why we are not redirected to the last PokeCenter after losing
So, I need a lot of spare time :(

2763
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 12:24:05 pm »
I wonder, can you make an option to auto-save when you exit?
Or a special key, because if you lost a match, you may not want to save your progress :P
But yeah, that would be a good idea :)

2764
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 12:19:23 pm »
Hey ! Another Pokemon porter :D
This seems very nice. I think I am going to steal one of my friends' TI-89, or advertise until they install it so I can play on their calc :P

2765
The Axe Parser Project / Re: Features Wishlist
« on: January 24, 2012, 02:09:45 pm »
I actually do not know if this exists in Axe, but in BASIC, "" turns off a line.  Notice the zero.
This would be most helpful in my newest creation, Dodge2.
A slow way to do this is
   DrawInv
   Line(X1,Y1,X2,Y2)
   DrawInv
But it is quite slow :(

2766
[FR] Programmation Axe Parser / Re: Entiers de 4 octets
« on: January 24, 2012, 12:37:39 pm »
Ici, tu disposes d'une librairie de routines pour realiser des additions et soustractions sur des entiers de 3 ou 4 octets, et tu peux aussi les afficher :D
Pour les divisions et les modulos, ça risque d'être plus difficile :-\

2767
News / Re: nPlayer for Nspire CX
« on: January 24, 2012, 12:46:38 am »
And how do you convert a video file into an nvid file?
Everything is explained in the pdf that is included in the zip :)

2768
thanks for your help.you have been very helpful for me.
No problem :)

can you give me the names of some good and useful programs like periodic table and....
Here you can download all sorts of progs for your calc. Beware though, you must install the CX version of the prog if it is different from the regular version.

new question:can i see video files on my calculator?
Yes, check this out :D

2769
and please help me with ndless!i dont know what it does.should i install it?
Ndless is a program that allows the calc to run assembly. Understand that with it, your calc can run more good games :P
It should not be harmful so I'd say yes, you should install it.

i dont know what programs should i install.please give me some good programs.and i like to play games on it too!
Head to the download section

Also, welcome to the forums, you should introduce yourself :)

2770
TI Z80 / Re: TinyCraft [Axe]
« on: January 22, 2012, 10:32:40 am »
Bump.

Any progress on this, now that there is a map generator and fresh new tiles ?

2771
News / Re: nPlayer for Nspire CX
« on: January 22, 2012, 04:41:41 am »
Yay ! :D
Great work on this :thumbsup:

Though, I may have one feature request: on the calc, it would be great if launching nPlayer leads to a menu that lets the user choose which video to play :D
(there may be grammar fails in the previous sentence)

2772
News / Re: SOPA/PIPA blackout
« on: January 22, 2012, 04:31:59 am »
I wonder if PIPA exists in a language. It's good that it's not called PIPE, though, because in French-speaking areas I can't imagine the lulz... O.O
Yeah, that name would suck for real :P

Either way, PIPA sucks, whatever its name is.

2773
Humour and Jokes / Re: Most interesting experience you have had
« on: January 21, 2012, 10:48:13 am »
I have yet to break a single bone in my body :) I guess I'm lucky!
same here
Ditto. I 've been lucky as well.
I broke my arm last week. Now I must play Ndl3ss games with one hand :P
In 6 weeks I will re-discover nDoom :P

2774
TI-Nspire / Re: nPlayer - TI-Nspire Video Player
« on: January 21, 2012, 10:37:56 am »
O.O Was this ported for the CX ?
We could rickroll people with colors and play a Crysis video to make them jealous :P

2775
Other Calculators / Re: "I chose it because it popped into my head"
« on: January 21, 2012, 01:17:50 am »
I try to give logical names, like Lbl APD to "turn off" the calc (set contrast to 0 :P) or Lbl FAC to clear the box (only french people can see what I did here)
But for random and/or temporary labels, I give names like VH7 :P

As for variables, what I do might not seem logical to everybody but I always use the same scheme for all my programs ;)

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