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Messages - Hayleia
Pages: 1 ... 19 20 [21] 22 23 ... 239
301
« on: July 23, 2014, 06:59:32 am »
The native resolution is a little small, but if i put it in 1080p HiDPi it is just to big (but really sharp). I was trying to set it in 1440p HiDPi (because that is a nice resolution) and then scale it down to UHD, but my Graphics card is not willing to give me 5120x2880, but it would probably look really good.
You can probably use xrandr to force your display to a certain resolution. I used newrez (which is using xrandr) to set my netbook's resolution to 1344x752, which is not really standard. For now i see it as a good investment, do you guys think about getting a 4k monitor?
As you said, everything is too small so I don't really see the point of buying a 4K monitor to set its resolution to 1080p, which is what I would do if I got one
302
« on: July 23, 2014, 05:48:02 am »
Ok, thanks, I'll try those (first the "linux native" options and if I don't like them, the "windows native" ones).
303
« on: July 23, 2014, 05:37:30 am »
So, as the title says, I am looking for something that would allow me to code in Axe (or in Basic if you prefer) on Linux.
Basically, I need something like TokenIDE (not necessarily with as many options like image editing and such, just something to edit 8xp files, or convert txt files into 8xp files) and something like Wabbitemu (same, I don't necessarily need an interface with keys, just something with a screen that I can transfer 8xp files to).
Absolute requirement: offline. SourceCoder and jsTIfied are not an option for example.
So, any idea ?
(note that "TokenIDE running with mono" can be an option if it works, I didn't try yet in case people have a better solution).
304
« on: July 21, 2014, 02:41:45 am »
That's seven. Anything I can't count on one hand is a lot.
You can count to seven on one hand since you can count up to 31 with one hand and 1023 with two hands. editNope, not so many. DS and DS lite DSi and the XL variant 3DS, XL and 2DS Not that hard, is it ?
But there were only two NES, two SNES, two Game Boys, one GBC, three GBA and four PSP. Atari 2600, on the other hand...
The "3DS series" is not part of the DS series in my opinion. Well, they still have a Dual Screen so it's a continuation, but since you rightfully did not count the GBA and the GBC among the GB, the 3DS should not be counted among the DS. So it only makes 4 DS (as much as the PSP) and 3 3DS.
305
« on: July 19, 2014, 11:19:40 am »
Yeah, keep in mind that this privilege is granted as a reward for contibuting to the website's activity in the long term, not for flooding in a short period. Not that posting is bad, and sometimes even just one word can be beneficial to the one it was adressed to, but just don't post in order to post
306
« on: July 19, 2014, 03:40:06 am »
I'd say that the winner chooses who chooses That means a prize for the winner as willrandship said, but that also means that if the winner has no idea but someone has, that person can provide an idea too.
307
« on: July 18, 2014, 06:03:14 am »
From Wikipédia. In the context of sports, "ball" need not refer to a spherical object, as is the case in American football." This means "all balls are supposed to be spherical objects, but since American foorball did not understand that, we are adding them as an exception in our definition."
308
« on: July 17, 2014, 11:22:32 am »
ASMists said they prefer "unhappy" because it saves space and JWinslow23 allowed "unhappy" as a valid answer for "sad".
309
« on: July 16, 2014, 01:09:51 pm »
Aww thanks Getting feedback always makes me happy ^.^
Really ? If I say that your drawing sucks, it's feedback, so you're happy ? jk It's nice I especially like how you colored the background
310
« on: July 16, 2014, 03:18:59 am »
Ok, uploaded it on dropbox and sent you the link to my Basic entry
311
« on: July 16, 2014, 03:04:54 am »
How is one supposed to send an entry by PM ? PMs don't support attachements do they ? Or i should upload it somewhere and share the link by PM ?
312
« on: July 15, 2014, 01:38:08 pm »
Lol, I have 71 bytes too in TI Basic Not bad for someone whose main language is Axe edit just noticed how similar it is with Opti-Défis on TI Planet o.o
313
« on: July 15, 2014, 11:51:07 am »
You make it look like the goal is to make points, but to me, the goal is to survive first Also, I just tried your latest update and I am glad to confirm that speed issues are a thing from the past ^^ However, it is really unplayable with the touchpad -.- At worst, if you don't want to replace the touchpad with numpad, can you make that we don't need to click on the touchpad ? This way, we wouldn't try to play as with keys, put two fingers on it and go a random direction that the touchpad decided; we would put one finger on it and move it left/right to move (as on a virtual joystick).
314
« on: July 15, 2014, 10:03:11 am »
Double post for another bug I declared a constant twice in my program (yeah, stupid, I know ) but the error message was DECLARE FIRST instead of something like ALREADY IN USE.
315
« on: July 15, 2014, 06:34:39 am »
If you really want to widen the game window, I can turn the HUD from 60*240 to 30*240, display score where it doesn't bother the player - ie the corner where the player is not - and bars and chaining status in the HUD.
That's exactly what I said, probably with poor wording So yeah, I'd agree with that solution
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