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TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 11:58:52 am »I thought I gave you all tiles to useWere them 8x8 or 16x16 ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2791
TI Z80 / Re: TinyCraft [Axe]« on: January 17, 2012, 11:58:52 am »I thought I gave you all tiles to useWere them 8x8 or 16x16 ? 2793
TI Z80 / Re: TinyCraft [Axe]« on: January 17, 2012, 01:06:41 am »![]() So this is your land generator ? Amazing ! ![]() 2794
TI Z80 / Re: TinyCraft [Axe]« on: January 16, 2012, 03:11:26 pm »Wouldn't it be possible to make it just with If Alpha CRAFT(<Item>) End by associating a number to each item ? 2795
Art / Re: my best pxl work yet!« on: January 15, 2012, 02:37:09 pm »
I wasn't here last week so I don't really know but do we have 8x8 tiles for Tinycraft ? or are they still 16x16 ?
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Axe / Re: How to display a Pic« on: January 15, 2012, 02:29:21 pm »
And if you just want to display it without it to go on the buffer (like a splash), you can do
[Pic#]->GDB# DispGraph(GDB#) 2797
TI Z80 / Re: TinyCraft [Axe]« on: January 15, 2012, 02:27:13 pm »I just tuned the movement to be about what it's like in the real game. Remember, you don't want it to go too fast <<Nope, but we don't want it to be too slow either. It is not slow yet, but with all the things that will be added, it will become unplayable, and even worse on a regular 83+ without Full mode ![]() (also, you seem to have a quote problem ![]() 2798
TI Z80 / Re: TinyCraft [Axe]« on: January 15, 2012, 08:43:48 am »![]() Great work ![]() But... As for the last screenshot do you think you could make it so you move ? It might look less slow, as in the previous screenshots it seemed to go at a better speed.I agree with this ![]() Moreover, I think that it will become even slower with enemies and all, so moving by 2 pixels at once may be better ![]() For Jacobly and Qwerty, remember that it is a community project, so you can share your codes ![]() I mean that Qwerty's island is complete, with everything on it. But Jacobly's island is on-calc. So a mix between both would be awesome ![]() 2799
TI Z80 / Re: Pokemon Topaze (Axe)« on: January 15, 2012, 02:32:39 am »I vote the second one. I'd prefer the second option for saving. Same here. ![]() ![]() When it displays the type of the move you have selected (ex. vine whip= grass) rock throw=brunoYes, I got it. But "Bruno" really is a word in the data, and not far from the types. It means that I put a higher number in RockThrow's type than it should be (not sure about the grammar here) Edit: Also are you supposed to be able to walk on water?Erm yes ![]() In fact at first, I wanted to code the ability to swim so I didn't put the water tile with the walls. But then, I didn't have any city that needs to swim, so the water remained like it was ![]() I just recently put this on my calc, and I instantly loved it! It's one of my favorite calc games, and it's definitely a game that will stay on my calc for a long time. Also someone asked to borrow my calculator while I was playing this, took me almost a full minute to realize that what was in my hands was not a gameboyLol, thanks ![]() 2801
TI Z80 / Re: Pokemon Topaze (Axe)« on: January 14, 2012, 11:17:34 am »Btw, would you (plural) prefer the gameHayleia, small thing that I ran into, when i caught a pokemon it asked me to garbage collect, i did, then quit and when i went back into the game, i was back at the last save, but all the pokemon that i caught from that save point were in the boxYes, that is due to the way I handle Pokemon catching, they go directly into the savegame (to save space in L1) but the game is not saved -.-° -to save your progress when catching a Pokemon -or to be more realistic and quitting without saving makes you lose all your catches ? well, I would guess data, because I just noticed that as wellOk (lol, Bruno type ![]() I'll look for the problem. 2802
TI Z80 / Re: Pokemon Topaze (Axe)« on: January 14, 2012, 10:02:13 am »Ah, yes, but I play in French and I wasn't the one who translated into English so I didn't know that (it is Aldo in French)Isn't one of the gym leaders named Bruno?noticed that in the english version Rock Throw is "Bruno" type, something left untranslated perhaps?Well there is some kind of a compression with types ![]() So if it is Bruno type, there is a problem. Or you have an unarchived/missing appvar, or I have problems with data ![]() 2803
TI Z80 / Re: Pokemon Topaze (Axe)« on: January 14, 2012, 08:05:37 am »Hayleia, small thing that I ran into, when i caught a pokemon it asked me to garbage collect, i did, then quit and when i went back into the game, i was back at the last save, but all the pokemon that i caught from that save point were in the boxYes, that is due to the way I handle Pokemon catching, they go directly into the savegame (to save space in L1) but the game is not saved -.-° I should change that. noticed that in the english version Rock Throw is "Bruno" type, something left untranslated perhaps?Well there is some kind of a compression with types ![]() Rock and Ground are Rock-Ground ![]() But "Bruno" type ? ![]() Thanks ![]() 2804
Miscellaneous / Re: Birthday Posts« on: January 14, 2012, 06:08:19 am »
Happy birthday Jonius7
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TI Z80 / Re: TinyCraft [Axe]« on: January 07, 2012, 04:25:24 pm »Saintrunner those are great for now. I'm asking around to see if anybody's figured out that map generator so I can get to writing those routines >>Well, we'll need someone who knows Axe and Java to understand the source |
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