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Messages - Hayleia

Pages: 1 ... 190 191 [192] 193 194 ... 239
2866
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 20, 2011, 02:16:09 pm »
No, the problem (I think) is that you can't (I think) do
[...]→K
[...]→K

I know you can't do
[...]→GDB1
[...]→GDB1

But with K, I don't know. So I thought your problem could come from that.


And with my "solution", once you made the GDB2→K, it is the same as having done
:[0202020202020202020220202020202020202020202020202020202020202020202202020202020202→K
And then you can do 51→{K+20}

2867
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 20, 2011, 02:02:52 pm »
Try to replace
:...random code...
:[0101010101010101010110101010101010101010101010101010101010101010101101010101010101→K
:...random code...
:[0202020202020202020220202020202020202020202020202020202020202020202202020202020202→K

with
:[0101010101010101010110101010101010101010101010101010101010101010101101010101010101→GDB1
:[0202020202020202020220202020202020202020202020202020202020202020202202020202020202→GDB2
:...random code...
:GDB1→K
:...random code...
:GDB2→K

I recommend to backup before (in case that doesn't arrange anything) if you want to try.

edit: I added colors so you see what replaces what, and what is added

2868
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 20, 2011, 01:41:05 pm »
K is redefined when you enter a new map
You mean that you have

:[0101010101010101010110101010101010101010101010101010101010101010101101010101010101→K
:...random code...
:[0202020202020202020220202020202020202020202020202020202020202020202202020202020202→K

somewhere ?

2869
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 20, 2011, 01:31:23 pm »
Can you give us the line where the K first appears (and if it is GDB1→K, where the GDB1 first appears) ?

2870
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 20, 2011, 12:58:49 pm »
Try 51->{K+20} so that the hex 33 is converted into decimal.
I don't know if that would work either, but why not try ? ;)

2871
TI Z80 / Re: Continuity 2
« on: December 20, 2011, 06:10:48 am »
That would be hard to do the screen shifts, but awesome if you make it :D
Good luck !

2872
Other Calculators / Re: zcontest basic judges headquarter
« on: December 20, 2011, 03:18:34 am »
O.O
:w00t:
This is the first time I participate to a contest and I win a prize (the 2nd one at least) !!!
Congratz to all the other participants, especially Deep Thought :D

(Yes Deep Thought, this is the way to spell it)
(I am writing it from a laptop and I don't like it, so sorry if I did mistakes)

2873
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 02:21:37 pm »
except for that the whole game will be like 20~40k when it's done D:
O.o
If it is data that takes that much space, you can store them in an appvar and keep it in archive (the appvar must be created by another program)
But if the problem is not Data, I don't know...

2874
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 17, 2011, 01:15:25 pm »
2569: Even when you're dad's watching tennis it reminds you of Omni. (Djokovic)
??? Why ?

2875
TI Z80 / Re: Tag 2
« on: December 16, 2011, 12:36:02 am »
:D
I saw your sig a long time ago and look for the topic (to uprate you ;D) with no results, but here it is now !!!

2876
Other / Re: Lego Mindstorms
« on: December 15, 2011, 11:30:13 am »
I think it supports C++ indeed, and NQC is Not Quite C, so it's something that looks like C, but made for the NXT I think.
Ok.

Has someone a NXT 2.0 ? If yes, can you tell me if you had problems with it (like bugs or something (hoping you'll answer no ;)))

2877
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2011, 12:58:59 am »
2551: You think you started the greyscale trend

2878
The Axe Parser Project / Re: Features Wishlist
« on: December 15, 2011, 12:55:56 am »
I think it would be amazing if you could have a thing in the options menu that would say something like Auto-Execute. That would execute your program under whichever shell you compiled it under right after compiling it. Its just an idea :)
That would be great for testing. However, there are problems: a lot of pepole don't use shells (so that would be impossible) and another lot of people compile for Ion for compatibility reasons, but I don't think people still use Ion ;) (except that one guy I met at school O.O)
Moreover, that would be a very heavy feature.

2879
Axe / Re: Online Axe command index
« on: December 14, 2011, 01:20:12 pm »
unless you make a 96x64 bitmap and display it on the screen. :D
Then DispGraph(<Buffer>) is faster ;)

2880
Axe / Re: Online Axe command index
« on: December 14, 2011, 01:17:17 pm »
can someone explain me how the Bitmap works??
cuz i dont understand it and i would like to know if this could automatically display a tilemap on your graphscreen.. thnx
??? Bitmap has nothing to do with tilemapping.

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