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Messages - Hayleia

Pages: 1 ... 184 185 [186] 187 188 ... 239
2776
TI-Nspire / Re: [Ndless] BigNumNum Cruncher
« on: January 20, 2012, 03:45:55 pm »
Great job ! :D
This will be very useful for arithmetics. You know when they ask you "what is the relainder when you divide 29001 by 193 ?" and you have to find a power n of 2 with 2n==1[193] because they think the calc is slow, with your engine, you just write the calculus and it is done :P

2777
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: January 20, 2012, 12:13:11 pm »
Bug report ! (yes already :P)
This Sonic game doesn't work on my CX.
The non CX version causes the calc to freeze (expected)
The CX version can be launched and be quit but I am sure the game doesn't consist of a grey screen :P
Other games run well.

Other than this, great work :D

2778
TI Z80 / Re: TinyCraft [Axe]
« on: January 20, 2012, 10:02:11 am »
*yay* progress!
Awesome :thumbsup:
(lol, I made a typo and wrote Axesome :P)

I tried this and the map is really realistic O.O (even though I first landed on water :P)
Is the waiting time of the beginning due to the map generation ? (If yes, it will only be here when starting a new game, so it is okay)

2779
WOOOOOOOOOOOOOOOO<cut>OOOOOOOOOOOOOOOOT !!!
:w00t:

It is like the happy new year, you know :D

2780
News / Re: Ndless 3.1 coming soon?
« on: January 19, 2012, 12:23:39 pm »
XD 4 HOURS TILL LAUNCH?!!!!!
Only 4 hours to wait :w00t:

Btw, thanks for the tuto "How to nstall ndl3ss", I'll need this :P

2781
TI-Nspire / Re: [Ndless] BigNumNum Cruncher
« on: January 18, 2012, 02:43:17 pm »
ah, yes, a power of two that terminates by a 9 O.o

2782
TI Z80 / Re: MusGraph
« on: January 18, 2012, 12:21:15 pm »
Lol, I am going to try this on Wabbit, sounds fun :P

2783
TI-Nspire / Re: [Ndless] BigNumNum Cruncher
« on: January 18, 2012, 12:18:50 pm »
Is the problem that it can't display the whole number and puts "..." instead ?
I don't know anything about your program but if it treats the output as a string, it can check the length and split it if needed to display parts of it (I don't know if that is possible or if that can work :P).

2784
TI-Nspire / Re: [Lua] Gravity guy
« on: January 18, 2012, 12:05:37 pm »
By the way, does someone have a nice idea for the guy's sprite ?
Or if someone would like to draw it for me, it would be even more awesome...
What would the dimension be ? What are the allowed colors ?
(note that I am not proposing myself because if I do it, it might take a while :P)

2785
TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 01:06:45 pm »
(Just so we don't lose them, I regrouped everything here)
(It is called Final 1 because maybe there will be more :P)
(note that this is not my work and that some may be missing)
(Also, I tried modifying the tree, see the image)

2786
TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 12:42:53 pm »
@Hayleia : Here are your 8x8 rock and tree, the reason why I didn't do them that small before was because it is hard to make stuff look good small
Yes, I know that. But the calculator is only 96x64 so 8x8 is better :-\
Thanks anyway (also, you are fast O.O)

2787
TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 12:30:37 pm »
yeah sure thing
Thanks :D

Look previous post, since 1.X.X 3 and 4 grayscales have no difference (I'm surprised too).
O.o 83+ supports 4 lvls well ?
I didn't see that post (wasn't here last week). That is good news :D

2788
TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 12:26:24 pm »
Yes, i was here when those came, but the rock and the trees are not 8x8 :-\
Would you mind trying the rock and the trees in 8x8 ?

2789
TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 12:16:58 pm »
Erm...
I quickly looked into the attachements of this topic and didn't find any 8x8 sprite sheet. Two possibilities:
- I didn't look where I should :P, help me !
-There is no 8x8 sprite sheet

So, would someone (saintrunner ? :P) like to do a 8x8 sprite sheet with 3 levels of grey, preferably (for 83+ compatibility) ?
(By sprites, I mean the trees, rocks, ground etc, not the items that are already done ;))

2790
TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 12:06:08 pm »
Also, the sprites in the screenshot are 4 levels of grey, right ? (not good news for regular 83+)

I think 8x16 maybe a few bigger, but I made them so you can cut them to whatever size you want ???
So they weren't 8x8 if they were bigger or equal to 8x16 :P
This is why Jacobly had to quickly create 8x8 sprites for the 8x8 tilemapper ;)

But it would be better if those sprites were some of your awesome sprites.
Jacobly just wanted to show his land generator, not his sprites.

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