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Messages - Hayleia

Pages: 1 ... 191 192 [193] 194 195 ... 239
2881
Other / Re: Lego Mindstorms
« on: December 14, 2011, 01:05:59 pm »
(necropost ?)
Sorry for being interested in that thread only now, but my parents may buy some for Christmas :D

So is it sure that the NXT supports C++ (so my sister can learn me >:D) ?

What is NQC ?

I didn't understand, does the NXT support it (NQC) or something similar ?

2882
Axe / Re: How do I reserve ram for GDB?
« on: December 14, 2011, 11:12:40 am »
Well, the buffer is simply blank space within the program, so normally you're limited to ~8811 bytes - final program size (unless you use crabcake/fullrene).
Isn't that only for code and not data ?

Also you can't use it fully in apps because it's SMC.
What is SMC ?

2883
TI-Nspire / Re: Lua-based Ebook Reader (Does not require ndless)
« on: December 14, 2011, 10:57:35 am »
D: I got:


Error: Failed attempt to launch program or document:
Action: <totns.bat>
Params: <"test">

Specifically: Le fichier spédifié est introuvable


        Line#
--->  012: Run,totns.bat "%bookName%"

The current thread will exit.


I dragged and dropped the txt file on the exe with all the needed files in the folder ??? I don't know what the problem is

2884
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 14, 2011, 10:48:28 am »
2549: (true) The teacher wrote "Un ressort avec N spires" on the board (talking about a spring, in French) and that was not even me that noticed first, but one of my friends told me "Hey, it's a Nspire spring !"

2885
TI Z80 / Re: Swords
« on: December 13, 2011, 12:20:06 pm »
???
Do you really have to go through walls ?

Anyway, thanks :). But maybe spoiler it for those who want to look for the solution by themselves.

2886
General Calculator Help / Re: Disable Press-To-Test
« on: December 12, 2011, 01:46:25 pm »
Looking for a way to disable Press To Test is not a good idea.
Why do you think TI wants to block Ndless ? Because we could disable Press To Test and Nspires would no longer be allowed in tests so less people would buy Nspires.
And when less people have Nspires, less people code for Nspire.

This means that if your question already had an answer before, we wouldn't have gbc4nspire at the moment :) (this is only an example, I could have said NESpire or nDoom, etc)

2887
Graviter / Re: Graviter
« on: December 11, 2011, 05:31:25 am »
Apparently contra has having problems to run it. I read on tiforge that he tried like all the shells and it still didn't work.
It doesn't work for TI 83+BE. I guess this is because it needs full speed so Leafiness didn't bother using the TI 83+BE version of fullrene.

2888
Axe / Re: Velocity
« on: December 10, 2011, 02:26:13 pm »
I'm assuming so because it's 2^8...
Exactly. So the calculator makes it a lot faster than if you chose another number (yes, it is all about speed :))

2889
Web Programming and Design / Re: Google's new graphing calculator
« on: December 10, 2011, 01:16:30 pm »
D: It doesn't work with f(a)=sin(a)

2890
Humour and Jokes / Re: Yo dawg
« on: December 09, 2011, 12:20:17 pm »
Yay ! I gave him a +1 and it only refreshed on the Nyan window, not the real one :D

edit: now it refreshed
edit 2: this was not an edit

true edit: I just noticed there was music O.o (my sound is always off)

2891
TI Z80 / Re: zStart - an app that runs on ram clears
« on: December 09, 2011, 10:16:36 am »
request: oncalc readme.   could even be in a different program :P
Perhaps a list of all the keyhooks?
Done ;D
It was compiled for Ion (in case you want to run it with MirageOS, for some reasons)

Tell me if there are problems with it (like wrong hook).

2892
Axe / Re: Animations offset
« on: December 08, 2011, 11:55:51 am »
Yes. But you can add optimization, like doing A*8+Pic1 (or even A*2*2*2+Pic1) instead of 8*A+Pic1. But nevermind: first of all, make the program work. And Yeong's method will work (I think) :)

2893
TI Z80 / Re: Axe pong
« on: December 08, 2011, 11:52:19 am »
so you mean like the pallet/racket is a kind of ?
Well, it is not about the way it looks but about the way it interacts with the ball :).
When the ball hits the middle or the pallet, it bounces normally. But when it hits it a bit on the left side, it deviates to the left a bit. And when it hits it on the very left side, it deviates to the left a lot. etc.

2894
Axe / Re: Animations offset
« on: December 08, 2011, 11:49:20 am »
No, you can't use the same pointer twice. You'll get ERR:duplicate.
Same for posting twice :P

2895
nDoom / Re: nDoom - BETA!
« on: December 08, 2011, 11:47:58 am »
Does nDoom contain all of the cheat codes that the original game had?
People say that cheat codes make video games boring (which in some cases this is true)
Cheat codes can not be boring if you don't use them ;)

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