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Messages - Hayleia

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2851
TI Z80 / Re: Pokemon Topaze (Axe)
« on: December 24, 2011, 05:06:49 pm »
;D UPDATE ;D
-The computer in the Pokemon center is a lot faster
-Critical hit added
-German translation added. I didn't test it though (don't understand it :P) so maybe some lines are too big to be displayed and don't fit in the screen. If so, please tell me. There is also a problem with "A critical hit" that was not translated :P. And Anima was added in the credits, be sure to give him +1s ;)

2852
Miscellaneous / Re: Birthday Posts
« on: December 24, 2011, 04:27:58 pm »
...
It's my birthday !!! :D

2853
Art / Re: how do I display a pic in a program?
« on: December 24, 2011, 03:16:20 am »
If the aim is just to display the Picture without modifying it next, use
[Pic0]->GDB1
DispGraph(GDB1)

This will not use the buffer.

But if you want it to go to the buffer before displaying, to modify it inbetween, then use Leafiness' method ;)

2854
The Axe Parser Project / Re: Features Wishlist
« on: December 23, 2011, 09:03:39 am »
Writing a multiple page app is already a pain to organize so writing a multipage app (Axe) that creates multipage apps (your app) would be very tricky :P

not possible oncalc D: Due to RAM limits
??? This has nothing to do with Ram limit since Apps are run from Archive.
Maybe the RAM limit would be a problem during compilation?
Yeah, I didn't think about that one D:

2855
The Axe Parser Project / Re: Features Wishlist
« on: December 23, 2011, 08:59:16 am »
not possible oncalc D: Due to RAM limits
??? This has nothing to do with Ram limit since Apps are run from Archive.
This is more like rewriting all the "Compile for app" option, so I think it is at the bottom of the To Do list :(

2856
TI Z80 / Re: Pokemon Topaze (Axe)
« on: December 23, 2011, 08:18:53 am »
Hm, AI is sometimes annoying but the most thing I hate is that I can use for example Thunderbolt against (is this the right word?) Dugtrio. :P
Ah, yeah I have problems with types and the one you met is not even the worst :P

And it would be also great, if you implement more items like Super Potions and a little Trainer Pass, where you can see your badges and the pokemon you caught or so. Those things aren't really necessary though, so it's up to you. ;)
More items is a very good idea and is something I thought about. I'd have to rewrite a lot of things to add flexibility so I need a lot of time (like summer holidays D:). This is also why the Elixir still doesn't work, I know I'll rewrite everything so I don't code it.
A way to see your badges is not really useful: you can only have 4 and only in an unique order so I assume you'll remember how many you have :P
And for the Pokemons you caught, when you meet a Pokemon, if there is a little Pokeball under its name, it means that you have that Pokemon somewhere in your box. If that Pokeball is not here, you don't have that Pokemon in your box (but you may have it in your party) ;). The problem of the Pokedex if I make it is that I only have 44 Pokemons in my game and not in the official order so some people would not be happy of it.

// Edit: Btw., where can I find Gastly, Charmander and Magikarp? I need them! :D
:P I won't tell you, look better. But my game follows a bit the real game so Ghastly is where Lavander town should be (note that there is no Lavander town in my game). Same for Charmander.
But for Magikarp, it is a bit less realistic as you find it in the grass :P

2857
TI Z80 / Re: Pokemon Topaze (Axe)
« on: December 23, 2011, 03:17:24 am »
I sent this to like ten other friends :)
Me too, everyone in my class is addicted to this game now. Even it's not already finished.
Well I sent it to less people because they don't all own a compatible calc D:

One of my classmates asked, why the EXP points are growing up so fast. This is a little bit annoying, because the gym leaders and trainers aren't so challenging like in Pokemon Yellow. Could you fix that ?
Yeah, I noticed that too, but I don't know how to make it not too fast and not too slow and with speed decreasing ???

Could you work more on the battle engine?
What exactly do you mean ? Like making an AI that is not random and that would think hard to hurt you the most ?
I'd like too but I am not a supercoder :P. Moreover, I don't have a lot of free space remaining

By the way... I've got enough time to work on a German translation of Pokemon Topaze. ;)
Yay ! If you do it, post it here and I can make a German version of the game.

2858
Other Calculators / Re: zcontest basic judges headquarter
« on: December 22, 2011, 12:44:20 pm »
They are shown as a comment of the hybrid section's results ;)

(not sure about the grammar of that sentence)

2859
TI Z80 / Re: Continuity 2
« on: December 22, 2011, 09:48:34 am »
I tried it, this is awesome already, good luck continuing it :D (pun non-intended)

2860
TI Z80 / Re: Pokemon Topaze (Axe)
« on: December 21, 2011, 01:12:46 pm »
Je sais que je suis un peu en retard mais wow félicitation c'est vraiment un bon jeu ;D je l'ai donné a presque tout le monde dans ma classe mais ils me posent tous la même question, est-ce que tu va le continuer ou s'il est fini? :O
Lol. En fait c'est un topic en anglais, donc l'anglais est preferable ;)
Sinon, pour la question, ben un peu des deux :P
Disons que le jeu est entierement jouable mais il y a des trucs qui peuvent être améliorés.
Le probleme étant principalement le manque de temps à consacrer dessus :(

I had this game on my calc just to test it....and now i'm transferring it to many people in my class! :D
Yeah, it happened to me too, I was hunting bugs and they came :P

2861
Other / Re: Lego Mindstorms
« on: December 21, 2011, 09:27:13 am »
No need to have experience. Building with Legos is easy (and I am sure you already had Legos in your hands ;)) and there is a language for complete noobs (the one I am going to use :P)

2862
Other / Re: Lego Mindstorms
« on: December 21, 2011, 04:37:00 am »
Ok, thanks, but it is too late :P (my parents already bought it)

2863
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 21, 2011, 03:51:59 am »
GDB1 is a static pointer (a value that can't change)
K is a variable (a value that can change)

Now the problem is that hex data must be stored to a pointer. I even want to say "stored at a pointer" so we understand more that the pointer becomes untouchable (not modifiable). This is why you can't store data at a pointer then store data again at the same pointer. You can't do
[11]->GDB1
[22]->GDB1

But in your prog, what you do is not storing twice at a pointer but storing twice at a variable, and I don't know if that is doable. This is why I proposed to store the first data at GDB1 and the second one at GDB2. And when you need the first one, you do GDB1->K . And when you need the second one, you do GDB2->K.

and then you can do 51->{K+20} ;)


EDIT: Wait a sec, that wouldn't do it as I sometimes still need the original map
??? So every change must be undoable ?

2864
Axe / Re: display a picture problem
« on: December 21, 2011, 03:28:17 am »
You have to use the copy command to copy to the buffer

Copy(Pic0MN,L6,768)
DispGraph
Pause 3600
With that method, you used the buffer. But if you just want to display a picture without erasing the buffer, then
   DispGraph(Pic0MN)
   Pause 3600
will do it
In fact, PTR->DispGraph was changed to DispGraph(PTR), this is why it didn't work

2865
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 20, 2011, 02:50:39 pm »
:P too much "I think"s ?

You can't do
[hex]→GDB1
[hex]→GDB1


Now the question is, can you do
[hex]→K
[hex]→K


Because this is exactly what you do.

So if you can't, I proposed
[hex]→GDB1
[hex]→GDB2
...
GDB1→K
...
GDB2→K

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